• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Giraffen93;40756200]blue light often makes scenes uneasy, which this thing is trying to accomplish[/QUOTE] IMO, your sunlight looks unnatural. Have a white light with a slight blue tint, then make the ambient blue instead of what you have now. Also fool around with fall off distances. Long shadows have a scary effect.
[QUOTE=Stiffy360;40756254]IMO, your sunlight looks unnatural. Have a white light with a slight blue tint, then make the ambient blue instead of what you have now. Also fool around with fall off distances. Long shadows have a scary effect.[/QUOTE] you're describing the map right now i just blew up the brightness so you guys can see anything
Here are these new Metro LL textures I was talking about earlier (the bricks at least). [img]http://i184.photobucket.com/albums/x127/Orkal3/texturetest10045_zpscce0819b.jpg[/img] [img]http://i184.photobucket.com/albums/x127/Orkal3/texturetest10046_zps36de452c.jpg[/img] [img]http://i184.photobucket.com/albums/x127/Orkal3/texturetest10047_zps45c1627f.jpg[/img] [img]http://i184.photobucket.com/albums/x127/Orkal3/texturetest10048_zpsaa99d8ec.jpg[/img] I might make my own WIP thread for this soon to hope to get more attention for this.
[t]http://f2.braxupload.se/xiib4o.jpg[/t] how do you make stuff more swedish? i just can't get the grasp of it
[thumb]https://dl.dropboxusercontent.com/u/5479044/arma_lighthouse0000.png[/thumb] [thumb]https://dl.dropboxusercontent.com/u/5479044/arma_lighthouse0000222.png[/thumb] Console commands are fun.
[t]http://f2.braxupload.se/zux6k3.jpg[/t] got that fog working bretty good
All the lights are way too bright if you're going for the cliche fake Swedish horror look.
[QUOTE=Armageddon104;40760347]All the lights are way too bright if you're going for the [B]cliche fake Swedish horror[/B] look.[/QUOTE] say what
You said you wanted it to look swedish, and since it's obviously not even close to the real architecture and it's following the Cry of Fear black fog stuff I thought you were going for that.
Working with Aigik to create a new Minigolf map for GMTower: [table="width: 200, class: outer_border, align: left"] [tr] [td][t]http://puu.sh/2ZSHV.jpg[/t][/td] [td][t]http://puu.sh/2ZSIu.jpg[/t][/td] [td][t]http://puu.sh/2ZSJW.jpg[/t][/td] [/tr] [/table]
[QUOTE=Armageddon104;40760484]You said you wanted it to look swedish, and since it's obviously not even close to the real architecture and it's following the [B]Cry of Fear black fog stuff[/B] I thought you were going for that.[/QUOTE] no not really it's just... [img]http://f2.braxupload.se/ilb4qb.png[/img] i think i'm gonna go out and take reference pictures tomorrow
[QUOTE=Armageddon104;40758778][thumb]https://dl.dropboxusercontent.com/u/5479044/arma_lighthouse0000.png[/thumb] [thumb]https://dl.dropboxusercontent.com/u/5479044/arma_lighthouse0000222.png[/thumb] Console commands are fun.[/QUOTE] can i use that in my Shutter island map?
A client wants me to make a neat item test room map for his trading server map: [IMG]http://cloud-2.steampowered.com/ugc/1082267276123841731/AC0344A5D1F10A800618D8A4AF147EA4B6EB306F/[/IMG] There's nothing really fancy in here yet. But I can show you the logical view. My mind is already brain dead. [t]http://i.imgur.com/ul84a2h.jpg[/t]
[video=youtube;XnXOt0fC5hs]http://www.youtube.com/watch?v=XnXOt0fC5hs[/video] Experimenting, as a modeler I don't like brushes too much, most visual stuff there is models, the downside being not having player shadows on them, unless someone knows how you can get player shadows to cast on props?
[QUOTE=BANG!;40763421][video=youtube;XnXOt0fC5hs]http://www.youtube.com/watch?v=XnXOt0fC5hs[/video] Experimenting, as a modeler I don't like brushes too much, most visual stuff there is models, the downside being not having player shadows on them, unless someone knows how you can get player shadows to cast on props?[/QUOTE] Impossible in Source there's a console command for it in Portal 2 but it doesn't seem to work. [editline]24th May 2013[/editline] that map's pretty awesome
[QUOTE=BANG!;40763421][video=youtube;XnXOt0fC5hs]http://www.youtube.com/watch?v=XnXOt0fC5hs[/video] Experimenting, as a modeler I don't like brushes too much, most visual stuff there is models, the downside being not having player shadows on them, unless someone knows how you can get player shadows to cast on props?[/QUOTE] That is really cool
I'm not sure why Valve didn't add a shadowcatcher brush, it'd be so useful to just spam those tightly fitted to the model geometry so you can have RTT shadows.
