• Gm_ghosthunt 3
    484 replies, posted
[QUOTE=TurtleeyFP;39615202]I think you should make the appearances of the ghost guy (steve?) a lot more rare. It was scary as all holy fuck at first, but after that I really came to expect it, and it just kinda became funny to watch him run at the camera with an axe. Not only that, but you had godmode turned on, and if someone didn't, that would mean this ghost guy would kill the player every few minutes without any warning. That could really get annoying if someone's trying to explore, or something like that. You should probably make Steve his actual name, if it isn't already. That way he'd be Crazy Steve.[/QUOTE] He said like 30 times in the video that he was going to fix it because it was bugged and spawning more than one Steve at a time. This is why it wasn't as rare was because it was consistently spawning new ones over a time interval instead of spawning 1, waiting the time, then spawning another.
[QUOTE=Raxas;39615075]Hey Breadman, stream was a lot of fun, maps are looking mighty fine. You never fail to impress. I did want to throw out a suggestion I'm not sure was addressed when you were streaming. You mentioned that you were still [sp]implementing the heater function[/sp], and I would like to suggest that [sp]in addition to the cold causing more events, that the cold could also have nonlethal effects on the player, such as disabling sprinting or slowing the player, shivering, etc.[/sp] If you did get back to me on that, I apologize, but I didn't hear, either on account of the horrible coughing that sometimes happens thanks to the sickness I've contracted, or because I'm a terrible listener. :v: [sp]Also, Jesus wieners those shadows make the most horrifying sound God damn.[/sp][/QUOTE] Yeah, I saw you post about that, the cold making you slower, that was a really good idea. Maybe there's a way to make the player's vision get all frosty or blue, and make details like outlines get sorta hyper-contrasted, that would be cool looking.
Good call about the cold. I'll see what I can do! Steve was in so many places at once because he's still considered to be at testing phase. He'll be pretty rare in the final release. If you guys watched the Hartley Asylum bit you would have seen the cool screen effects which replicate exactly the same thing that Nightscout is talking about - Frosty blue blurryness. It's awesome! For those of you that missed the stream I will be putting some videos on youtube in the near future so you can look forward to those! =D
Looking forward of being scared once more lol.
[QUOTE=Breadman;39618462]Good call about the cold. I'll see what I can do! Steve was in so many places at once because he's still considered to be at testing phase. He'll be pretty rare in the final release. If you guys watched the Hartley Asylum bit you would have seen the cool screen effects which replicate exactly the same thing that Nightscout is talking about - Frosty blue blurryness. It's awesome! For those of you that missed the stream I will be putting some videos on youtube in the near future so you can look forward to those! =D[/QUOTE] Wait, I thought that footage was from, uh... don't know if I'm allowed to mention it... I'll just say... wasn't that footage of the map where the guy goes to sleep and the camera moves as he does? I believe you called it F.D.?
[QUOTE=Nightscout;39625078]Wait, I thought that footage was from, uh... don't know if I'm allowed to mention it... I'll just say... wasn't that footage of the map where the guy goes to sleep and the camera moves as he does? I believe you called it F.D.?[/QUOTE] I think I used it in F.D. yeah. F.D. is just something I work on when I'm bored. It's definitely in Hartley though.
Very hyped for this, mr. man!
BABY ALERT LEVEL AMBER So yeah, I mentioned on Facebook - I could become a Dad very soon so currently I'm in 'pre-dad' mode. We're talking within the next three weeks. At any moment. Any time. So I'll be initiating radio silence soon. For a little while. Still working though! EDIT: Have some shots of Hartley. I'm feeling generous! [url=http://postimage.org/image/9jbe0r2hh/][img]http://s2.postimage.org/9jbe0r2hh/jrhtly0002.jpg[/img][/url] [url=http://postimage.org/image/u4ur6e9g5/][img]http://s2.postimage.org/u4ur6e9g5/jrhtly0001.jpg[/img][/url] [url=http://postimage.org/image/9lzv1bvit/][img]http://s2.postimage.org/9lzv1bvit/jrhtly20000.jpg[/img][/url]
Yeah :D
Can't wait for the map! And congratulations on the pregnancy!
ANy news on this?
Hey guys, time for an update I think. I'm currently having a lot of trouble - when I say that I mean I'm having a lot of trouble with Garry's Mod. The map is totally borked in gmod. Again. I've run through all the checks etc. This damn thing just won't function correctly. I get see-through doors? Half of the events don't work correctly a real pain in the ass. Run it in Ep2 or a separate mod environment I created, and it works fine. I've sort of come to a crossroads in the development, I'm beginning to wonder if it's worth me aiming this at Gmod or going and creating a standalone mod (Which I've mentioned before.) My biggest fear is that I spend two weeks getting it working again, finish it and launch it only to have it break with another gmod update a few more weeks down the line. That's not all though - If I try to use the old Ghosthunt maps in the latest version of Gmod - they don't work well either. Not good for business! What I'm going to do is get it all finished and dusted in EP2. If it doesn't work in Gmod when I've finished, I will look to creating a base with all the essential stuff and then I could include all of the Ghosthunt maps and If I get time, touch them up abit. If you have any thoughts on this let me know, in the meantime I'm going to be continuing development next week. -Breaddad
[QUOTE=Breadman;40324170]Hey guys, time for an update I think. I'm currently having a lot of trouble - when I say that I mean I'm having a lot of trouble with Garry's Mod. The map is totally borked in gmod. Again. I've run through all the checks etc. This damn thing just won't function correctly. I get see-through doors? Half of the events don't work correctly a real pain in the ass. Run it in Ep2 or a separate mod environment I created, and it works fine. I've sort of come to a crossroads in the development, I'm beginning to wonder if it's worth me aiming this at Gmod or going and creating a standalone mod (Which I've mentioned before.) My biggest fear is that I spend two weeks getting it working again, finish it and launch it only to have it break with another gmod update a few more weeks down the line. That's not all though - If I try to use the old Ghosthunt maps in the latest version of Gmod - they don't work well either. Not good for business! What I'm going to do is get it all finished and dusted in EP2. If it doesn't work in Gmod when I've finished, I will look to creating a base with all the essential stuff and then I could include all of the Ghosthunt maps and If I get time, touch them up abit. If you have any thoughts on this let me know, in the meantime I'm going to be continuing development next week. -Breaddad[/QUOTE] At this stage of the game, cut your losses and just release it standalone. Gmod is updating too frequently nowadays for any version to remain unborken for long.
