• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=StarmanSuper;40681817]Don't displace roads, avoid displacing hard things. Displace rocks and terrain.[/QUOTE] you don't understand, the road deformed after heavy machinery rode down the road, deforming the road
Been working on this for some unknown reason. Fairly happy with how its coming along. Still have to model the logos and the interior models but its much better than my KFC I made in evocity 5 years ago. Outside textures are flat as hell at the moment because I forgot to add the bumpmap to the vtf. [img]http://cloud-2.steampowered.com/ugc/576737662524851672/4E64B180EFB1A39EF8265901CFFA52B89129A4A5/[/img] What you guys think?
I only wish some people would come up with a different surrounding other than cliff walls with pine trees on top.
[QUOTE=DasMatze;40690295]I only wish some people would come up with a different surrounding other than cliff walls with pine trees on top.[/QUOTE] It's sort of hard to create a better and more natural sight divider on a low budget engine, which if he kept it open anyway the boundary would probably end up being a fence or something. People are pretty used to cliffs at this point.
[QUOTE=DasMatze;40690295]I only wish some people would come up with a different surrounding other than cliff walls with pine trees on top.[/QUOTE] I know. It's hard for big maps on a small grid. That is why evocity will always be the city of cliffs. I suppose on the outer edges I could try to do some sort of field barrier but as gamedev said it would be a fence. Also the map is layered so 3d skyboxes behave kind of funny on it.
[QUOTE=Sgt.Sgt;40689678]Been working on this for some unknown reason. Fairly happy with how its coming along. Still have to model the logos and the interior models but its much better than my KFC I made in evocity 5 years ago. Outside textures are flat as hell at the moment because I forgot to add the bumpmap to the vtf. [t]http://cloud-2.steampowered.com/ugc/576737662524851672/4E64B180EFB1A39EF8265901CFFA52B89129A4A5/[/t] What you guys think?[/QUOTE] Looks finger lickin' good!
Starting up my new Project: Down the abyss This is Heavy WIP the first 1-2 hours [t]http://cloud-2.steampowered.com/ugc/1081140820799100859/A3043DAF3277B4CED54ED93F39CC947282EB5E96/[/t] [t]http://cloud-2.steampowered.com/ugc/1081140820799098778/AFC1EA734612F230F28B5F8EDC47880E75322486/[/t] [t]http://cloud-2.steampowered.com/ugc/1081140820799100100/D5F218A05EDE0B441450F165A4030921E17AFA9E/[/t] There is no light rendered to compile faster. This is a pretty big map but As i said It is also Heavy WIP there is a lots of things I am planning on. EDIT- just [Thumb] the images.
[QUOTE=GameDev;40690322]It's sort of hard to create a better and more natural sight divider on a low budget engine, which if he kept it open anyway the boundary would probably end up being a fence or something. People are pretty used to cliffs at this point.[/QUOTE] There are many possibilities. Maybe not with a layered city like evocity but you could at least make it a hill in the skybox with multiple skycards of trees in the background instead of cliffs. If your city isn't too open, you can continue a street in the skybox for a while before making a turn. Look at some CS or L4D maps for tips. The actual problem is often the transition and giving the player to know where the border is. For streets you can use roadblocks, for open environments a simple fence might do the trick (if the skybox isn't too detailed). I always have to think about that commentary node in tc_hydro where they use the fence on the side of the curved street to explain it's enough to make the player know that he can't jump over it. Of course high building fronts would be the best. If you really have to use cliffs, make them look more naturally. Most cliffs I see look like someone dug a square-sized hole in the middle of nowhere. Make them way higher on one side, make them different in size generally and make them step into your map naturally instead of having a straight-as-a-line border. Cliffs are part of nature, they're not man-made (most of the time). [QUOTE=Sgt.Sgt;40690426]That is why evocity will always be the city of cliffs.[/QUOTE] Oh, I didn't know it's evocity. I thought it was something new. My bad.
The way I see it the resources spent on turning the cliffs into something else would be resources that could better be spent on things that are actually functional.
[QUOTE=Sgt.Sgt;40689678]Been working on this for some unknown reason. Fairly happy with how its coming along. Still have to model the logos and the interior models but its much better than my KFC I made in evocity 5 years ago. Outside textures are flat as hell at the moment because I forgot to add the bumpmap to the vtf. [img]http://cloud-2.steampowered.com/ugc/576737662524851672/4E64B180EFB1A39EF8265901CFFA52B89129A4A5/[/img] What you guys think?[/QUOTE] brushwork is nice but add those bumps and it will look much better
[thumb]http://cloud-2.steampowered.com/ugc/846953640187459460/F7C0E69DB2B887D0B15A7BB4EC54B86E4733A4A6/[/thumb] Trying to make something due to me not being able to make anything. It really has no logic behind it but I am trying to make it look like it's very very tall (think dm_morpheus from UT99). Anyone here good with func_smokevolume that can give me tips on making it look good?
Started on the interior. I still have some tweaking to do but I am happy with it for the most part. I don't know if it's red enough though. [img]http://cloud-2.steampowered.com/ugc/576737662569486235/C0345E545D93A4B1DEE2EAC750E028164BF476C0/[/img]
The fog is a bit annoying but that's preference. Also, the floor could use some reflectivity. Ceiling is a bit dark as well.
