• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Kahgarak;41605274]This isn't Source, nor is it Goldsrc, but I'd still like to share this map I stumbled upon with you. It's a custom map for the first Quake and holy fuck does it put the engine to good use, it looks absolutely amazing considering the engine's age. I hope it'll inspire you! [video=youtube;ty_UVj3qc00]http://www.youtube.com/watch?v=ty_UVj3qc00[/video][/QUOTE] I really admire maps like this which are made entirely of brushwork. Playing through Unreal Gold inspired a feeling of admiration in me too, the way all that huge geometry is brushwork all the same.
[QUOTE=:smugspike:;41607416]I really admire maps like this which are made entirely of brushwork. Playing through Unreal Gold inspired a feeling of admiration in me too, the way all that huge geometry is brushwork all the same.[/QUOTE] Agreed, i always like to make everything out from brushes. Its too bad it take so much ressources in source engine. I even model everything from brush but it take so long to compile :(
that's what propper and the export to .dxf/sketchup options are for.
[QUOTE=Kuro.;41608869]that's what propper and the export to .dxf/sketchup options are for.[/QUOTE] Yeah i got crappy problems with propper... Reepblue was helping me a bit for a time but hey, he has his own life/project too. I just got 3ds max. I will learn it and start my own animation and model myself I am still willing to pay for some worksp m me if interested (modeling or animating)
[QUOTE=pac0master;41609013]Yeah i got crappy problems with propper... Reepblue was helping me a bit for a time but hey, he has his own life/project too. I just got 3ds max. I will learn it and start my own animation and model myself I am still willing to pay for some worksp m me if interested (modeling or animating)[/QUOTE] You should try Google Sketchup if you want to make buildings and architecture as models, it's pretty simple to learn. There are also SMD and VMF export plugins available for it.
[thumb]http://cloud-2.steampowered.com/ugc/631913116779527083/6A957D9DD8E4DDF98D661CCE7F587461C8D0F69E/[/thumb] I've been making some marquee lettering since nobody else has done it. They're all decals, and they come in both black and red. It's not done though.
You should model the letters and sign, make them have very defined collision models so you can slide them around between the slats and shoot them off.
[QUOTE=Armageddon104;41610352]You should model the letters and sign, make them have very defined collision models so you can slide them around between the slats and shoot them off.[/QUOTE] I'm afraid that will have to be somebody else's job. I'm no good at modeling. [I]Especially[/I] when it comes to collision modeling.
[QUOTE=FunnyStarRunner;41610475]I'm afraid that will have to be somebody else's job. I'm no good at modeling. [I]Especially[/I] when it comes to collision modeling.[/QUOTE] Use Propper to make them then. It creates all the collision models and whatnot itself.
[thumb]http://cloud-2.steampowered.com/ugc/631913116780897018/1F7D0CFD4F918D8295D9947DC3F0E2B7B01DE4C7/[/thumb] A demonstration of multicolored lettering to give your sign an unprofessional feeling. I just noticed that the letters are improperly shifted.
[QUOTE=FunnyStarRunner;41610535][thumb]http://cloud-2.steampowered.com/ugc/631913116780897018/1F7D0CFD4F918D8295D9947DC3F0E2B7B01DE4C7/[/thumb] A demonstration of multicolored lettering to give your sign an unprofessional feeling. I just noticed that the letters are improperly shifted.[/QUOTE] And here you made me spend 5 minutes trying to figure out if there was a hidden message when only looking at just the red or just the black letters. Disappointed in you, you had an awesome opportunity and it was ruined. [img]http://sae.tweek.us/static/images/emoticons/emot-arghfist.gif[/img]
[QUOTE=Pyth;41610573]And here you made me spend 5 minutes trying to figure out if there was a hidden message when only looking at just the red or just the black letters. Disappointed in you, you had an awesome opportunity and it was ruined. [img]http://sae.tweek.us/static/images/emoticons/emot-arghfist.gif[/img][/QUOTE] I'll have to try that next time. Thanks for the idea. But I was basing it off this ATHF screencap: [IMG]http://www.mcpeepants.com/frames/027themeatzone/frame13.jpg[/IMG]
[QUOTE=samuel2213;41610532]Use Propper to make them then. It creates all the collision models and whatnot itself.[/QUOTE] On the topic of Propper I am having trouble with it over in the questions megathread. If somebody could help me get it working that'd be wonderful. Still am yet to test 0.24 with source sdk base 2006.
[QUOTE=Kahgarak;41605274]This isn't Source, nor is it Goldsrc, but I'd still like to share this map I stumbled upon with you. It's a custom map for the first Quake and holy fuck does it put the engine to good use, it looks absolutely amazing considering the engine's age. I hope it'll inspire you! [video=youtube;ty_UVj3qc00]http://www.youtube.com/watch?v=ty_UVj3qc00[/video][/QUOTE] There should be a competition on fp which allows brush only maps, I would be interested to see what would come of it.
