• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Skerion;40553471]It looks a bit better when you're looking at it while standing on the roof, but yeah, I can see what you mean. Would you suggest making the roof textures bigger via Hammer to get rid of the tiling issue?[/QUOTE] [URL="https://developer.valvesoftware.com/wiki/Displacement_Grass"]Something like this?[/URL]
[QUOTE=Mozartkugeln;40553193]The repeating roof textures [I]really[/I] take away from it.[/QUOTE] I don't think that will matter from the player's perspective, as they won't be floating above the play area. Texture tiling isn't visible when you're on ground level.
Got the base materials for the first wing. [t]http://i.imgur.com/84aH0aq.jpg[/t] And making a start to the ammo storage room. [t]http://i.imgur.com/HN1ZTzF.jpg[/t]
[QUOTE=Instant Mix;40546401]I've tried brightening it but it makes everything else oddly bright as well. Quick fix is to shove some really dim lights into it. only issue is they appear on the cubemap :/ [img_thumb]http://cloud-2.steampowered.com/ugc/594750798529890633/157C8AF20B1BD00423210909FB5177D52E6F2463/[/img_thumb][/QUOTE] You probably have a leak somewhere since vrad isn't running to create the light bounce.
[QUOTE=Sprockethead;40552186]Heres alittle more before bedtime. [IMG]http://www.filedump.net/dumped/20130507000011367878843.jpg[/IMG][/QUOTE] That reminds me a lot of the original Quake.
Wait, does vis need to run to create light bounces? Shouldn't be any leaks as its a cordon compile
[QUOTE=Instant Mix;40556776]Wait, does vis need to run to create light bounces? Shouldn't be any leaks as its a cordon compile[/QUOTE] It does. Otherwise, VRAD throws out a warning saying that it doesn't have VIS info so it will fall back to the ugly direct lighting.
[QUOTE=ssser;40553698]I don't think that will matter from the player's perspective, as they won't be floating above the play area. Texture tiling isn't visible when you're on ground level.[/QUOTE] It'll be visible from the other buildings.
Does anybody know of any model packs that have some really good office-like models? Can't seem to find any and would really help me out
[QUOTE=Instant Mix;40557553]Does anybody know of any model packs that have some really good office-like models? Can't seem to find any and would really help me out[/QUOTE] cs_office not good enough?
[QUOTE=NotExactly;40557566]cs_office not good enough?[/QUOTE] No desks, no office appliances or books, or plugs or anything. Barely any monitors, computers out of date ,etc.
[QUOTE=ssser;40553698]Texture tiling isn't visible when you're on ground level.[/QUOTE] It can be if you don't hide it correctly. Especially with textures that have noticeable bright/dark spots.
correct me if I'm wrong, but after you have run vvis once, you can run vrad as many times as you want as long as you don't edit the geometry. (just lights and such)
[QUOTE=Instant Mix;40558141]computers out of date[/QUOTE] Sounds like most offices :v:
Something... [img]http://files.1337upload.net/2013-05-07_00002.jpg[/img] [img]http://files.1337upload.net/2013-05-07_00003.jpg[/img] [img]http://files.1337upload.net/2013-05-07_00001.jpg[/img]
The sky is spitting.
Make the fog a more darkish blue to match the skybox.
im sure it looks good. but i cant see shit.
[QUOTE=radu_iceman;40559142]The sky is spitting.[/QUOTE] the disagree wasnt ment to you
[QUOTE=DonLukas;40560680]the disagree wasnt ment to you[/QUOTE] You can change the rating you gave by refreshing the page and then clicking another rating under the post.
The fog has been fixed.
Learning hammer again after loong semester on college .. flickery lights are yummy [T]http://cloud-2.steampowered.com/ugc/558722001515503012/AE702C851DA3F64680E52BF4878910E015EB399E/[/T] Thinking about making small survival map like Mob of dead alcatraz map in COD BO 2
so much progress , such short time. all WiP, hopefully will have enough motivation to get the rest of the map done at some point. [img_thumb]http://cloud-2.steampowered.com/ugc/594750798555387378/001D7EABCD9825CFBC42E61BAAB03A76ED515144/[/img_thumb] [img_thumb]http://cloud-2.steampowered.com/ugc/594750798555380986/D3F5E54C2A29CE8E721F27C725A5BF47AB19EBAF/[/img_thumb] [img_thumb]http://cloud-2.steampowered.com/ugc/594750798555406612/D4D607907F5893FCEBC1A891AD8FAF7D6469E5D9/[/img_thumb] [img_thumb]http://cloud-2.steampowered.com/ugc/594750798555396673/DFE75C929087EA2C47F400AAE519AB11DA1A680E/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/594750798555410640/79DAA94A8AA50A37DC7DFDBDC7550A085F34EF89/[/img_thumb] I've decided it's going to be an overhaul of one of my older projects from Gold Source. The big brick room is a remake of this: [img_thumb]http://cloud-2.steampowered.com/ugc/595833494620246382/707D11817B0DBE95F9C046852E530829E9D2C57E/[/img_thumb] Scale is through the roof, but an overhaul is an overhaul
I really like the detailed brickwork and iron trusses and stuff in the last Source pic, though the ceiling light things look a little odd
[QUOTE=NotExactly;40563705]I really like the detailed brickwork and iron trusses and stuff in the last Source pic, though the ceiling light things look a little odd[/QUOTE] Like these instead? [img_thumb]http://cloud.steampowered.com/ugc/594750798555642257/9FBDFCF9403343E2F94AAC6B026365D6A308B2AC/[/img_thumb]
[QUOTE=Instant Mix;40563807]Like these instead? [img_thumb]http://cloud.steampowered.com/ugc/594750798555642257/9FBDFCF9403343E2F94AAC6B026365D6A308B2AC/[/img_thumb][/QUOTE] I think that's the right type of light, not sure it's the right model, though - I'd go for one of the more realistic L4D2 ones if you have it.
[QUOTE=oskutin;40559109] [img]http://files.1337upload.net/2013-05-07_00001.jpg[/img][/QUOTE] Normally I hate when people don't turn off the film grain in L4D2 shots, but in these it really helps, even if it isn't going to be there in the normal release. The scene looks great, I think.
[QUOTE=Instant Mix;40563678] [img_thumb]http://cloud-2.steampowered.com/ugc/594750798555387378/001D7EABCD9825CFBC42E61BAAB03A76ED515144/[/img_thumb] [/QUOTE] Where did you get that glass door texture from? Did you make it yourself or something?
It's like a clothing store for hipsters.
[QUOTE=minilandstan;40566587]It's like a clothing store for hipsters.[/QUOTE] I know, I need to fix the the hollister-like lighting issues. And the glass texture is from rp_luoto but I need to create my own.
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