[QUOTE=Sgt.Sgt;40706117]Started on the interior. I still have some tweaking to do but I am happy with it for the most part. I don't know if it's red enough though. [img]http://cloud-2.steampowered.com/ugc/576737662569486235/C0345E545D93A4B1DEE2EAC750E028164BF476C0/[/img][/QUOTE] I guess all KFC layouts are the same, because that looks exactly like the one in my town
It's almost done ! Small updates and lighting changes. [t]http://i.imgur.com/0BJk2R1.jpg[/t] [t]http://i.imgur.com/vS43nJU.jpg[/t] [t]http://i.imgur.com/Q9mKb7M.jpg[/t] [t]http://i.imgur.com/tFF6SXm.jpg[/t] [t]http://i.imgur.com/vJ70BB6.jpg[/t] [t]http://i.imgur.com/Xe7HbEZ.jpg[/t] I'm trying to fix that odd shadows in the gallery but still no fix for that. Compile time: vvis = 30 min | vrad = 12 min :z CC's are welcome !
I think you made your map wrong or you have a really bad computer. Maps that look like that should not take that long to compile.
[QUOTE=Eyefunk;40706130]The fog is a bit annoying but that's preference. Also, the floor could use some reflectivity. Ceiling is a bit dark as well.[/QUOTE] Yeah I need to do something about the fog. The floor does have a shine but it is only visible at the right angle, the floor is supposed to be gray slate so it isn't supposed to be very glossy. I will see what I can do about the ceiling though. All I did was recolor the ceiling texture from cs_office. [QUOTE=GameDev;40706149]I guess all KFC layouts are the same, because that looks exactly like the one in my town[/QUOTE] It's a pretty general layout they use in that new style building. It was based off pictures from one in Missouri but it looks very much like the one that is right across the street from me. But if it looks like the real layout I accomplished part of my goal. :D
[t]http://i.imgur.com/Q9mKb7M.jpg[/t] The pyramid shaped roof on that building in the background looks very unusual, is it based off something because I can't imagine a building like that having that kind of roof. [t]http://i.imgur.com/tFF6SXm.jpg[/t] I think the floor sections would look better if there was trim between them. The transition between wood, rocks, and pebbles looks weird without trim. nice map
The angled roof looks pretty natural, but I agree with the trim.
[QUOTE=Armageddon104;40706196]I think you made your map wrong or you have a really bad computer. Maps that look like that should not take that long to compile.[/QUOTE] No, compiling time will always depend of every single detail on your map. [QUOTE=Lamar;40706569] The pyramid shaped roof on that building in the background looks very unusual, is it based off something because I can't imagine a building like that having that kind of roof. I think the floor sections would look better if there was trim between them. The transition between wood, rocks, and pebbles looks weird without trim. nice map[/QUOTE] Thanks Lamar ! I think the "pyramid roof" have it's reasons, it's one of the most high buildings, the wind in this heights is strong enough for shakes, that roof can break the wind.. but what I'm talking about ? Well, the 3D skybox was made by valve for de_vertigo.. If you think the "pyramid roof" is weird, what about seeing this green skycrapper from that pyramid ? :v: The floors have different heights, they don't just "split" into different textures.
[QUOTE=nicolasx21;40706174]It's almost done ! Small updates and lighting changes. -pretty pics- I'm trying to fix that odd shadows in the gallery but still no fix for that. Compile time: vvis = 30 min | vrad = 12 min :z CC's are welcome ![/QUOTE] Are you using one of the stock skyboxes? A custom one would really go well with this.
Currently coding two endings into a l4d2 map, i'll post my results in a day or two.
Before [img]https://dl.dropbox.com/u/3797350/ShareX/2013-05/2013-05-19_19-33-30.jpg[/img] After [img]https://dl.dropbox.com/u/3797350/ShareX/2013-05/2013-05-20_11-13-20.jpg[/img] [editline]20th May 2013[/editline] I think I need to do something about the roof though [editline]20th May 2013[/editline] And I oughta add a trim near the ground
expect content from me soon.. today's a good day for me, FP
[QUOTE=Lamar;40706569][t]http://i.imgur.com/Q9mKb7M.jpg[/t] The pyramid shaped roof on that building in the background looks very unusual, is it based off something because I can't imagine a building like that having that kind of roof. [/QUOTE] FWIW we have a building like this in London [img]http://c1038.r38.cf3.rackcdn.com/group1/building1483/media/dlix_canary_wharf_1_canada_square.png[/img]
Aspen and Hawx are unbanned fyi
Holy shit... Well.. Eh.. Hi :smile:
[QUOTE=Hawx;40712636]Holy shit... Well.. Eh.. Hi :smile:[/QUOTE] Who are you?
[QUOTE=GameDev;40706149]I guess all KFC layouts are the same, because that looks exactly like the one in my town[/QUOTE] Last one I've been to (In my country) had couches not these kind of chairs. As in those red ones you see at McDonalds? idk.
[QUOTE=Stiffy360;40712732]Who are you?[/QUOTE] Someone who made mistakes 2 years ago.
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