The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[QUOTE=samuel2213;41914475][T]http://cloud-2.steampowered.com/ugc/613901158537530310/1ACC659965D0F6FDB61A63355B8BDF467504C4F0/[/T]
How is this?
I will change the skybox later.
[editline]EDITED:[/editline]
Actually, after playing around with it some more I have scrapped the blue lighting, could not get it looking right.[/QUOTE]
The blue lighting looks a bit overwhelming and is obviously giving you problems, where gray looks like most other TF2 maps. I would use gray with a little bit of color at least. I love the idea of this kind of atmosphere in a TF2 map, not many maps attempt that and it looks really nice.
[QUOTE=tier22;41916592]The blue lighting looks a bit overwhelming and is obviously giving you problems, where gray looks like most other TF2 maps. I would use gray with a little bit of color at least. I love the idea of this kind of atmosphere in a TF2 map, not many maps attempt that and it looks really nice.[/QUOTE]
I have had bluish lighting in TF2 for a snow map, which worked great. However, I seem to have trouble getting it looking right with a desert atmosphere. I will probably come back to the environment lighting later on, once I complete more of the main map.
[QUOTE=Garrison;41916418]Where'd you get that club light overlay? I've love that. (The spotted light)[/QUOTE]
I made it man, a black and white 512x512 texture with irregularly placed dots of the same size.
Working on a New map.
Heavy WIP
Outside of Aperture Science. The facility is abandonned since 35 years. This is a Warehouse part that used docks for Importing/Exporting materials.
[t]http://cloud-4.steampowered.com/ugc/1117178416897229418/5871C714B384A16EF0AB80033A927B1ECA1C7598/[/t]
[t]http://cloud-2.steampowered.com/ugc/1117178416897227349/D5A43B127012649AE0FB8CC796C8761BFEA1A95F/[/t]
[t]http://cloud-2.steampowered.com/ugc/1117178416885470336/2AFAC31EF9E85CAB92EDBD826C5C382339C70E36/[/t]
Starting Point
[t]http://cloud-2.steampowered.com/ugc/1117178416897222364/589DB6EA2A27345F3632C326F0D6E5C620883339/[/t]
[editline]21st August 2013[/editline]
I am looking for a good Skybox. is there any that would look nice? Just a sunny day
[thumb]http://filesmelt.com/dl/13540830642081628378_2013-08-22_00001.png[/thumb][thumb]http://filesmelt.com/dl/13540830642081628378_2013-08-22_00002.png[/thumb]
i think most of you guys would have noticed by now how uninspired the screens i've posted of late are; just generic hallways crammed with pipes and stuff. not that i mean to whine about it, i simply wanted to share my insight on how its really difficult to come up with something awesome looking in hammer. then again, i haven't really done any polishing or what not, but still, maybe i should sit down with a pen and paper just so i can really come up with something kickass.
[QUOTE=TheGreekOwl;41916545]Bigass images[/QUOTE]
Please put your images in [ t ] [ /t ] (remove the spaces)
It's a nice start, not sure what I can point out on it.
Disregard this post, I am an idiot.
[QUOTE=pac0master;41916761]I am looking for a good Skybox. is there any that would look nice? Just a sunny day[/QUOTE]
[url=https://dl.dropboxusercontent.com/u/3779442/Skybox_website/sunfolder/skybox_list_v2.html]Firegod's skyboxes[/url] are pretty beautiful and sure has sunny day too.
[QUOTE=pac0master;41916761]Working on a New map.
Heavy WIP
Outside of Aperture Science. The facility is abandonned since 35 years. This is a Warehouse part that used docks for Importing/Exporting materials.
[t]http://cloud-4.steampowered.com/ugc/1117178416897229418/5871C714B384A16EF0AB80033A927B1ECA1C7598/[/t]
[t]http://cloud-2.steampowered.com/ugc/1117178416897227349/D5A43B127012649AE0FB8CC796C8761BFEA1A95F/[/t]
[t]http://cloud-2.steampowered.com/ugc/1117178416885470336/2AFAC31EF9E85CAB92EDBD826C5C382339C70E36/[/t]
Starting Point
[t]http://cloud-2.steampowered.com/ugc/1117178416897222364/589DB6EA2A27345F3632C326F0D6E5C620883339/[/t]
[editline]21st August 2013[/editline]
I am looking for a good Skybox. is there any that would look nice? Just a sunny day[/QUOTE]
[QUOTE=laakkone24;41918698][url=https://dl.dropboxusercontent.com/u/3779442/Skybox_website/sunfolder/skybox_list_v2.html]Firegod's skyboxes[/url] are pretty beautiful and sure has sunny day too.[/QUOTE]
Along with that, if you want something different you can add me and I can maybe make one special.
