• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Instant Mix;40563678][img_thumb]http://cloud-2.steampowered.com/ugc/594750798555396673/DFE75C929087EA2C47F400AAE519AB11DA1A680E/[/img_thumb] [img_thumb]http://cloud.steampowered.com/ugc/594750798555410640/79DAA94A8AA50A37DC7DFDBDC7550A085F34EF89/[/img_thumb][/QUOTE] Love the ambiance!
[B]e:[/B] nvm
[QUOTE=Instant Mix;40563678]so much progress , such short time. all WiP, hopefully will have enough motivation to get the rest of the map done at some point. Scale is through the roof, but an overhaul is an overhaul[/QUOTE] This looks amazing , keep up the hard work.
FINALLY You ladies can get back to work! Goto properties, then betas Opt into the sdktools_beta [IMG]http://i.imgur.com/De0amYb.jpg[/IMG] then just run hammer.exe in... Steam\steamapps\common\Counter-Strike Source\bin Steam\steamapps\common\Team Fortress 2\bin Steam\steamapps\common\Day of Defeat Source\bin Steam\steamapps\common\Half-Life 2 Deathmatch\bin whichever game you are using!
I haven't exactly finished the first floor, but I went ahead and started on the second. [IMG_THUMB]http://i1133.photobucket.com/albums/m584/chmauro/csgo2013-05-0820-49-40-91_zps78b8b8f1.png[/IMG_THUMB] I forgot cables for the hanging sections.
That's awesome. You should use light_spots for the ceiling lights, though.
Would like some criticism on this: [thumb] http://filesmelt.com/dl/13540830642081628378_2013-05-10_00001.png[/thumb][thumb] http://filesmelt.com/dl/13540830642081628378_2013-05-10_00003.png[/thumb] Excuse the dev textures and blocky broken walls. I'll get around to fixing that up. [editline]May 5, 2013[/editline] [QUOTE=GoldPlatinum;40584220]tone down that color correction[/QUOTE] Actually, the CC I initially set for the map was less richer than what I have now, but for some reason, whenever I load up the map, it's like that by default unless you tick the "Enable" check box in the color correction UI. People seemed to like it though, so it just stuck. But anyway, here's the two same scenes with the original, more muted CC for comparison. [thumb]http://filesmelt.com/dl/13540830642081628378_2013-05-10_00006.png[/thumb][thumb] http://filesmelt.com/dl/13540830642081628378_2013-05-10_00007.png[/thumb]
[QUOTE=Azzator;40583332]Would like some CC on this: Excuse the dev textures and blocky broken walls. I'll get around to fixing that up.[/QUOTE] Beautiful, but the white wires look very strange.
[T]http://cloud-2.steampowered.com/ugc/576736953346834116/60DDEA0D8DAA451C4F54E773891157E3510CEC7D/[/T] WIP of my jungle VSH map
Almost finished my WTC. I just need a bit of help. Can anyone propper me this plz [url]https://www.dropbox.com/sh/6ikk318fipzdhmk/qMPVIZbxEZ[/url] need to propper every Vmf. the wtc folder is the textures. I just need it to stay on hammer's grid. Thanks
[QUOTE=Azzator;40583332]Would like some CC on this: [thumb] http://filesmelt.com/dl/13540830642081628378_2013-05-10_00001.png[/thumb][thumb] http://filesmelt.com/dl/13540830642081628378_2013-05-10_00003.png[/thumb] Excuse the dev textures and blocky broken walls. I'll get around to fixing that up.[/QUOTE] tone down that color correction
Almost finished my WTC. I just need a bit of help. Can anyone propper me this plz [url]https://www.dropbox.com/sh/6ikk318fipzdhmk/qMPVIZbxEZ[/url] need to propper every Vmf. the wtc folder is the textures. I just need it to stay on hammer's grid. Thanks [IMG]http://imageshack.us/a/img201/8228/wtcu.png[/IMG] [IMG]http://imageshack.us/a/img69/8370/wtc1.png[/IMG] [IMG]http://imageshack.us/a/img40/3084/wtc2.png[/IMG] lots of progress done already. Just need to propper it and i will be able to finish the map in less than a week
[QUOTE=Azzator;40583332]Would like some criticism on this: [thumb] http://filesmelt.com/dl/13540830642081628378_2013-05-10_00001.png[/thumb][thumb] http://filesmelt.com/dl/13540830642081628378_2013-05-10_00003.png[/thumb] Excuse the dev textures and blocky broken walls. I'll get around to fixing that up. [editline]May 5, 2013[/editline] Actually, the CC I initially set for the map was less richer than what I have now, but for some reason, whenever I load up the map, it's like that by default unless you tick the "Enable" check box in the color correction UI. People seemed to like it though, so it just stuck. But anyway, here's the two same scenes with the original, more muted CC for comparison. [thumb]http://filesmelt.com/dl/13540830642081628378_2013-05-10_00006.png[/thumb][thumb] http://filesmelt.com/dl/13540830642081628378_2013-05-10_00007.png[/thumb][/QUOTE] I like the intense blue, it's actually very realistic for early morning, but you might try balancing it out with some warmer sunlight: [url]http://i.imgur.com/ww8K7wM.jpg[/url]
Hi guys. It's been about three years since I've had a go at mapping, and even back then, it was minimal. I decided to try to get back into it and make something cool for CS:GO. I've heard from multiple people that making an "aim" type map is a good start because of the small size and symmetry, so I'm making that first. I recently saw Django Unchained and really liked the movie, so I wanted to make something with a similar feel to Candieland. This is only work I've done today, so please bare with the minimal details. (links because the images are big and I'm not sure how to resize them like you guys are doing) [img_thumb]http://i.imgur.com/4wPlKCr.jpg[/img_thumb] [IMG_THUMB]http://i.imgur.com/zXyq00T.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/Z60nSed.jpg[/IMG_THUMB] A few thoughts: - I like the warm feeling of the lighting, but I do think I should tone it up a bit, it feels a bit too dim at the moment. - The ground is sparse, I want to add more to it (that was what I was trying to do with the carpet in the middle) - I want to make the walls more than just a flat texture, but I don't know what texture to use and how to go about doing it. - Since it's an aim map, I'll have to have blockades of some sort in each spawn, but I want to do something other than just generic crates. A house like that wouldn't have crates lying around, but what else can I put in there? It has to be tall enough for people to hide behind or potentially peek over. Not sure what to do there. Anyway, any criticism would be awesome, thanks guys :) edit: figured out thumbnails, thanks devastated!
