The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[media]http://www.youtube.com/watch?v=J27QAz7hgQI[/media]
This was going to be an almost full scale replica of the lifeforce game for the nintendo entertainment system playable by up to 10 people at the same time, in its current state it supports 2 players and the health is shared between them except for the last life, the player who dies and loses the last bar can't respawn and if the last player dies its game over, it also adjusts the difficulty depending on how many players are playing (the amount of hits enemies would need are doubled up every time a new player plays).
The stuff you can do in sdk hammer is amazing.
[QUOTE=NA_PREDATOR;41134144][media]http://www.youtube.com/watch?v=J27QAz7hgQI[/media]
This was going to be an almost full scale replica of the lifeforce game for the nintendo entertainment system playable by up to 10 people at the same time, in its current state it supports 2 players and the health is shared between them except for the last life, the player who dies and loses the last bar can't respawn and if the last player dies its game over, it also adjusts the difficulty depending on how many players are playing (the amount of hits enemies would need are doubled up every time a new player plays).
The stuff you can do in sdk hammer is amazing.[/QUOTE]
what the FUCK
this is amazing
[QUOTE=Kahgarak;41134348]what the FUCK
this is amazing[/QUOTE]
Then you might like this too
[media]http://www.youtube.com/watch?v=giWzSuIXer4[/media]
thats an old video, the current version has 2 player mode working with random chances of critical hits, misses and just regular hits, basically its just down to luck as the second attack doesn't do anything.
I was going to make the second attack cause the damage done by the enemy to be reduced by 25% for 5 moves and to also have a higher chance of missing.
[QUOTE=NA_PREDATOR;41134580]-snip-[/QUOTE]
How much ent data are you burning now?
[QUOTE=billi999;41133747]Haven't given up on the seaforts map yet. This doesn't look like much, but that central tower has a blocked out interior and basic detail. In total there will be 7 towers and hopefully of them 5 will have interiors. Exterior of the existing towers is mostly done.
~snip image~[/QUOTE]
Looks good, not a fan of the roof texture though. It visibly repeats to much.
-snip wrong thread argh-
Ever wish you had a neighborhood and a build map and flat grass and gm_construct buildings and freespace style buildings all in the same map? No? Well too bad I'm putting them all into one map.
[URL=http://www.mediafire.com/view/?1l05acgg23cdhif][IMG]http://www.mediafire.com/convkey/45c0/1l05acgg23cdhif4g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?bs4vgn1iz35j8wz][IMG]http://www.mediafire.com/convkey/93fd/bs4vgn1iz35j8wz4g.jpg[/IMG][/URL]
[URL=http://www.mediafire.com/view/?11g9dzffalobbrq][IMG]http://www.mediafire.com/convkey/12d0/11g9dzffalobbrq4g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?g3bdfule7bb3b9a][IMG]http://www.mediafire.com/convkey/42fa/g3bdfule7bb3b9a4g.jpg[/IMG][/URL]
[URL=http://www.mediafire.com/view/?m55mkcw8apclu7u][IMG]http://www.mediafire.com/convkey/03c5/m55mkcw8apclu7u4g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?5vtxdfelizd19qm][IMG]http://www.mediafire.com/convkey/55d4/5vtxdfelizd19qm4g.jpg[/IMG][/URL]
[URL=http://www.mediafire.com/view/?2htcoktgo701wi0][IMG]http://www.mediafire.com/convkey/8c3f/2htcoktgo701wi04g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?gq6f2v0274kxdcr][IMG]http://www.mediafire.com/convkey/9c0d/gq6f2v0274kxdcr4g.jpg[/IMG][/URL]
[URL=http://www.mediafire.com/view/?8oo8x8x38ap9290][IMG]http://www.mediafire.com/convkey/7999/8oo8x8x38ap92904g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?u6hh3b4l1ys9cee][IMG]http://www.mediafire.com/convkey/a613/u6hh3b4l1ys9cee4g.jpg[/IMG][/URL]
loving those hills
[QUOTE=Vamp;41137791]Ever wish you had a neighborhood and a build map and flat grass and gm_construct buildings and freespace style buildings all in the same map? No? Well too bad I'm putting them all into one map.
