The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[QUOTE=HoliestCow;41367104]Should there be a separate thread revolved around making spooky stuff in source? I know Janooba made one ages ago, and I asked if he would want to make the thread but he mentioned he hasn't made anything lately. So would anyone be interested in that? We could all post short minor things we've made / working on that is "spooky" I think it would be fun.[/QUOTE]
Why not just post the thread instead of asking then it never happening?
[QUOTE=Gamershaze;41357083]Here's a brief video running through the latest version of Edifice, a project I've long since taken over from Oskutin's rp_luoto. [i](I finally feel like I can show/post this somewhere, now that I've found out that it was indeed Oskutin who did the original work.)[/i]
[media]http://www.youtube.com/watch?v=_0KVeDhMKZs[/media]
I'd love some feedback, opinions, and/or constructive criticism if anyone has any. Just keep in mind this is still a heavy W.I.P please, thanks.[/QUOTE]
Is there anything to show of the building's interior? I like the blue atmosphere, it seems to match with the building nicely.
[QUOTE=Lamar;41371262]Is there anything to show of the building's interior? I like the blue atmosphere, it seems to match with the building nicely.[/QUOTE]
Thanks for the opinion on the atmosphere, I've been a bit dodgy about it as no other colors really worked. As for the interior, I haven't had much of a chance to change much, but[url=http://public1.gamershaze.me/Edifice-Indoor.gif] I threw this GIF together for ya' for a basic idea of the front door.[/url] Not much else I could do other than run through every room with Fraps, and I doubt you'd want that.
I'd have simply thrown the [img] tags around it, but I doubt the other viewers need 2880x1800 of Edifice's dick in their faces.
[QUOTE=Gamershaze;41357083]Here's a brief video running through the latest version of Edifice, a project I've long since taken over from Oskutin's rp_luoto. [i](I finally feel like I can show/post this somewhere, now that I've found out that it was indeed Oskutin who did the original work.)[/i]
[media]http://www.youtube.com/watch?v=_0KVeDhMKZs[/media]
I'd love some feedback, opinions, and/or constructive criticism if anyone has any. Just keep in mind this is still a heavy W.I.P please, thanks.[/QUOTE]
have you made any plans before making it? Or it is just some work you figured out yourself?
[QUOTE=Gamershaze;41357083]Here's a brief video running through the latest version of Edifice, a project I've long since taken over from Oskutin's rp_luoto. [i](I finally feel like I can show/post this somewhere, now that I've found out that it was indeed Oskutin who did the original work.)[/i]
[media]http://www.youtube.com/watch?v=_0KVeDhMKZs[/media]
I'd love some feedback, opinions, and/or constructive criticism if anyone has any. Just keep in mind this is still a heavy W.I.P please, thanks.[/QUOTE]
Y'all gonna have functioning tracks?
[img]http://i.imgur.com/EIqj3VY.png[/img]
Does this doorframe look weird to you? I got one kinda like it for my room door, white paint on the top and black on the sides. Yes/No on changing it?
[QUOTE=PhaZe!;41377916][img]http://i.imgur.com/EIqj3VY.png[/img]
Does this doorframe look weird to you? I got one kinda like it for my room door, white paint on the top and black on the sides. Yes/No on changing it?[/QUOTE]
Doorframes usually don't go [i]underneath[/i] the door. They're also a lot thinner.
[QUOTE=PhaZe!;41377916][img]http://i.imgur.com/EIqj3VY.png[/img]
Does this doorframe look weird to you? I got one kinda like it for my room door, white paint on the top and black on the sides. Yes/No on changing it?[/QUOTE]
there's a dev texture with a door on it. use it's frame dimensions.
I need a couple of textures from TF2 but don't really want to have to download the whole thing just for that, and even if I did the download isn't working anyway. Would someone mind uploading them somewhere for me? I guess I can prove I own the game if anyone cares. The textures I need are:
water/tfwater001_normal
water/water_2fort
water/water_2fort_beneath
water/water_2fort_expensive
effects/water_warp
effects/water_warp_2fort
I'll post what I need them for when it's done to make this pimpage :v:
I haven't converted my TF2 content, let me go look through the GCF and I will pack them in a zip.
[editline]9th July 2013[/editline]
1 VTF, 5 VMTs. [URL="http://filesmelt.com/dl/materials64.zip"]I hope these are what you were looking for.[/URL]
[QUOTE=:smugspike:;41379089]I haven't converted my TF2 content, let me go look through the GCF and I will pack them in a zip.
[editline]9th July 2013[/editline]
1 VTF, 5 VMTs. [URL="http://filesmelt.com/dl/materials64.zip"]I hope these are what you were looking for.[/URL][/QUOTE]
Thanks very much
[QUOTE=Flyguy13;41365586]Here's a video of some of the things i've made using vscripts in csgo.
[media]http://www.youtube.com/watch?v=rUv6vCF1RcA[/media]
Sorry about the quality, I recorded the video a bit too small and youtube made it worse.[/QUOTE]
How did you make that light follow the player at the start. And at 3:20 how did you make that awesome volumetric effect?
