• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Grenade Man;41646694]Zombie survival map first full compile: [thumb]http://imageshack.us/a/img69/333/rlxs.jpg[/thumb] This will (with a bit of luck) be released tomorrow.[/QUOTE] This looks like it would be amazing to work with in Source Filmmaker.
[QUOTE=Deagle195;41661716]I got bored and ported a map: [img]http://cloud-2.steampowered.com/ugc/595884804167387218/C579B1A0FAC2D61BE9AAE78C1E646718781EA17A/[/img] However, there's annoying stuff: [img]http://cloud-3.steampowered.com/ugc/595884804167512881/99CE256632A01C527AF0E4C66FD5C1D7630E5639/[/img] Map is a huge. single. prop. And you don't want to see the collision.[/QUOTE] Show us it in CS:GO
[QUOTE=samuel2213;41668840]Show us it in CS:GO[/QUOTE] CS:GO sucks, I'm porting stuff only to Gmod. Also, this map uses only one texture.
[t]http://cloud-3.steampowered.com/ugc/631913746592329949/AA0D9FAB6D7A664572BA0CA46F0BC7F0CE2F198F/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592324162/2477C4B5FC8A33B8AF7F07069EA46791B8BAFF29/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592325243/0BDE67B833384F10B3125CBC5285A63662EA8B1A/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592320186/69EE14E527AA7CCD88EA4B2C3D7EA3F70BABE996/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592298618/69080C05ADAD61576BF04DDCA5F0F1699B897BB5/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592331283/CC8C6C58B9E45ECDACA2D7FCF54C0B2F89A12A99/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592332808/0564BC824FDD3BCB368D88F801E70CD7B58C6E26/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592313552/4B40403F01AC961EBB99819D1644AA23B75EC24F/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592309952/4CD9C179F65A3530881AFA74F45B693DEF1949F0/[/t]
That is an incredible oil rig. Great job!
use the [ t ] [ /t ] tags, it's a blessing for those with small screens.
[QUOTE=Horse Strangler;41669413][B]SUPER BIG IMAGES, SORRY![/B] [img]http://cloud-2.steampowered.com/ugc/631913746592325243/0BDE67B833384F10B3125CBC5285A63662EA8B1A/[/img][/QUOTE] This image in particular looks very nice and demonstrates that source engine can still look stunning.
Absolutely spot on with the lighting. Very very nice.
Really love how there are more colours than just white and grey
done
[QUOTE=Grenade Man;41670607]If anyone wants to test my map before release please PM me. I could use some final feedback.[/QUOTE] Can you explore the whole building? If so, what does it look like on the inside?
[QUOTE=Masterlegodude;41670975]Can you explore the whole building? If so, what does it look like on the inside?[/QUOTE] Yes you can, the entire building can be explored. I posted pics earlier.
[QUOTE=Grenade Man;41671011]Yes you can, the entire building can be explored. I posted pics earlier.[/QUOTE]Oh wow, i must have skipped over them Well, by looking at the pictures, the map looks pretty good, inside and out, but what if you tried sprinkling in some grass sprites in the emptier parts of the terrain to fill it in a bit? Not being an expert on Source mapping, i don't know how much grass sprites is too much, but try to put enough around so that the grassy terrain doesn't look as lifeless
[QUOTE=Masterlegodude;41671093]Oh wow, i must have skipped over them Well, by looking at the pictures, the map looks pretty good, inside and out, but what if you tried sprinkling in some grass sprites in the emptier parts of the terrain to fill it in a bit? Not being an expert on Source mapping, i don't know how much grass sprites is too much, but try to put enough around so that the grassy terrain doesn't look as lifeless[/QUOTE] Thanks! Normally I would add sprites and more detail. But keep in mind this map is for a demanding multiplayer gamemode and has to be both small in filesize (under like 20 mb) and simple so players have decent fps.
[QUOTE=Horse Strangler;41669413][t]http://cloud-3.steampowered.com/ugc/631913746592329949/AA0D9FAB6D7A664572BA0CA46F0BC7F0CE2F198F/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592324162/2477C4B5FC8A33B8AF7F07069EA46791B8BAFF29/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592325243/0BDE67B833384F10B3125CBC5285A63662EA8B1A/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592320186/69EE14E527AA7CCD88EA4B2C3D7EA3F70BABE996/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592298618/69080C05ADAD61576BF04DDCA5F0F1699B897BB5/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592331283/CC8C6C58B9E45ECDACA2D7FCF54C0B2F89A12A99/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592332808/0564BC824FDD3BCB368D88F801E70CD7B58C6E26/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592313552/4B40403F01AC961EBB99819D1644AA23B75EC24F/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592309952/4CD9C179F65A3530881AFA74F45B693DEF1949F0/[/t][/QUOTE] that looks more like frostbite lighting
[QUOTE=GoldPlatinum;41671949]that looks more like frostbite lighting[/QUOTE] Seriously looks straight out of BF3 or BF4
[QUOTE=AugustBurnsRed;41673491]Seriously looks straight out of BF3 or BF4[/QUOTE] [thumb]http://cloud-2.steampowered.com/ugc/631913746592331283/CC8C6C58B9E45ECDACA2D7FCF54C0B2F89A12A99/[/thumb] ~bf3ified~ [thumb]http://i.imgur.com/ByJuR34.png?1[/thumb] Awesome map, keep it up.