[URL=http://www.mediafire.com/view/?1l05acgg23cdhif][IMG]http://www.mediafire.com/convkey/45c0/1l05acgg23cdhif4g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?bs4vgn1iz35j8wz][IMG]http://www.mediafire.com/convkey/93fd/bs4vgn1iz35j8wz4g.jpg[/IMG][/URL]
[URL=http://www.mediafire.com/view/?11g9dzffalobbrq][IMG]http://www.mediafire.com/convkey/12d0/11g9dzffalobbrq4g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?g3bdfule7bb3b9a][IMG]http://www.mediafire.com/convkey/42fa/g3bdfule7bb3b9a4g.jpg[/IMG][/URL]
[URL=http://www.mediafire.com/view/?m55mkcw8apclu7u][IMG]http://www.mediafire.com/convkey/03c5/m55mkcw8apclu7u4g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?5vtxdfelizd19qm][IMG]http://www.mediafire.com/convkey/55d4/5vtxdfelizd19qm4g.jpg[/IMG][/URL]
[URL=http://www.mediafire.com/view/?2htcoktgo701wi0][IMG]http://www.mediafire.com/convkey/8c3f/2htcoktgo701wi04g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?gq6f2v0274kxdcr][IMG]http://www.mediafire.com/convkey/9c0d/gq6f2v0274kxdcr4g.jpg[/IMG][/URL]
[URL=http://www.mediafire.com/view/?8oo8x8x38ap9290][IMG]http://www.mediafire.com/convkey/7999/8oo8x8x38ap92904g.jpg[/IMG][/URL] [URL=http://www.mediafire.com/view/?u6hh3b4l1ys9cee][IMG]http://www.mediafire.com/convkey/a613/u6hh3b4l1ys9cee4g.jpg[/IMG][/URL][/QUOTE]
I'm digging the overall clean look it has. Also, those suburb houses are looking great. :)
I try and go for that. I always put tracks in.
(Hint hint)
[QUOTE=Black-Ice;41139020]I try and go for that. I always put tracks in.
(Hint hint)[/QUOTE]
What was the gauge for PHX tracks? (like units between the rails)
[QUOTE=Vamp;41137791]Ever wish you had a neighborhood and a build map and flat grass and gm_construct buildings and freespace style buildings all in the same map? No? Well too bad I'm putting them all into one map.
[/QUOTE]
My only issue is the lake, you have grass growing underwater. See if you can make a nice blend of grass and sand to use in that area. (Yes, I know gm_construct has underwater grass, it looks like shit there, too.)
Can i get some CC on these shots please? Its a station, in space. The light models and blue computer things are placeholder till i make a custom model as well as the cable texture for the hanging cable.
i made that metal wall texture myself but i think its kinda crappy, what do you think?
[IMG_THUMB]http://cloud-2.steampowered.com/ugc/882985779808062134/D58D6D05C1EDADDAD80EDAEFA5F3EB14611C60F9/[/IMG_THUMB]
[IMG_THUMB]http://cloud-2.steampowered.com/ugc/882985779808052619/E582565E7D495BA80D157A2B4BE4BD11A1323843/[/IMG_THUMB]
[editline]22nd June 2013[/editline]
made & added another texture
[IMG_THUMB]http://cloud-2.steampowered.com/ugc/882985779808717204/0FCCC884874995BB2C2868DBA022692F3231F524/[/IMG_THUMB]
Tiny update on my NT map. It has been awhile when i began making the map.
And yes, there is no lighting really yet but will catch that later.
[img]http://oi40.tinypic.com/n5pkjc.jpg[/img]
I also have a question, I'm trying to make a fake dmm pillar, and i'm wondering if this works on multiplayer with other players?
Okey so i started working on this recreation of the seinfield apartment im nearly done i just need help with lighting , can anyone help me out here ? Cause im pretty much shit at indoor lighting
[t]http://i.imgur.com/1ahKl3I.jpg[/t]
[t]http://i.imgur.com/INXHhUI.jpg[/t]
Reffrence
[IMG]http://i-cdn.apartmenttherapy.com/uimages/sf/9.16.9%20seinfeld%203.jpg[/IMG]
[QUOTE=Greatdictator;41141884]
[t]http://i.imgur.com/1ahKl3I.jpg[/t]
[IMG]http://i-cdn.apartmenttherapy.com/uimages/sf/9.16.9%20seinfeld%203.jpg[/IMG][/QUOTE]
Looks pretty sweet, but you might want to rotate that floor texture a little bit...
And change the color of the couch, if you can.
[video=youtube;gSAWGyXQyd4]http://www.youtube.com/watch?v=gSAWGyXQyd4[/video]
Nothing special, a boredom map - it's styled in a "sauspunk" theme, which is something a friend and I came up with - similar to steampunk, but revolves around an orange, energized liquid nicknamed saus. Lighting is provided by the glowing saus flowing through these pipes, which have transparent sections through which the saus shines down like a spotlight.