It seems that both Portal 2 and CS:GO does not support models in the detail.vbsp!
[B]>:([/B]
[QUOTE=Armageddon104;41382454]How did you make that light follow the player at the start. And at 3:20 how did you make that awesome volumetric effect?[/QUOTE]
I made the spotlight a little more complicated than it should be, but you can get the same effect by finding the pitch and yaw angles between the player and spotlight's positions and using the "SetAngles(pitch, yaw, roll)" function on the spotlight.
The volumetric effect is a little more simple. The script basically uses an env_entity_maker to spawn sprites downwards from the light with increasing size and decreasing brightness then parenting them to the light.
Just a few shots from the remake i'm doing of Blue Shift.
[img]http://media.moddb.com/images/mods/1/22/21949/ba_tram2.1.jpg[/img]
[img]http://media.moddb.com/images/mods/1/22/21949/ba_canal5.jpg[/img]
[img]http://media.moddb.com/images/mods/1/22/21949/ba_tram1.jpg[/img]
[QUOTE=skyms2663;41386723]Just a few shots from the remake i'm doing of Blue Shift.
[img]http://media.moddb.com/images/mods/1/22/21949/ba_tram2.1.jpg[/img]
[img]http://media.moddb.com/images/mods/1/22/21949/ba_canal5.jpg[/img]
[img]http://media.moddb.com/images/mods/1/22/21949/ba_tram1.jpg[/img][/QUOTE]
Holy shit, that looks wonderful!
I really love the mood of those images, you perfectly nailed the setting.
Are you going to make another walk-through video soon? I'd love to see all of this in action ...
I dont think we will do another walkthrough but maybe a teaser trailer in the future.
[QUOTE=skyms2663;41386723]Just a few shots from the remake i'm doing of Blue Shift.
[img]http://media.moddb.com/images/mods/1/22/21949/ba_tram2.1.jpg[/img]
[img]http://media.moddb.com/images/mods/1/22/21949/ba_canal5.jpg[/img]
[img]http://media.moddb.com/images/mods/1/22/21949/ba_tram1.jpg[/img][/QUOTE]
That looks really fantastic. Would love to play it :)
Is there a reason there's a big-ass line in this
[img]http://filesmelt.com/dl/2013-07-10_00004.jpg[/img]
Also apparently my map doesn't like 3d skyboxes
[t]http://filesmelt.com/dl/2013-07-10_00001.jpg[/t][t]http://filesmelt.com/dl/2013-07-10_00003.jpg[/t]
Still working on GTA 2 Tinytown:
[img]http://cloud-2.steampowered.com/ugc/597008898908584466/1DABC6F3562FAA5D6E0F7EA7354D1FB37B447FA7/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908861509/B625016866FCF1320B436794A6779060B83C8A8F/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908858846/435372EC3ED99334C544EB90030DBD30033DC75E/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908857565/A64D3C1B09A302F7E50F815509B5D07ED82B64CF/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908853427/64F144DE9DDC90A24FC10B799C3F4A378719D910/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908850972/A09A61DE781F6290A1550AA5C1BCA204F6267B8B/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908845319/73CFBE5379368D7ACDBE31D8EBF7267BA142B87C/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908849693/F876D25CECFCC81D2EC9DFD0FEAEAB53FAF16D57/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908848022/1F54E718A89F645BE6742CDE94843868E57262D1/[/img]
[img]http://cloud-2.steampowered.com/ugc/597008898908843823/F29580D6116AE26CC7E826EDB60AE51AF340AD09/[/img]
Skybox is 3D, thanks to Freakrules.
how to thumbnail? :downs:
[img]http://i.imgur.com/slszyNH.jpg[/img]
Any thoughts on this? The clouds are supposed to resemble spores from The Last of Us.
Should probably mention it's supposed to be a hotel lobby.
[QUOTE=Deagle195;41392117]Still working on GTA 2 Tinytown:[/QUOTE]
You should pixelate the textures by opening the VTF and check the "Point Sample" flag on the left (and save it) if that's what you're going for.
I hate the way func_dustcloud looks. It always clips with the objects in the area. Try lowering the size and opacity of the sprites in the func_dustcloud?
Looking for a theme for a map ( not anything im gonna release just for training ) any ideas ?
EDIT:
Nobody got a nice theme ?
[QUOTE=PhaZe!;41392287]how to thumbnail? :downs:
.[/QUOTE]
you can [t ] [/t]
[t]http://portal2.petrkaspar.cz/wp-content/gallery/theartofportal2/p4.jpg[/t]
random image i found on google.
[QUOTE=pac0master;41398237]you can [t ] [/t]
[t]http://portal2.petrkaspar.cz/wp-content/gallery/theartofportal2/p4.jpg[/t]
random image i found on google.[/QUOTE]
Really?
I've been [img_thumb]'ing my way
[QUOTE=kaskade700;41398343]Really?
I've been [img_thumb]'ing my way[/QUOTE]
yeah, this one is easier to write :P
I think I'm going to start a Hammer series with videos under 5 minutes. People like short and basic tutorials, and I really can't find any that are that short.
[sub]other than you know who[/sub]
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