• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
My 2014 showcase [img_thumb]http://oi43.tinypic.com/2z8rre0.jpg[/img_thumb][img_thumb]http://oi42.tinypic.com/20rnwxl.jpg[/img_thumb] [img_thumb]http://oi42.tinypic.com/nxmcz9.jpg[/img_thumb][img_thumb]http://oi39.tinypic.com/jjmhsj.jpg[/img_thumb] [img_thumb]http://oi57.tinypic.com/w6qu13.jpg[/img_thumb][img_thumb]http://oi60.tinypic.com/307q1wn.jpg[/img_thumb] [img_thumb]http://oi57.tinypic.com/2d1wler.jpg[/img_thumb][img_thumb]http://oi62.tinypic.com/ie14jn.jpg[/img_thumb] [img_thumb]http://i62.tinypic.com/14ugqjs.jpg[/img_thumb][img_thumb]http://i58.tinypic.com/16lw96g.jpg[/img_thumb] [img_thumb]http://i57.tinypic.com/11j6dn5.jpg[/img_thumb][img_thumb]http://i62.tinypic.com/30t12kx.jpg[/img_thumb] [img_thumb]http://i60.tinypic.com/zvvlh3.jpg[/img_thumb][img_thumb]http://i59.tinypic.com/14abdqo.jpg[/img_thumb] [img_thumb]http://i60.tinypic.com/2r4kah0.jpg[/img_thumb][img_thumb]http://i57.tinypic.com/34evn81.jpg[/img_thumb] Had a crack at Unity [img_thumb]https://pbs.twimg.com/media/BznHtsaCYAAIApz.png:large[/img_thumb]
[IMG]http://cloud-4.steamusercontent.com/ugc/553146966138690322/5AB2F039EA3945056C4019C174779DA6DDF83BE4/1024x576.resizedimage[/IMG] [IMG]http://cloud-4.steamusercontent.com/ugc/553146966139046353/658FAB92A1C5FF33A68F2D82BB11532675513A4D/1024x576.resizedimage[/IMG] [B]gross[/B]
tbh there shouldn't be a big rubble pile in the middle of a parking lot [editline]3rd January 2015[/editline] also, what is the setting? post nuclear? if so, cars shouldn't be on fire, they'd be nothing but husks really
[QUOTE=ProfHappycat7;46848175]tbh there shouldn't be a big rubble pile in the middle of a parking lot [editline]3rd January 2015[/editline] also, what is the setting? post nuclear? if so, cars shouldn't be on fire, they'd be nothing but husks really[/QUOTE] Maybe instead of a rubble pile, it could be a crater/sink hole of some sort
also from the 2nd perspective it looks like you need to spread the cars out a little bit more, instead of a few big pileups
Remaking a factory/warehouse building my father used to work at using reference pictures and a evacuation floor plan I have: [t]https://dl.dropboxusercontent.com/u/34886768/Pictures/Mapping/factory20000.jpg[/t]
[QUOTE=ProfHappycat7;46848175]tbh there shouldn't be a big rubble pile in the middle of a parking lot [editline]3rd January 2015[/editline] also, what is the setting? post nuclear? if so, cars shouldn't be on fire, they'd be nothing but husks really[/QUOTE] The setting is like, post evacuation riot or something like that
Toned down the lights a lot (400 brightness from 1000) but I think they still need to be darkened, not sure if its just the bright textures though. [t]https://dl.dropboxusercontent.com/u/34886768/Pictures/Mapping/factory20001.jpg[/t]
[QUOTE=highvoltage;46849649]Toned down the lights a lot (400 brightness from 1000) but I think they still need to be darkened, not sure if its just the bright textures though. [t]https://dl.dropboxusercontent.com/u/34886768/Pictures/Mapping/factory20001.jpg[/t][/QUOTE] Is there anything you can do to stop the light leaking out the back of the lights there?
[QUOTE=Itszutak;46849945]Is there anything you can do to stop the light leaking out the back of the lights there?[/QUOTE] For some reason the shadows were disabled on the models, textured it just too see how the lighting works better [t]https://dl.dropboxusercontent.com/u/34886768/Pictures/Mapping/factory2_test0000.jpg[/t]
Progress on Whiterun: finished "The Drunken Huntsman" tavern and added here and there some foliage. [t]http://cloud-4.steamusercontent.com/ugc/41989306012345601/D2A9B7B8EF267827857CCE146D05B12FF01DA9DC/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989306012347335/A06118EAFDBC1408B8B8129CB1174174B3D5A089/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989306012348892/8322F7222AF0751129CD19907CF25166C2BDE5D4/[/t] [t]http://cloud-4.steamusercontent.com/ugc/41989306012350096/0E0F178C89443ABCCB28D5124CFA20D5EC6B4005/[/t] The Drunken Huntsman from the outside. [t]http://cloud-4.steamusercontent.com/ugc/41989306016466338/AA8B779BC5F3261B914275CB75A43D659AB6ECBB/[/t] View from the Drunken Huntsman. [t]http://cloud-4.steamusercontent.com/ugc/41989306016468248/E4174A951B3D3233BFEE0936BCF23B50D07A0461/[/t]
[t]http://cloud-4.steamusercontent.com/ugc/31856301112561097/F2458C0DCB952D8436000EC48F5BDAFF5EA49CB3/[/t] cute lil babby respawnroomvisualizer
Just started working on a Hashima/Gunkanjima Island map : [T]http://image.noelshack.com/fichiers/2015/01/1420339778-hashima-building-010000.jpg[/T]
Minor update with added detail and lighting + new room (Although I think I'm gonna switch back to the old lighting in the wheel room). Still a super heavy WIP, CC would be nice. [img_thumb]http://cloud-4.steamusercontent.com/ugc/37485805881420230/F2479B1B2D1836B14048591D89212EF405E57439/[/img_thumb] [img_thumb]http://cloud-4.steamusercontent.com/ugc/37485805881421178/E5874166A2911F21F7AB195689B796A7FC0C63FA/[/img_thumb] [img_thumb]http://cloud-2.steampowered.com/ugc/37485805881422360/F0099D654BB8DCB0BA579593875784977E615DFB/[/img_thumb] [img_thumb]http://cloud-4.steamusercontent.com/ugc/37485805881423460/CFEF0631152DA25063C952A40A684E60C8F9D997/[/img_thumb]
[QUOTE=ep9832;46852004][img_thumb]http://cloud-4.steamusercontent.com/ugc/37485805881423460/CFEF0631152DA25063C952A40A684E60C8F9D997/[/img_thumb][/QUOTE] I've been making various window props with those textures in mind. I can give them to you if you want.