[QUOTE=Grenade Man;41915377]What engine version were they compiled for?[/QUOTE]
Csgo but it should work with other source games. Besides I included the smds and qc files and some psds if you wanted to make skins.
[QUOTE=LATTEH;41919093]Csgo but it should work with other source games. Besides I included the smds and qc files and some psds if you wanted to make skins.[/QUOTE]
CSGO models (or textures idk) dont work in 2013/orangebox if I remember correctly.
[QUOTE=Grenade Man;41919561]CSGO models (or textures idk) dont work in 2013/orangebox if I remember correctly.[/QUOTE]
Thats only if it was compiled with CSGO compiling tools.
[QUOTE=pac0master;41916761]Working on a New map.
Heavy WIP
Outside of Aperture Science. The facility is abandonned since 35 years. This is a Warehouse part that used docks for Importing/Exporting materials.
[t]http://cloud-4.steampowered.com/ugc/1117178416897229418/5871C714B384A16EF0AB80033A927B1ECA1C7598/[/t]
[t]http://cloud-2.steampowered.com/ugc/1117178416897227349/D5A43B127012649AE0FB8CC796C8761BFEA1A95F/[/t]
[t]http://cloud-2.steampowered.com/ugc/1117178416885470336/2AFAC31EF9E85CAB92EDBD826C5C382339C70E36/[/t]
Starting Point
[t]http://cloud-2.steampowered.com/ugc/1117178416897222364/589DB6EA2A27345F3632C326F0D6E5C620883339/[/t]
[editline]21st August 2013[/editline]
I am looking for a good Skybox. is there any that would look nice? Just a sunny day[/QUOTE]
Just use the skybox from the end scene of Portal 1 as inspiration. Aperture's topside facilities seem to be secluded in the mountains (which also makes sense considering that the entire facility is built on a series of old salt mineshafts).
This is actually a really interesting theme, I might actually try doing similar.
[QUOTE=samuel2213;41914475][T]http://cloud-2.steampowered.com/ugc/613901158537530310/1ACC659965D0F6FDB61A63355B8BDF467504C4F0/[/T]
How is this?
I will change the skybox later.
[editline]EDITED:[/editline]
Actually, after playing around with it some more I have scrapped the blue lighting, could not get it looking right.[/QUOTE]
What about grey lighting with blue colour correction?
[QUOTE=Kuro.;41920814]Just use the skybox from the end scene of Portal 1 as inspiration. Aperture's topside facilities seem to be secluded in the mountains (which also makes sense considering that the entire facility is built on a series of old salt mineshafts).
This is actually a really interesting theme, I might actually try doing similar.[/QUOTE]
He can't. That was a bink video.
Portal 1. Portal 2 was the one with the video.
However, the skybox at the end of 1 is just a texture mapped onto a curved brush, so still not too much to go off of.
[QUOTE=BMCHa;41925320]Portal 1. Portal 2 was the one with the video.
However, the skybox at the end of 1 is just a texture mapped onto a curved brush, so still not too much to go off of.[/QUOTE]
True, but it still gives a good reference of what kind of environment Aperture's topside facilities are in, a secluded woodland area.
Bombsite of my new map. Happy with how it's turning out.
[t]http://cloud-2.steampowered.com/ugc/902131534712565622/5663721289D4065A47BC8692E34C974A36EF23D1/[/t]
I've been working on this map for too long. Still looks bare in some places, lighting needs some tweaking. And I still have tons of rooms to add. Also decided to change the name of it to "GM_Requiem" rather than "GM_Scream_II"
One of many generator rooms. Screenshot was taken after a power surge.
[IMG]http://i.imgur.com/kVxuLWKl.jpg[/IMG]
Started with the chow hall this week
[IMG]http://i.imgur.com/9X9DQAPl.jpg[/IMG]
Decided to make this room an armory (shooting range is off on the right)
[IMG]http://i.imgur.com/vx4GGiLl.jpg[/IMG]
One of two security checkpoints for the facility
[IMG]http://i.imgur.com/l9T2WRLl.jpg[/IMG]
Going to make this room a radio room. Still working on it. [sp] UVB-76 is transmitted from this area[/sp]
[IMG]http://i.imgur.com/UCimgttl.jpg[/IMG]
And the overall map itself, which is bound to expand.
[IMG]http://i.imgur.com/jckHx1Vl.jpg[/IMG]
I just hope I don't drop it for another few months.
