• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Stiffy360;40712732]Who are you?[/QUOTE] you probably know him by his other name
[QUOTE=Hawx;40712636]Holy shit... Well.. Eh.. Hi :smile:[/QUOTE] Welcome back old friend
Just released this little map: [URL="http://css.gamebanana.com/maps/174217"]http://css.gamebanana.com/maps/174217[/URL]
CS:GO map ive been recently working on again. I added an outside area. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=125608981[/url] [thumb]http://i.imgur.com/ucN8Pgw.jpg[/thumb] [thumb]http://i.imgur.com/2ziF11M.jpg[/thumb]
I posted some WIP screens of this map last year. I ended up getting stuck and never finishing it off. Went back to it last month and completely redesigned and rebuilt it taking the best elements and scrapping the rest. Currently got an alpha version on the workshop. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=146411465"]Link.[/URL] Some progress: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=146411465"][IMG]http://i.imgur.com/JxEAOii.jpg[/IMG][/URL]
[QUOTE=Jaxe42;40716865]I posted some WIP screens of this map last year. I ended up getting stuck and never finishing it off. Went back to it last month and completely redesigned and rebuilt it taking the best elements and scrapping the rest. Currently got an alpha version on the workshop. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=146411465"]Link.[/URL] Some progress: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=146411465"][IMG]http://i.imgur.com/JxEAOii.jpg[/IMG][/URL][/QUOTE] Is this a hostage or bomb map?
Bomb map. That screen is from the back of bomb site A. Terrorists are trying to blow up those radioactive waste containers because they hate them so much.
Great texturing job.
[QUOTE=Jaxe42;40716865]I posted some WIP screens of this map last year. I ended up getting stuck and never finishing it off. Went back to it last month and completely redesigned and rebuilt it taking the best elements and scrapping the rest. Currently got an alpha version on the workshop. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=146411465"]Link.[/URL] [/QUOTE] I suggest you change skybox textures. At-least to me, the low resolution skybox you're currently using draws slightly away from the otherwise graphically stunning map. Nice job.
Yeah, I'll add a 3D skybox eventually. Need to get the layout finalised first though.
Ending shot from 2019 II. This is the scene you get if you pick the first ending. [img]http://cloud-2.steampowered.com/ugc/846953640208077097/14E71C4A5F46D9427FEA85BDD2623D8E80715182/[/img]
[QUOTE=Aspen;40710088]expect content from me soon.. today's a good day for me, FP[/QUOTE] What happened to that mansion and survival horror mod you were doing, the content looked some amazing. Also that snowy mountain in the last map you posted you were going to explain how it was made... EDIT: Oh wait, was that Fewes? EDIT EDIT: Oh page king, here's some derp crap I made. [thumb]http://cloud-2.steampowered.com/ugc/1083392620634291244/D0701BFCDFF6452545F3D23CBE66F505329D6B11/[/thumb]
[QUOTE=Armageddon104;40722226]What happened to that mansion and survival horror mod you were doing, the content looked some amazing. Also that snowy mountain in the last map you posted you were going to explain how it was made... EDIT: Oh wait, was that Fewes? EDIT EDIT: Oh page king, here's some derp crap I made. [thumb]http://cloud-2.steampowered.com/ugc/1083392620634291244/D0701BFCDFF6452545F3D23CBE66F505329D6B11/[/thumb][/QUOTE] Art gallery? I think it's looks fairly nice, but that's the general impression I get for most maps with custom content. :V: Also, is that metal grate on the right a placeholder? If it's not, it looks out of place. For the lightning, I think the it's pretty good, but why not add some wall lights? The floor needs more luster and the wall needs a bit more detail. Adding wall lights would be killing two birds with one stone, I guess.
I don't know how I can go about texturing the police station v:v:v [img]https://dl.dropbox.com/u/3797350/ShareX/2013-05/2013-05-21_12-46-32.jpg[/img] The brick variation I did reminds me of maize lol
I'd think you of all people Max would know to turn on AA. :v: Also thanks for the advice Azzator.