I saw people's year-in-review posts and felt bad for not having a proper collection of maps to take pictures of. So I spent my day making a displacement zen garden, which I think turned out quite nicely: [THUMB]http://i.imgur.com/tnFegVH.jpg[/THUMB]
[QUOTE=ep9832;46852004][img_thumb]http://cloud-4.steamusercontent.com/ugc/37485805881423460/CFEF0631152DA25063C952A40A684E60C8F9D997/[/img_thumb][/QUOTE] I really like how the lighting in the last shot looks so dramatic.
[img]http://www.lady-natalya.info/images/office-wip-a.png[/img] [img]http://www.lady-natalya.info/images/office-wip-b.png[/img] [img]http://www.lady-natalya.info/images/office-wip-c.png[/img] All right you magnificent hookers, take a look at that. Tell me that's not sexy. "But natalya the reflections are all fucking crazy you need to tone that shit down." Yes, yes, I know, I gotta mess with the glass and the big black metal wall-pillar textures. What I want y'all to look at is the clean lines and stuff delineating the windows. That isn't some big fat brush with a texture of windows, those are actual model window frames that I made as static props. Take a look at the corners too how they wrap around. I made a whole modular window model system for office buildings and I've used it here. I need to add a few more pieces (different sizes) to the system, but it will allow making modern-looking buildings like this. You put the window frame and block-out pieces in and then you put 1 giant glass brush (func_detail that shit) all along their surface. Part of the frame extends into the building while a very tiny portion which is coloured extends just past the surface of the brush to create the clean, sexy lines seen here. I'll release the props soon. What do you guys think? Is this cool or am I just full of myself?
The edges on the building are a bit too sharp imo, but it's good nonthenless.
I really like it. [editline]5th January 2015[/editline] Especially the edges.
[thumb]http://puu.sh/e6YCn/1dc88415ce.png[/thumb] W.I.P but how should this be approached without only having containers? It's a freight yard but just wondering if there's anything else I can add.
[url=http://imgur.com/dTrlDNv][img]http://i.imgur.com/dTrlDNvl.jpg[/img][/url] [url=http://imgur.com/OLEZTQK][img]http://i.imgur.com/OLEZTQKl.jpg[/img][/url] bandwagoning here the only map i've been working on, and this is the total progress this year. i started working on it in like 2006
[QUOTE=Dr.Cola;46862545]W.I.P but how should this be approached without only having containers? It's a freight yard but just wondering if there's anything else I can add.[/QUOTE] Forklifts, palettes, cranes, junk
[QUOTE=ColossalSoft;46862557]Forklifts, palettes, cranes, junk[/QUOTE] There are cranes although further left of the screenshot. Any ideas what kind of junk?
[QUOTE=Dr.Cola;46862665]There are cranes although further left of the screenshot. Any ideas what kind of junk?[/QUOTE] Trash like bottles, cans, fast food. Workers eat lunch, man. Also maybe a big ol' boat in the water.
[QUOTE=Dr.Cola;46862665] Any ideas what kind of junk?[/QUOTE] Barrels. [editline]5th January 2015[/editline] Everywhere
[QUOTE=Dr.Cola;46862665]There are cranes although further left of the screenshot. Any ideas what kind of junk?[/QUOTE] Anything that pops up when searching for junk.
[QUOTE=Dr.Cola;46862545][thumb]http://puu.sh/e6YCn/1dc88415ce.png[/thumb] W.I.P but how should this be approached without only having containers? It's a freight yard but just wondering if there's anything else I can add.[/QUOTE] [url]https://www.google.com/maps/myplaces?hl=en&ll=51.894927,4.451578&spn=0.001001,0.001206&ctz=0&t=h&z=20[/url] Look around dock yards on google maps
[QUOTE=Dr.Cola;46862545][thumb]http://puu.sh/e6YCn/1dc88415ce.png[/thumb] W.I.P but how should this be approached without only having containers? It's a freight yard but just wondering if there's anything else I can add.[/QUOTE] Cranes. I would also consider making actual skins for the containers instead of just using the coloring option.
[QUOTE=wazanator;46864367]Cranes. I would also consider making actual skins for the containers instead of just using the coloring option.[/QUOTE] I am not experienced at all with texturing and there are cranes (although construction cranes instead of the ones used for containers since CS:GO doesn't have that) I'll look into the containers then, I was going to have someone help me but then thought the coloring was good enough.
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