The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[QUOTE=oskutin;41861751][T]http://cloud-2.steampowered.com/ugc/901005107602323697/A7994AF25EDF491515E272DEB1DDC25E1530A2E1/[/T]
Need to fix those reflections.
And add more traffic.[/QUOTE]
As nice as it is, something feels really off about that lighting. I think the sun is too far down for the colors and the skybox.
[T]http://cloud-3.steampowered.com/ugc/901005107608509995/DF7D605DF071E316D3660972D30F9D2C2FBF24DF/[/T]
Does somebody know how to fix this?
[QUOTE=oskutin;41865305][T]http://cloud-3.steampowered.com/ugc/901005107608509995/DF7D605DF071E316D3660972D30F9D2C2FBF24DF/[/T]
Does somebody know how to fix this?[/QUOTE]
You can create a custom cubemap texture for your glass material: [URL="https://developer.valvesoftware.com/wiki/$envmap"]https://developer.valvesoftware.com/wiki/$envmap[/URL]
edit: not sure if there's a way to get the automatically generated cubemap to look better.
[QUOTE=Dr_Spud;41865386]You can create a custom cubemap texture for your glass material: [URL="https://developer.valvesoftware.com/wiki/$envmap"]https://developer.valvesoftware.com/wiki/$envmap[/URL]
edit: not sure if there's a way to get the automatically generated cubemap to look better.[/QUOTE]
Cubemap has been broken like this forever, they are all rotated the wrong way and I want Valve to fix it.
Hey I am struggling to produce my radar for my cs:go map. I have put in the coordinates of what the console gave me but it is WAY off, and so after painstakingly manually editing it for an hour, I got the Y scale to work and fit but the X is way too big so if I make it smaller, to fit my X, the Y will way too small.
[video=youtube;-lxmub7rHmM]http://www.youtube.com/watch?v=-lxmub7rHmM[/video]
[B]Edit:[/B]
[img]http://i.imgur.com/QAv6x72.png[/img]
Fuck me are curves painful to make
[QUOTE=Proj3ct_ZeRo;41858983]More textures! also the other one as its a new page.
[IMG]http://i39.tinypic.com/21oodac.jpg[/IMG]
[IMG]http://i39.tinypic.com/20r8guh.jpg[/IMG][/QUOTE]
Only God Forgives?
[IMG]http://i.imgur.com/hRVQKcf.jpg[/IMG]
A researcher dormitory at Aperture Moonbase Alpha.
Can't get the room evenly lit for the life of me though.
[QUOTE=Kuro.;41867459][IMG]http://i.imgur.com/hRVQKcf.jpg[/IMG]
A researcher dormitory at Aperture Moonbase Alpha.
Can't get the room evenly lit for the life of me though.[/QUOTE]
Move the light a little lower, lower the brightness, and make it Linear. that should evently light the room.
[QUOTE=kaine123;41867074]Only God Forgives?[/QUOTE]
Good work! catching where im getting my inspiration from.
[QUOTE=Proj3ct_ZeRo;41867851]Good work! catching where im getting my inspiration from.[/QUOTE]
I caught it too... I love the red room, I wish I could make stuff like that. And the ball lighting is perfectly cool.
[QUOTE=oskutin;41861751][T]http://cloud-2.steampowered.com/ugc/901005107602323697/A7994AF25EDF491515E272DEB1DDC25E1530A2E1/[/T]
Need to fix those reflections.
And add more traffic.[/QUOTE]
Can we get an uncompressed version of that scene? It looks like a good wallpaper.
[QUOTE=samuel2213;41867751]Move the light a little lower, lower the brightness, and make it Linear. that should evently light the room.[/QUOTE]
[IMG]http://i.imgur.com/5zcjR92.jpg[/IMG]
a lot better, but the edges of the room are still a little dark. I'm using a light_spot with a light beneath it.
Light_spot settings:
[code]Brightness: 240 255 255 250 (LDR and HDR)
Linear: 1
Quadratic: 1
Inner angle: 50
Outer angle: 85[/code]
Light settings:
[code]Brightness: 240 255 255 20 (LDR and HDR)
Linear: 1
Quadratic: 1[/code]
The lights are switchable too.
Make Quadratic 0 and brighten up the light.
And it looks like the light is not coming from the ceiling light. Try placing a sprite on it.