[QUOTE=Kahgarak;41142360][video=youtube;gSAWGyXQyd4]http://www.youtube.com/watch?v=gSAWGyXQyd4[/video]
Nothing special, a boredom map - it's styled in a "sauspunk" theme, which is something a friend and I came up with - similar to steampunk, but revolves around an orange, energized liquid nicknamed saus. Lighting is provided by the glowing saus flowing through these pipes, which have transparent sections through which the saus shines down like a spotlight.[/QUOTE]
How very... Sausy
Anyone got a decent brush stroke normal map? I've tried making my own and I just can't get it to look right. I seem to remember Hiyougami's FreeCity maps having a good one but a) I can't find it and b) I don't want to use it without his permission.
[QUOTE=Stiffy360;41139120]What was the gauge for PHX tracks? (like units between the rails)[/QUOTE]
Make a brush that's 80 units wide. Put two brushes beside this brush, and you have the exact width required. Height, length, and width of the rails themselves are up to you as long as there's an 80 unit gap in the middle. 90 degree track curves are easy, just arch from one track to the equivalent one.
[QUOTE=Black-Ice;41144158]Make a brush that's 80 units wide. Put two brushes beside this brush, and you have the exact width required. Height, length, and width of the rails themselves are up to you as long as there's an 80 unit gap in the middle. 90 degree track curves are easy, just arch from one track to the equivalent one.[/QUOTE]
[url]http://www.garrysmod.org/downloads/?a=view&id=71271[/url] :rolleye:
[QUOTE=NotExactly;41143663]Anyone got a decent brush stroke normal map? I've tried making my own and I just can't get it to look right. I seem to remember Hiyougami's FreeCity maps having a good one but a) I can't find it and b) I don't want to use it without his permission.[/QUOTE]
When you say a brush stroke normal map do you mean something like this?
[thumb]http://static3.depositphotos.com/1009536/258/i/950/depositphotos_2581457-Red-Brush-Stroke.jpg[/thumb]
If so I made a quick thing based off of that (left is more intense normal)
[thumb]http://filesmelt.com/dl/shaderexample.png[/thumb]
[thumb]http://filesmelt.com/dl/texturesheets.png[/thumb](top normal is more intense)
currently rendered in marmoset can be easily put in source if you like it.
It's pretty mono color now but it's pretty much just an example that you can take and change it how you want if you want your shadows or highlights hue's to be different.
I hope this is what you were asking for
[QUOTE=SMasters;41144940]When you say a brush stroke normal map do you mean something like this?
[thumb]http://static3.depositphotos.com/1009536/258/i/950/depositphotos_2581457-Red-Brush-Stroke.jpg[/thumb]
If so I made a quick thing based off of that (left is more intense normal)
[thumb]http://filesmelt.com/dl/shaderexample.png[/thumb]
[thumb]http://filesmelt.com/dl/texturesheets.png[/thumb](top normal is more intense)
currently rendered in marmoset can be easily put in source if you like it.
It's pretty mono color now but it's pretty much just an example that you can take and change it how you want if you want your shadows or highlights hue's to be different.
I hope this is what you were asking for[/QUOTE]
Sort of like that, yeah, but I'd prefer it if the brushstrokes were a bit more varied and dynamic, like this:
[img_thumb]http://www.hiyougami.co.uk/highslide/images/large/gpk_freecity_plaza0045.jpg[/img_thumb]
[img_thumb]http://www.hiyougami.co.uk/highslide/images/large/gm_freecity_plaza0027.jpg[/img_thumb]
For some reason my attempts kind of seem to blob together rather than looking like proper brush strokes.
thats weird. it kind of looks like you haven't generated a normal for that particular texture but for something else
How's this?
[thumb]http://filesmelt.com/dl/paint22.png[/thumb]
it will probably look more like wet paint with cube map reflections but I don't believe marmoset currently supports them and I don't want to bother with source until the normal is final.
Not to be that guy, but shouldn't the brush strokes go alongside the colors? It looks more like a brushed on clear-coat over a printed painting the way it is now.
[QUOTE=DeepRedCee;41145910]thats weird. it kind of looks like you haven't generated a normal for that particular texture but for something else[/QUOTE]
More or less this, yeah
[QUOTE=Magra55;41144643][URL]http://www.garrysmod.org/downloads/?a=view&id=71271[/URL] :rolleye:[/QUOTE]
Or do this. But this is also for custom made tracks, like gm_botmap. I use 16x16 or 8x16 unit tracks (Height x Width). Plus, if you can remember the simple 80-unit gap rule when you make a new track section or a new map with tracks, then you won't need to load a new vmf all the time.
Mini Environment.
Could use some help with lighting.
[img]http://i.imgur.com/HnFT4AO.jpg[/img]
Adding rocks, boulders.
Constructive criticism please!!!!!!!!
Get a larger, less repeating grass texture like the one from gm_flatgrass and gm_construct
Also add muddy fields.
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