[QUOTE=Wigbig;41609166]You should try Google Sketchup if you want to make buildings and architecture as models, it's pretty simple to learn. There are also SMD and VMF export plugins available for it.[/QUOTE] I would strongly suggest not using Sketchup to make brushwork, most of the time everything comes out off the grid and realigning everything is a pain. That said sketchup is awesome for exporting an SMD and importing it into 3DS max for a quick texture unwrap and a few minor alterations before exporting a final smd for compile.
[QUOTE=Proj3ct_ZeRo;41610809]There should be a competition on fp which allows brush only maps, I would be interested to see what would come of it.[/QUOTE] That reminds me, a while back I posted a [URL="http://facepunch.com/showthread.php?t=1216336"]Twenty Brush Challenge[/URL]. It'd be neat to have that again. fuck it i'm making a new thread
[QUOTE=Proj3ct_ZeRo;41610809]There should be a competition on fp which allows brush only maps, I would be interested to see what would come of it.[/QUOTE] We had a no models contest a while ago, earlier this year. [editline]27th July 2013[/editline] Here you go. [url]http://facepunch.com/showthread.php?t=1239644[/url]
Here I got some more Concept work I've been working on. It represent some sort of Import/Export area using Crane to move things in the Loading bay. The loading bay are simply a hole in the ground allowing the container to pass and get charged to a machine then it can get stored. [t]http://cloud.steampowered.com/ugc/1118301876562544379/08207EA88515EDF7FA25B0D526BDD8A3593CE6CF/[/t] Here a better Closeup to the Loading Bay "holes" [t]http://cloud.steampowered.com/ugc/1118301876562541685/C338B2E4034B15C79742B8322886AAE015A50E07/[/t] here an other view of the place [t]http://cloud-2.steampowered.com/ugc/1118301876562538969/1EAEAE78FA91D3A2C4DAB7DDA0A18C101E0D6A19/[/t] [t]http://cloud-2.steampowered.com/ugc/1118301876562532836/042C432F4494F1FCBE212020C8F2D767EEDB9F4A/[/t] [t]http://cloud-2.steampowered.com/ugc/1118301876562535908/9BF25414153D3AEA9BFEA0BA0AF65FF742692F74/[/t] I want to remember you, it is only a concept I made. I will rebuild a similar area in my mod. one of the place you will be able to enter into the Facility from the outside. if you have suggestions, tips or comment about it, feel free to tell me.
Is the crane automated or is it player controlled?
[QUOTE=:smugspike:;41614764]Is the crane automated or is it player controlled?[/QUOTE] Its for portal 2. The crane will be automated for a scene but you will pass near statics one a few times.
Updated shots of the spawns and main area: [img]http://i.solidfiles.net/c9a4b3bfb5.jpg[/img] [img]http://i.solidfiles.net/2603e76105.jpg[/img] [img]http://i.solidfiles.net/5ecbc68822.jpg[/img]
I think I'll make white letters as well so I can cover all three marquee colors.
[QUOTE=chills2;41616133]Updated shots of the spawns and main area[/QUOTE] That's a really clean warehouse floor, you should throw some decals in there.
Cant wait to get the Oculus Rift. Should be shiped in August... As soon I get it, I will be able to work on my portal 2 mod faster. People told me most of the textures look flat mostly decals etc. This id why i may spam models everywhere. Even far away so it do not look flat. I hope i get it soon, I will have many many test to run.
[QUOTE=chills2;41616133]Updated shots of the spawns and main area: [/QUOTE] Floor in the first pic could use some clutter, it's to easy to notice the texture repetition otherwise.
[QUOTE=pac0master;41620493]Cant wait to get the Oculus Rift. Should be shiped in August... As soon I get it, I will be able to work on my portal 2 mod faster. People told me most of the textures look flat mostly decals etc. This id why i may spam models everywhere. Even far away so it do not look flat. I hope i get it soon, I will have many many test to run.[/QUOTE] Mine should be coming in next week. I'm hoping to pick up on some projects as well once I get it. Gah I can't wait!
[QUOTE=l33tkill;41629198]Mine should be coming in next week. I'm hoping to pick up on some projects as well once I get it. Gah I can't wait![/QUOTE] At least you know when you get it.... Wanna try something for me if you get it before me? I need feedback on my map to know what to change. I heard some textures are looking really flat. will have to work on the normal map and models...
[QUOTE=pac0master;41631380]At least you know when you get it.... Wanna try something for me if you get it before me? I need feedback on my map to know what to change. I heard some textures are looking really flat. will have to work on the normal map and models...[/QUOTE] Absolutely. I'll PM you when I get it.
Does p2 have oculus support, or is it actually a mod?
[QUOTE=GameDev;41632748]Does p2 have oculus support, or is it actually a mod?[/QUOTE] I think it is a mod. but since valve updated the engine .. idk maybe it support it [media]http://www.youtube.com/watch?v=ff6ojzy_e_8[/media] I like to build random concept in minecraft then rebuild them in Hammer Here a portal map I made for Minecraft [t]http://imageshack.us/a/img534/4564/20120929182541.png[/t] I remade it using Hammer [t]http://imageshack.us/a/img600/5048/spcustom010008.jpg[/t]
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