First started this 1.5 year ago lol, kinda working on it again for the past few weeks
[IMG]http://i.imgur.com/K7G0zs6.jpg[/IMG]
[IMG]http://i.imgur.com/RTZWXky.jpg[/IMG]
[IMG]http://i.imgur.com/H0GwLkI.jpg[/IMG]
[IMG]http://i.imgur.com/G0WSlOJ.jpg[/IMG]
[IMG]http://i.imgur.com/p1rhp05.jpg[/IMG]
[IMG]http://i.imgur.com/jiDq5vi.jpg[/IMG]
It looks really bare, but I'm digging that tunnel scene you have going on. It could look much better with a bit of glow sprites and a lot more detail tho.
[QUOTE=Azzator;41869639]It looks really bare, but I'm digging that tunnel scene you have going on. It could look much better with a bit of glow sprites and a lot more detail tho.[/QUOTE]
Yes it's still not nearly finished. I'm creating the world first and detail comes later otherwise it might get messy. Glow sprites you mean around the lights? Also what would you think would be the best way to optimize/cut off the last picture? Place skip/hint in every way or create a big cube that takes up the whole size of the intersection?
Those junctions and curves will give hard time for drivers.
[QUOTE=oskutin;41869943]Those junctions and curves will give hard time for drivers.[/QUOTE]
What do you mean exactly? For car drivers or game perfomance? The inner pieces are all one brush with clipping tool, no arches. Only the outer ones because I dunno if they can be one brush too, I doubt it.
Also they are pretty low. So you can drive with your sportscars over them.
For the traffic lights, use point_spotlights instead of env_sprites. [url=http://files.1337upload.net/manhackcamtest.zip]Here[/url]'s a small map I made with a logic sequence for properly sequencing lights, older members it's the same one I've always offered. Feel free to use it if you need, I don't care about getting credit
[QUOTE=Pyth;41870004]For the traffic lights, use point_spotlights instead of env_sprites. [url=http://files.1337upload.net/manhackcamtest.zip]Here[/url]'s a small map I made with a logic sequence for properly sequencing lights, older members it's the same one I've always offered. Feel free to use it if you need, I don't care about getting credit[/QUOTE]
Thank you for the spotlight tip. I will check out how that looks.
Yeah I figured these out myself. Although i've seen traffic lights before in maps. It's just a timer with 12 outputs but I guess you can do it with even less.
[QUOTE=Rammelslakje;41869968]What do you mean exactly? For car drivers or game perfomance? The inner pieces are all one brush with clipping tool, no arches. Only the outer ones because I dunno if they can be one brush too, I doubt it.
Also they are pretty low. So you can drive with your sportscars over them.[/QUOTE]
Your junctions are very hard to take a turn, when theres more traffic.
And impossible for buses.
[IMG]http://files.1337upload.net/risteys.png[/IMG]
Even this is kinda hard for buses, but turning is possible without interupting opposite traffic much.
[QUOTE=oskutin;41870097]Your junctions are very hard to take a turn, when theres more traffic.
And impossible for buses.
[img]http://files.1337upload.net/risteys.png[/img]
Even this is kinda hard for buses, but possible without interupting opposite traffic much.[/QUOTE]
They are actually good for driving trucks busses etc through (I made one with a trailer of a 3x16 plate to test etc). Yes you will need to use the uncoming side of the road with a very big vehicle but thats common in real life too. I don't think it will become an issue when playing. You are right though, but I doubt I will have enough room for it. Thanks
Christ you guys amaze me. Sorry for a post without any content, but it seems as though every time I go to make something, I'll finish up just enough for a screenshot and then leave the project forever. I look at the content you guys work on for ages and just wonder, how do you keep that motivated and dedicated?
[QUOTE=Corey_Faure;41870310]Christ you guys amaze me. Sorry for a post without any content, but it seems as though every time I go to make something, I'll finish up just enough for a screenshot and then leave the project forever. I look at the content you guys work on for ages and just wonder, how do you keep that motivated and dedicated?[/QUOTE]
I set myself a time period to make the map in, and try to get it done in that time.
[QUOTE=samuel2213;41870417]I set myself a time period to make the map in, and try to get it done in that time.[/QUOTE]
I wish I could do that. I'm never consistent when I work on a particular map. Like I'll work on it for a week, drop it for a few months, pick it back up for a few days going balls deep, then drop it again for another extended period of time.
Good concept to work off of, even just a simple sketch, helps me keep on track and eliminates a lot of time floating around and thinking in hammer.
[IMG]http://i.imgur.com/fGx0tTa.jpg[/IMG]
I think this is finally good enough to use. Basic interactive features are there (working sinks/shower/toilets, all lights switchable) but I do plan on doing something with the PC on the desk and the TV console in the center of the room.
Just curious though, how do you make a chair usable? I know Gmod has sittable chair entities but I'm wondering how I get those and place them in the level so people can sit on chairs/lie down in bed.