• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
I've just updated [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=135458640"]de_chanda[/URL] because of forgotten color_correction during 4 months... :suicide: So, now I'm makind a new map with custom gamemode for Cs:go. This is for Gamebanana Contest. And. There is a 15 days Live. [URL="http://fr.twitch.tv/nicoreda_tv"]http://fr.twitch.tv/nicoreda_tv[/URL] Again: :suicide:
The next Jailbreak map I'm working on. "jb_renegade" It just needs a 3d skybox, banners, and some tweaking and it should be ready. [IMG]http://i.imgur.com/g9XrTHk.jpg[/IMG] [IMG]http://i.imgur.com/Lnesy1P.jpg[/IMG] [IMG]http://i.imgur.com/PLQHTae.jpg[/IMG]
Swaqqqqqq [img]http://i.imgur.com/YOJqKUG.jpg[/img]
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[QUOTE=samuel2213;41856920][url]http://csgo.gamebanana.com/maps/168206[/url] How is this the 'next' jailbreak map? it has been out for months.[/QUOTE] The other map I made was jb_castleguarddev. Completely different layout and design.
why is everything made out of clinker bricks?
My mistake, they look incredibly similar though
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how do you get those exact curves like on road turns i always have to align everything [editline]16th August 2013[/editline] [QUOTE=Giraffen93;41856936]why is everything made out of clinker bricks?[/QUOTE] Because it was meant to be based in 1940 Berlin not supposed to be very modern materials
Just some assets for a CSGO map im working on. [IMG]http://i39.tinypic.com/20r8guh.jpg[/IMG]
[QUOTE=Oda;41857032]how do you get those exact curves like on road turns i always have to align everything[/QUOTE] You mean the way a texture curves? You can select a brush face and then use alt+rightclick on another face to align its texture precisely to the selected face. When I make a curved road with the arch tool or whatever, I temporarily put the road texture on the sides of the arch brushes, horizontally positioned, and then select each face on the side and alt+rightclick on the corresponding face on the top of the brushes. When it's done I obviously replace the road texture on the sides of the arch brushes with nodraw again if necessary. The alt+rightclick method also does wonders to remove those seams on curved walls that you always see when the textures switch alignment from one axis to another.
[QUOTE=Oda;41857032] Because it was meant to be based in 1940 Berlin not supposed to be very modern materials[/QUOTE] Graffiti in 1940 Berlin? Also... you should study architecture of place if you want to recreate it, because this is really not how 1940s Berlin should look
i'm bored [t]http://wauterboi.com/screenshots/abandoned30001.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30002.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30003.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30004.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30005.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30006.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30007.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30008.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30009.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30010.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30011.jpg[/t][t]http://wauterboi.com/screenshots/abandoned30012.jpg[/t]
that ceiling seems awfully low
I don't like how dark the last two photos are - at first I was like, "hey it apocolyps so it fine11!11" but after taking those photos I've discovered the true problem: I'm lazy and will justify it at all costs. WELL I'M FIXING IT, AND I CAN'T STOP ME. Isn't 128/112 the standard height for walls?
yes it is, but the building looks like it would need higher ceiling for its purpose, looks like some kind of warehouse where you have high shelves
[QUOTE=Oda;41856843]Swaqqqqqq [t]http://i.imgur.com/YOJqKUG.jpg[/t][/QUOTE] Rp_downtownv405b?
[QUOTE=Battlepope98;41858050]Rp_downtownv405b?[/QUOTE] My thoughts exactly, looks like Downtown's cousin no one talks about no offense no pageking content either
[QUOTE=Battlepope98;41858050]Rp_downtownv405b?[/QUOTE] im just testing my self... seeing how much i can accomplish from scratch. [editline]16th August 2013[/editline] and plus rp downtown is one of the most popular maps so it kinda beats whatever you made.
More textures! also the other one as its a new page. [IMG]http://i39.tinypic.com/21oodac.jpg[/IMG] [IMG]http://i39.tinypic.com/20r8guh.jpg[/IMG]
[QUOTE=Oda;41858909]and plus rp downtown is one of the most popular maps so it kinda beats whatever you made.[/QUOTE] Maps being popular doesn't mean they're the greatest maps ever. Good layout, perhaps. Good detailing, brushwork, optimization, custom content, lighting, ambience? Not really
[QUOTE=Oda;41858909]im just testing my self... seeing how much i can accomplish from scratch. [editline]16th August 2013[/editline] and plus rp downtown is one of the most popular maps so it kinda beats whatever you made.[/QUOTE] in my opinion, if something is popular, you shouldn't remake it, you should create something original that will make your map popular Meanwhile content... slowly making it out of tunnel [t]http://cloud.steampowered.com/ugc/594760333541239625/92DB05F49FD2D2FB8273C393037815C5500C698F/[/t]
that's a very narrow sidewalk
[T]http://cloud-2.steampowered.com/ugc/901005107602323697/A7994AF25EDF491515E272DEB1DDC25E1530A2E1/[/T] Need to fix those reflections. And add more traffic.
[QUOTE=oskutin;41861751][T]http://cloud-2.steampowered.com/ugc/901005107602323697/A7994AF25EDF491515E272DEB1DDC25E1530A2E1/[/T] Need to fix those reflections. And add more traffic.[/QUOTE] The words on your green traffic signs look cramped, I'd space them out a bit so they're more centered on the sign. Will there be any trains on this one?
[QUOTE=Pyth;41861823]The words on your green traffic signs look cramped, I'd space them out a bit so they're more centered on the sign. Will there be any trains on this one?[/QUOTE] It's black and they say "Los Placeholdros" :v:
[QUOTE=Oda;41857032]how do you get those exact curves like on road turns i always have to align everything [/QUOTE] kahgarak gave a good explanation but if you need pictures and video [url=http://www.worldofleveldesign.com/categories/sourcesdk-authoringtools/creating-roads-in-hammer-source-part3-creating-turns-wide-tight-road-turns.php]World of Level Design has a good tutorial[/url]
[QUOTE=Giraffen93;41859455]that's a very narrow sidewalk[/QUOTE] 120 units? I honestly don't know how big it should be
[QUOTE=Joey1;41863187]120 units? I honestly don't know how big it should be[/QUOTE] Mine are usually 128
[QUOTE=Joey1;41863187]120 units? I honestly don't know how big it should be[/QUOTE] the lamp post looks really big, takes up like half the sidewalk
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