[QUOTE=Horse Strangler;41669413][t]http://cloud-3.steampowered.com/ugc/631913746592329949/AA0D9FAB6D7A664572BA0CA46F0BC7F0CE2F198F/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592324162/2477C4B5FC8A33B8AF7F07069EA46791B8BAFF29/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592325243/0BDE67B833384F10B3125CBC5285A63662EA8B1A/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592320186/69EE14E527AA7CCD88EA4B2C3D7EA3F70BABE996/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592298618/69080C05ADAD61576BF04DDCA5F0F1699B897BB5/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592331283/CC8C6C58B9E45ECDACA2D7FCF54C0B2F89A12A99/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592332808/0564BC824FDD3BCB368D88F801E70CD7B58C6E26/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592313552/4B40403F01AC961EBB99819D1644AA23B75EC24F/[/t] [t]http://cloud-2.steampowered.com/ugc/631913746592309952/4CD9C179F65A3530881AFA74F45B693DEF1949F0/[/t][/QUOTE] It was not mentioned but this is de_blackgold - we plan to release soon and would love for everyone to check it out when we do. also sorry for page king.
well I'm going to be playing the shit out of this map. Nice job, very appealing to the eye.
Working on something like [URL="http://i.imgur.com/YDhiOVI.jpg"]this[/URL] [t]http://cloud-2.steampowered.com/ugc/597010849464508573/BE52C0A09606EA0A147A0560B0AEAAEE8BBA3418/[/t]
Your lights should definitely be higher, and maybe even inset.
[t]http://cloud-2.steampowered.com/ugc/597010849465088390/D164C33C765BCDFD7D79D635AE368431FE437984/[/t] You are right, much better Don't mind lighting bugs on curbs
New models for my mod. Credit to "a wet tower" FP member [t]http://cloud.steampowered.com/ugc/1119428406233036461/679389A3BFA9429F27A1F05E9E9F297EBCB7B9A0/[/t] [t]http://cloud-2.steampowered.com/ugc/1119428406233035029/8E5505FF01306B895A9FCC9006A58EDF8B52BFA5/[/t]
Made some props for the gamebanana Prefab contest [t]http://cloud-3.steampowered.com/ugc/884115325703839878/CE00518D05456A1A87458B4470DD410B639E1D2F/[/t] [t]http://cloud-2.steampowered.com/ugc/884115325703842039/CB3F0D48C75C13485CCE802B29FDD564C7A871ED/[/t] Heres another of the lamppost. [t]http://i.imgur.com/r8WXYJQ.jpg[/t] [editline]Im still working on it them if anyone has some ideas to improve them.[/editline]
I want to include CS:S and HL2:EP2 into my HL2 map that is for G-Mod. Is there a way to do this without copy pasting every fucking texture and model into the garrysmod/garrysmod?
[QUOTE=Ichverbot;41682272]I want to include CS:S and HL2:EP2 into my HL2 map that is for G-Mod. Is there a way to do this without copy pasting every fucking texture and model into the garrysmod/garrysmod?[/QUOTE] Symlinks.
Well, I've pretty much finished it. The only thing left to do is increase the length of the falling plane, which I will do some day when I'm bored with nothing to do as it's very tedious. [media]http://www.youtube.com/watch?v=HPtidB_haB4[/media] For anyone who doesn't understand what is actually happening here, I'll explain. (It's not that uncommon.) When the player walks through the portal they land on the center of a massive plane of tiles. This triggers the tiles to fall in an ascending order in an infinite loop. Normally you can walk around this large space on an invisible playerclip of where the flooring used to be, however I've interpolated the players view to a camera to give a centered view for this video. I'd appreciate some feedback/constructive criticism if anyone has any. Just another note, the video only has sixty FPS due to Fraps limiting it while it records. Normally I have two hundred+ FPS, even while all the tiles fall.
does anyone have any alternatives to the hammer editor since the steampipe thing fucked up my editor
[QUOTE=Aspen;41691530]does anyone have any alternatives to the hammer editor since the steampipe thing fucked up my editor[/QUOTE] Are you using the correct executable for hammer? It's not in the Source SDK folder anymore.
[QUOTE=Legend286;41691628]Are you using the correct executable for hammer? It's not in the Source SDK folder anymore.[/QUOTE] yes when i launch hammer.exe from my hl2 folder it doesnt load models correctly, even the stock ones
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