did a second compile of the map (sadly it takes half a hour to compile it so it can look neat(full shadows)) a shack foundation [t]http://cloud-2.steampowered.com/ugc/1083392620676736615/99E87780C5CE0D9973BC617119DAF2F8B48379DD/[/t] still have this problem [t]http://cloud-2.steampowered.com/ugc/1083392620676709548/32A60C7334830902C857F64EEB294D639DCEF70F/[/t] new path, looks messy and not so great (because of ep2 trees) [t]http://cloud-2.steampowered.com/ugc/1083392620676686622/A9790FD302C6F225657BE53342C5454E02F3B651/[/t] a upcoming bridge [t]http://cloud-2.steampowered.com/ugc/1083392620676669597/A99AB3AA8C2A722F0B6B041034708CDD3C0F63C0/[/t] idk what causes the checkerboard, gonna use default gravel instead [t]http://cloud.steampowered.com/ugc/1083392620676646191/3962E4705FD6E2BC882808C91FF41EE0DC57127A/[/t] btw grass sprites appear on hammer like it should be, but when compiling, it looks like from hl2
Checkerboard is typically from a missing bumpmap
[QUOTE=EddieLTU;40723722] [t]http://cloud.steampowered.com/ugc/1083392620676646191/3962E4705FD6E2BC882808C91FF41EE0DC57127A/[/t] [/QUOTE] Reminded me of this [img]http://info.sonicretro.org/images/1/1b/Ghz.png[/img]
Hey there, I am currently working on a Source remake of the UT map Facing Worlds. Yes i know it's been done, but I really like Facing Worlds and I wanted to give it a try myself, it's a classic. [t]http://i.imgur.com/cvuulVn.jpg[/t] [t]http://i.imgur.com/1zSgxFs.jpg[/t] [t]http://i.imgur.com/eY3T4zr.jpg[/t] [t]http://i.imgur.com/pSy7wW1.jpg[/t] [t]http://i.imgur.com/OwG4lZ4.jpg[/t] [t]http://i.imgur.com/t6qldwp.jpg[/t] I am currently using a Skybox by Burnfingers from FPSbanana, but I think I'll try to make my own when everything else is done. I plan to release it for CS:GO and maybe something else (feel free to suggest something) Currently I use HL2 EP2 and it's content to build this and I was wondering, can I just packrat the textures into the map and upload it onto the workshop, or is CS:GO on another version of source or something?
[QUOTE=Marajin;40724274]UT remake content[/QUOTE] That sure is a lot of coloured lights, and none of them are casting any light. The lights that hit brushes/solids should at least give off a bit of light. Just sprites looks a bit funny, in my honest opinion. The map overall looks pretty great, but I feel like you could work on the lighting a bit more.
Indeed. The lighting needs a lot of work, the lighting inside the base is pretty horrible too. I'll try working on that. But lighting isn't really my biggest strength. Edit: changed some things around, does this look better? [t]http://i.imgur.com/7jpBVx6.jpg[/t]
I think you should make those stairs snake around and be a better use of space, you usually don't see those kind of stairs be like that.
[QUOTE=Marajin;40724274]Currently I use HL2 EP2 and it's content to build this and I was wondering, can I just packrat the textures into the map and upload it onto the workshop, or is CS:GO on another version of source or something?[/QUOTE] While you can technically do that, it's against the ToS of several programs. Seeing as not everyone has Ep2 and it's not a free game, you'd be redistributing paid Ep2 content for free. I know it sounds silly, but that's the technicality and you can't change it. You should be fine with HL2 textures though, since those come free with every Source game (is CSGO included in that? I don't know shit about CSGO).
[t]http://i.imgur.com/dxbnizo.jpg[/t] Back from the dead :quagmire: Any detail improvements that could be made on this?
[QUOTE=Marajin;40724274]UT remake[/QUOTE] I haven't seen the original UT map, but if you're not gunning for an exact replica or similar remake, you should consider giving the map some more personality. Don't get me wrong, I'm not saying it's terrible, rather, I mean that it could be so much more. Add some detail, or lots more detail if it isn't an MP map. Make some custom textures, model some props, or rip some assets from other games. You've already laid a pretty solid foundation with what you have; go make it even better.
[QUOTE=Azzator;40728327]I haven't seen the original UT map, but if you're not gunning for an exact replica or similar remake, you should consider giving the map some more personality. Don't get me wrong, I'm not saying it's terrible, rather, I mean that it could be so much more. Add some detail, or lots more detail if it isn't an MP map. Make some custom textures, model some props, or rip some assets from other games. You've already laid a pretty solid foundation with what you have; go make it even better.[/QUOTE] It's not an exact remake and I know it's by far not as ambitious or artistic as other peoples work in this thread. This is more of a little thing i always wanted to do and I wanted to get back into Hammer. But I'll try to add mor detail, thanks for your input. [QUOTE=seba079;40728176]While you can technically do that, it's against the ToS of several programs. Seeing as not everyone has Ep2 and it's not a free game, you'd be redistributing paid Ep2 content for free. I know it sounds silly, but that's the technicality and you can't change it. You should be fine with HL2 textures though, since those come free with every Source game (is CSGO included in that? I don't know shit about CSGO).[/QUOTE] I found [URL="http://steam.gamebanana.com/news/20651"]this[/URL] in another thread, so i guess I'm okay? Here's a little bit of improved lighting, I think I like it. [t]http://i.imgur.com/40UuFmh.jpg[/t]
I dont know how much you plan on working on the map, but if this is suppose to be CTF like HL2CTF, it needs more cover. The changes in lighting to be more team oriented is nice though, good job.
[t]http://i.imgur.com/r8R9ATr.jpg[/t] I haven't uploaded anything from this have i?
[QUOTE=Giraffen93;40730190][t]http://i.imgur.com/r8R9ATr.jpg[/t] I haven't uploaded anything from this have i?[/QUOTE] What? Darkness? :smile: The hill in the far background, its texture is too repetitive.
[QUOTE=HoliestCow;40730331]What? Darkness? :smile: The hill in the far background, its texture is too repetitive.[/QUOTE] I always forget to replace it. It's less noticeable on the ground though. [t]http://i.imgur.com/S1zDSkd.jpg[/t]
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