Use [IMG_THUMB] to resize 'em I like your work though, but I would add a bigger light for a centerpiece.
[QUOTE=pac0master;40584719][IMG]http://imageshack.us/a/img201/8228/wtcu.png[/IMG] [IMG]http://imageshack.us/a/img69/8370/wtc1.png[/IMG] [IMG]http://imageshack.us/a/img40/3084/wtc2.png[/IMG] lots of progress done already. Just need to propper it and i will be able to finish the map in less than a week[/QUOTE] The probably ingame problem is aliasing distance (with ant wihout MSAA). :/ Also it look awesome
[QUOTE=devastated;40586370]Use [IMG_THUMB] to resize 'em[/QUOTE] Simple [t] and [/ t] tags also work.
[QUOTE=nicoreda;40587559]The probably ingame problem is aliasing distance (with ant wihout MSAA). :/ Also it look awesome[/QUOTE] I need to propper it, "converting it to a model" This part is over 300 brush. Even with func_details it will take lot of time to compile and propper seem to hate me so i cant do it myself. [editline]9th May 2013[/editline] I forgot to show up the scale of the image [IMG]http://imageshack.us/a/img546/6575/wtc3d.png[/IMG] Here it is. [editline]9th May 2013[/editline] cant even compile it without light. it freeze at BuildVisLeafs. windows may derp soon and decided it to crash... anyway. Gonna need to propper it lol
Could someone with the Metro 2033 texture pack that HighdefGE made reupload it? The DL links in his thread are dead and I can't find them anywere else.
Something I made. I dont know how to continue this, so it will probably not get improved. [img_thumb]http://i.imgur.com/uI7cPYx.jpg[/img_thumb] [img_thumb]http://i.imgur.com/FkWimAx.jpg[/img_thumb] [img_thumb]http://i.imgur.com/nCSTUde.jpg[/img_thumb] [img_thumb]http://i.imgur.com/jrdb1j0.jpg[/img_thumb]
[QUOTE=Zovox;40594033]Could someone with the Metro 2033 texture pack that HighdefGE made reupload it? The DL links in his thread are dead and I can't find them anywere else.[/QUOTE] [url]http://www.gamefront.com/files/22999046/metro2033textures_v2_zip[/url] I had this link put in the top of my thread like two weeks ago. It still works for me.
[QUOTE=ThePhailed;40595218]Why the fuck are these so fucking huge? How do I make them smaller in here without chaning the size of the actual picture?[/QUOTE] [noparse][img_thumb][/img_thumb][/noparse]
thumbnail tags [t][ /t] without the space in the last bit.
[QUOTE=Kyo;40595253][noparse][img_thumb][/img_thumb][/noparse][/QUOTE] Thanks man!
Phongy roads. [img]http://shrani.si/f/1w/Nw/3ba3oOgy/road10003.jpg[/img] [img]http://shrani.si/f/3w/LL/1fF3E6W0/road10004.jpg[/img] [img]http://shrani.si/f/3q/J6/1715tI5D/road0006.jpg[/img]
[QUOTE=HighdefGE;40595250][url]http://www.gamefront.com/files/22999046/metro2033textures_v2_zip[/url] I had this link put in the top of my thread like two weeks ago. It still works for me.[/QUOTE] Hmm wierd, when the countdown is finished after you hit "Download" I just get this. [IMG]http://i.imgur.com/l7DPhCb.png[/IMG]
That looks nice.
It's cause Gamefront blocks half the world, including us (Sweden) but not the rest of Scandinavia, they started doing it after they went under and were bought up by the assholes who run them now
Tried another browser, it worked. Thanks alot man! [editline]10th May 2013[/editline] No wait it didnt work at all. "403 forbidden" Could someone reupload for me? :(
[QUOTE=Yanzl;40597798]Phongy roads. [img]http://shrani.si/f/3q/J6/1715tI5D/road0006.jpg[/img] ...Blabla [/QUOTE] Jesus fuck that's a lot of grass
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