I made this: [url]http://css.gamebanana.com/maps/174273[/url]
I remember someone here once saying that animated displacements should theoretically be possible, anyone know if that's true, and if so how to go about it? I've been messing about with displacements and refracting textures and stuff today, seeing if I can make anything resembling waves. Sorry about the horrible visuals, I'm just testing this out. If I could get it to work, the waves'd probably be bigger and smoother. [IMG_THUMB]http://i.imgur.com/q9FPMdU.jpg[/IMG_THUMB]
[QUOTE=NotExactly;40764397]I remember someone here once saying that animated displacements should theoretically be possible, anyone know if that's true, and if so how to go about it? I've been messing about with displacements and refracting textures and stuff today, seeing if I can make anything resembling waves. Sorry about the horrible visuals, I'm just testing this out. If I could get it to work, the waves'd probably be bigger and smoother. [IMG_THUMB]http://i.imgur.com/q9FPMdU.jpg[/IMG_THUMB][/QUOTE] Animated parallax mapping would be a cool proof of concept.
[QUOTE=Giraffen93;40764415]Animated parallax mapping would be a cool proof of concept.[/QUOTE] I don't know much about parallax, would it be able to give enough of an impression of depth? I guess it would be possible just to make an animated model of the waves - though lighting might become an issue.
[QUOTE=NotExactly;40764486]I don't know much about parallax, would it be able to give enough of an impression of depth? I guess it would be possible just to make an animated model of the waves - though lighting might become an issue.[/QUOTE] Small waves sure. But you'd have to implement it yourself in a mod.
[QUOTE=Giraffen93;40764551]Small waves sure. But you'd have to implement it yourself in a mod.[/QUOTE] Guess I'd better start learning to code :(
[url]https://developer.valvesoftware.com/wiki/Env_terrainmorph[/url] If you feel like going back to 2006, anyway.
started making a small office building [t]http://cloud-2.steampowered.com/ugc/1083393176036417499/1224C8360389504756649755F9C8A874382425E1/[/t] [t]http://cloud-2.steampowered.com/ugc/1083393176036365817/BCFC05D782E3EED3A0DE4E834A234B7CE304A947/[/t] lobby [t]http://cloud-2.steampowered.com/ugc/1083393176036379861/00C336AE684A4D907CC46835CD22826D3FEA3C66/[/t] Staircase [t]http://cloud-2.steampowered.com/ugc/1083393176036394223/57788274F46932601B13B974D8C2838EB398741E/[/t] ambient does the best to bump the light [t]http://cloud-2.steampowered.com/ugc/1083393176036406988/703C7B9DDD25D017B932B8235B31EEFF348045ED/[/t]
[QUOTE=EddieLTU;40765040]started making a small office building [t]http://cloud-2.steampowered.com/ugc/1083393176036365817/BCFC05D782E3EED3A0DE4E834A234B7CE304A947/[/t] [/QUOTE] The windows are boring make it more interesting. [SUB]Nice to see fellow Lithuanian.[/SUB]
[QUOTE=Armageddon104;40758778] [thumb]https://dl.dropboxusercontent.com/u/5479044/arma_lighthouse0000222.png[/thumb] Console commands are fun.[/QUOTE] Which command is this?
I added this sort of junction with signs and shit [thumb]http://filesmelt.com/dl/13540830642081628378_2013-05-25_00001.png[/thumb] [thumb]http://filesmelt.com/dl/13540830642081628378_2013-05-25_00002.png[/thumb] [thumb]http://filesmelt.com/dl/13540830642081628378_2013-05-25_00003.png[/thumb] [thumb]http://filesmelt.com/dl/13540830642081628378_2013-05-25_00004.png[/thumb] the signs will most likely be placeholders, and I haven't got around to finishing some of the buildings. also i dont know how to write in cyrillic so i just put some random letters together :v:
[QUOTE=NotExactly;40764397]I remember someone here once saying that animated displacements should theoretically be possible, anyone know if that's true, and if so how to go about it? I've been messing about with displacements and refracting textures and stuff today, seeing if I can make anything resembling waves. Sorry about the horrible visuals, I'm just testing this out. If I could get it to work, the waves'd probably be bigger and smoother. [IMG_THUMB]http://i.imgur.com/q9FPMdU.jpg[/IMG_THUMB][/QUOTE] an animated model would work, and place an invisible water brush under it.
[QUOTE=Grenade Man;40767238]Which command is this?[/QUOTE] ] mat_filtertextures 0 ] mat_filterlightmaps 0 [QUOTE=GoldPlatinum;40762517]can i use that in my Shutter island map?[/QUOTE] It doesn't even have a top. :P
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