• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=samuel2213;41587524]Could you bring the brightness up a bit? It looks rather dark atm.[/QUOTE] Is it really dark? I can never tell v:v:v
[QUOTE=Giraffen93;41587568]Is it really dark? I can never tell v:v:v[/QUOTE] it is a bit dark. Try bringing the brightness up by 100-200 on the light. Also place a sprite on the lamp. Wooh, finished the skybox. [IMG]http://cloud-2.steampowered.com/ugc/612772818325859648/06A456D3785DF60A920CEC43BC7288E5F76DE1C6/[/IMG] All that is left now is tweaking.
[QUOTE=samuel2213;41587577]it is a bit dark. Try bringing the brightness up by 100-200 on the light. Also place a sprite on the lamp.[/QUOTE] Aren't sprites only supposed to be visible when in fog?
[QUOTE=Giraffen93;41587581]Aren't sprites only supposed to be visible when in fog?[/QUOTE] Not really, just put one on with an alpha of about 150.
[t]http://i.imgur.com/rzRzNac.jpg[/t] honestly i never really use light_spot do i really have to place a toggleable light under it on every light?
[QUOTE=Giraffen93;41587618][t]http://i.imgur.com/rzRzNac.jpg[/t] honestly i never really use light_spot do i really have to place a toggleable light under it on every light?[/QUOTE] Pretty much, since named lights don't have light bounces.
[QUOTE=samuel2213;41587636]Pretty much, since named lights don't have light bounces.[/QUOTE] But then i'll go over the limit instantly. Source :suicide:
You could try faking it with a singular normal light on the lower half of the room, so it is brighter below than above. However, that might make the shadows look off if you arent careful.
But i'm already hitting the max in shadow maps, you can toggle all the lights in the house [editline]25th July 2013[/editline] [t]http://i.imgur.com/qh9z2PS.jpg[/t]
[QUOTE=Giraffen93;41587682]But i'm already hitting the max in shadow maps, you can toggle all the lights in the house [editline]25th July 2013[/editline] [t]http://i.imgur.com/qh9z2PS.jpg[/t][/QUOTE] it looks pretty cool
[QUOTE=Giraffen93;41587682]But i'm already hitting the max in shadow maps, you can toggle all the lights in the house[/QUOTE] Unless this has any gameplay purpose its a very useless feature and in most cases will cause quite a few problems.
[QUOTE=Grenade Man;41587959]Unless this has any gameplay purpose its a very useless feature and in most cases will cause quite a few problems.[/QUOTE] You don't have all your lights turned on in the middle of the night, do you? :v:
[QUOTE=Giraffen93;41587980]You don't have all your lights turned on in the middle of the night, do you? :v:[/QUOTE] I'm sure most people dont think about that much when playing the mod. Also, it's supposed to be like a scary mod, right? If so. I think those clean textures are ruining the feeling. But maybe that's just me.
[QUOTE=ThePhailed;41588039]I'm sure most people dont think about that much when playing the mod. Also, it's supposed to be like a scary mod, right? If so. I think those clean textures are ruining the feeling. But maybe that's just me.[/QUOTE] You just start in that house, then take a car ride to the real place. Makes more sense when you play it, as with the lights. [url]http://facepunch.com/showthread.php?t=1292256[/url]
[QUOTE=Giraffen93;41588056]You just start in that house, then take a car ride to the real place. Makes more sense when you play it, as with the lights. [url]http://facepunch.com/showthread.php?t=1292256[/url][/QUOTE] Alright :) Just realized there's a download. I'll go check up on how it feels
[QUOTE=ThePhailed;41588092]Alright :) Just realized there's a download. I'll go check up on how it feels[/QUOTE] Do download it from the newest if you didn't. [url]https://mega.co.nz/#!hxgRFaDS!LChDHSrkhV9K0Xn3QMFMUH6J8_0DlUb2XPRkzQuzjn4[/url]
[QUOTE=Giraffen93;41588099]Do download it from the newest if you didn't. [url]https://mega.co.nz/#!hxgRFaDS!LChDHSrkhV9K0Xn3QMFMUH6J8_0DlUb2XPRkzQuzjn4[/url][/QUOTE] It goes into sourcemods, right?
[QUOTE=ThePhailed;41588212]It goes into sourcemods, right?[/QUOTE] yes, and you need source sdk base 2013
[IMG]http://cloud-3.steampowered.com/ugc/612772818327708781/DA53C9DE899848A2455AB4538FAA5747E8540397/[/IMG] Here is a better, less obscured image of the 3d skybox.
looks sweet but not so realistic, try toning down the exposure and bloomscale
[QUOTE=GoldPlatinum;41588303]looks sweet but not so realistic, try toning down the exposure and bloomscale[/QUOTE] It is like that because you only ever see it from behind glass, which darkens it to a reasonable level. You can see this in the previous image I posted.
[QUOTE=Instant Mix;41575942]Right guys, again only just started mapping for CS:GO. Whenever I test out a map, I'll be given the team choosing screen, choose a team, and then suddenly the map reloads. I can't find any errors in the console. It's really strange. Spawnpoints are fine, there are no strange entities anywhere, so I've no idea why its doing it.[/QUOTE] Let me guess, right before the reload, something about "GameUI" flashes on-screen? I've been having the same issue while testing a custom 3d skybox, though it might have to do with a custom texture I'm using. It's fucking [B][I][U]INFURIATING[/U][/I][/B].
Question, can I use CSS stuff in in CSGO without having to pack it? Only I want to use some handrails from CS_assault and I don't know if they'll show up for everyone.
[QUOTE=chills2;41590135]Question, can I use CSS stuff in in CSGO without having to pack it? Only I want to use some handrails from CS_assault and I don't know if they'll show up for everyone.[/QUOTE] dude, where the fuck is the corridor collab map? [editline]25th July 2013[/editline] and yes, you can do that
I had to bail on it since I was having trouble with Uni work and I decided to concentrate on it instead, didn't work though I've changed course hah. Sent the whole thing to someone can't remember who it was though, never heard anything back from him. I still have everything in a rar file so I can take another crack at it or send it to someone else if everyone prefers? Edit: Checked my messages, sent it to .FLAP.JACK.DAN., haven't heard anything since
[media]http://www.youtube.com/watch?v=b3tSlxaeUjo[/media] god damn pathfinding any way i can make it more efficient?
[QUOTE=Giraffen93;41590388][media]http://www.youtube.com/watch?v=b3tSlxaeUjo[/media] god damn pathfinding any way i can make it more efficient?[/QUOTE] If you're talking about his travel time, the only thing I'd think to do is limit the rate the player moves at. I don't know how do to that, mind you. If you're talking about the gate, a good way to smooth that over better is to just have him move inside an NPC-only trigger volume that opens the gate.
[QUOTE=:smugspike:;41590452]If you're talking about his travel time, the only thing I'd think to do is limit the rate the player moves at. I don't know how do to that, mind you. If you're talking about the gate, a good way to smooth that over better is to just have him move inside an NPC-only trigger volume that opens the gate.[/QUOTE] yeah i just did that limiting the running speed of the player will look really inconsistent i'll have to edit the source of the rebel don't i?
you can edit the player's speed with player_speedmod entity
[QUOTE=GoldPlatinum;41590600]you can edit the player's speed with player_speedmod entity[/QUOTE] yes but it's gonna look really stupid when he suddenly can't run
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