Album link is here for full-sized images
[url]http://imgur.com/a/oPWNR#0[/url]
Looks good but the roof texture does not fit at all.
[IMG]http://i.imgur.com/KxeuDkh.jpg[/IMG]
What is it going to be?
Dunno what you're trying to do, but to me, the Portal 2 assets seem really out of place. They just seem stretched and ugly looking to me, not to mention repetitive.
[QUOTE=l33tkill;41932875]I've been working on this map for too long. Still looks bare in some places, lighting needs some tweaking. And I still have tons of rooms to add. Also decided to change the name of it to "GM_Requiem" rather than "GM_Scream_II"
pics
[/QUOTE]
it'll be nice if you replace the ceiling with concrete tiles
because now it looks that its going to collapse
[QUOTE=kaine123;41935264]What is it going to be?[/QUOTE]
looks like a skeleton of a submarine or boat
[IMG]http://i.imgur.com/F7CLsDt.jpg[/IMG]
[editline]23rd August 2013[/editline]
[IMG]http://i.imgur.com/ivMmliH.jpg[/IMG]
[IMG]http://i.imgur.com/AFJ86Ty.jpg[/IMG]
The brushwork is cool and all, but the textures REALLY make it look like a mess. A lot of it isn't aligned, and to me, the textures really don't fit again. You used a Portal 2 wall texture for part of that supports in the frame, and in general, not a lot of textures are aligned to the angle of the brush.
Nice brushwork though, it's just the texturing that's ruining it (at least in my opinion).
Got some news about my mod for Portal 2
I am rebuilding the entire Facility trying to give more sense to everything. Look at the End of Portal 2. the Fusion core is about to explode. The facility is so damn huge, ( and we never knew where it is located) it could have exploded withing a radius of one mile and could have completely missed us.
I am rethinking the entire Facility, redesigning most of the things myself.
The Facility will not use Nuclear Fusion Energy. It will look more like Black Mesa. I mean Partially underground and Partially over the ground covering Miles. Since they made most of the Facility underground the Best source of Power I was thinking of was Geothermal Energy.
I made some research and the best place Aperture Science Laboratories could be ( as close as possible from the game information) is in the Salt mine Under Detroit. The News paper article claims it to be in the Upper Michigan but there are no Salt mine there. and the land is not flat enough to keep a large wheat field.
Also the Lower Michigan Geo temperature is cold enough to keep the Facility safe down to 4 Kilometres
[t]http://smu.edu/geothermal/heatflow/4kmTempMap.gif[/t]
The facility could easily use the Natural Temperature to create Geothermal Energy as their Main power and It is an Infinite Source of power. This way they can Power most of their technologies.
The facility is not only built in the Mine. They dug down many Shaft and areas to create a Subway Line and different transportation system. ( Old aperture 1940-1960 ) After that, they started using Portal technology as main transportation system. Meaning they abandon most of the Old Aperture Shaft and areas for easier transportation and space.
Aperture Science Laboratories was a big company I doubt they didn't build a few other Facilities around the Usa. It would explain why we can see the Borealis's plans from Cleveland.
Since they require materials to build the facility and it extension The facility Require one or many Expedition bay where they receive or ship materials. It mean they require Heavy machinery to build a big facility like this. This is why I build Many Overground section that are mostly Offices and loading bays. Such as this Concept here.
[t]http://cloud.steampowered.com/ugc/1118301876562544379/08207EA88515EDF7FA25B0D526BDD8A3593CE6CF/[/t]
It is one of the Loading bay where they receive Large Containers like these
[t]http://cloud-2.steampowered.com/ugc/1119428406233031418/F50EDE8B1AA663DCCD5F0849F58D003DDCA506E9/[/t]
Credits to Regan Ware for Custom models.
Then the Automated Crane take them and sort them in the Holes in the ground. They lead to a larger area where the containers get lifted to the Main storage area using Conveyor Belt or Manned Machinery.
Now people may thing " well those container take way too much places to store, what will they do with them when they are done? "
Simple. They recycle everything! I am working the Recycling center where the containers are lifted on a conveyor belt then disassembled using robotic mounted saw on a rail. the parts will fall bellow the conveyor belt where they can get stored once again taking at least 15time less place. many of them will be melted down ( using Geothermal energy funaces ) and recycled to any Metal materials they require. They can also just cut down some parts and build the Testing subject's Resting Rooms.
Hope you like it.
Wow you have a lot of thought put into this. I'd still say that they look out of place on that airplane frame though.
*snip*
Didn't saw the other post
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