What excuse is there for updates to garry'smod breaking [I]map functions[/I] again?
Standalone.
[QUOTE=Breadman;40324170]Hey guys, time for an update I think. I'm currently having a lot of trouble - when I say that I mean I'm having a lot of trouble with Garry's Mod. The map is totally borked in gmod. Again. I've run through all the checks etc. This damn thing just won't function correctly. I get see-through doors? Half of the events don't work correctly a real pain in the ass. Run it in Ep2 or a separate mod environment I created, and it works fine. I've sort of come to a crossroads in the development, I'm beginning to wonder if it's worth me aiming this at Gmod or going and creating a standalone mod (Which I've mentioned before.) My biggest fear is that I spend two weeks getting it working again, finish it and launch it only to have it break with another gmod update a few more weeks down the line. That's not all though - If I try to use the old Ghosthunt maps in the latest version of Gmod - they don't work well either. Not good for business! What I'm going to do is get it all finished and dusted in EP2. If it doesn't work in Gmod when I've finished, I will look to creating a base with all the essential stuff and then I could include all of the Ghosthunt maps and If I get time, touch them up abit. If you have any thoughts on this let me know, in the meantime I'm going to be continuing development next week. -Breaddad[/QUOTE] this happens to me sometimes. i think its related to the steam start up error as it wont mount the models of any games.
[QUOTE=Breadman;40324170]Hey guys, time for an update I think. I'm currently having a lot of trouble - when I say that I mean I'm having a lot of trouble with Garry's Mod. The map is totally borked in gmod. Again. I've run through all the checks etc. This damn thing just won't function correctly. I get see-through doors? Half of the events don't work correctly a real pain in the ass. Run it in Ep2 or a separate mod environment I created, and it works fine. I've sort of come to a crossroads in the development, I'm beginning to wonder if it's worth me aiming this at Gmod or going and creating a standalone mod (Which I've mentioned before.) My biggest fear is that I spend two weeks getting it working again, finish it and launch it only to have it break with another gmod update a few more weeks down the line. That's not all though - If I try to use the old Ghosthunt maps in the latest version of Gmod - they don't work well either. Not good for business! What I'm going to do is get it all finished and dusted in EP2. If it doesn't work in Gmod when I've finished, I will look to creating a base with all the essential stuff and then I could include all of the Ghosthunt maps and If I get time, touch them up abit. If you have any thoughts on this let me know, in the meantime I'm going to be continuing development next week. -Breaddad[/QUOTE] Just keep going as they are and release it as a map that will work best with EP2. I guess it will be kind of a bummer if there's no multiplayer, but hey, playing alone is scarier :D
Only problem is that if you die you have to start over again, but isnt that big of a deal. with the constant gmod updates would make it hard to keep it playable so it would be smart for a standalone
Just an FYI - Whatever happens, I won't be releasing GH3 as Singleplayer. It's designed for a multiplayer environment.
Any news on this?
[QUOTE=Nightscout;40359203]Just keep going as they are and release it as a map that will work best with EP2. I guess it will be kind of a bummer if there's no multiplayer, but hey, playing alone is scarier :D[/QUOTE] When the map wouldn't be playable in GMOD, that would be a huge disadvantage. The first thing me, and friends want to do when it is released is play it together. And I am positive that other players want to do this too.
Personally I would love it to be standalone mostly because I would think it would give Breadman much more freedom in making the map.
Standalone makes things easier from a design perspective, but Ghosthunt was always intended to be multiplayer. And It will be. It's going to go in its own mod (Confirmed.) You will still have the choice of playing offline though. In other news, I've done little mapping over the last three-ish weeks. I've been super busy with the baby and work. It's not that I haven't touched it, it's just I haven't managed to do very much since. Rest assured that you will see it though, I live for this shit!
[QUOTE=Breadman;40544998]Standalone makes things easier from a design perspective, but Ghosthunt was always intended to be multiplayer. And It will be. It's going to go in its own mod (Confirmed.) You will still have the choice of playing offline though. In other news, I've done little mapping over the last three-ish weeks. I've been super busy with the baby and work. It's not that I haven't touched it, it's just I haven't managed to do very much since. Rest assured that you will see it though, I live for this shit![/QUOTE] So, is it a mod of the Source engine? Or is it a mod of the modified "gmod source engine"?
[QUOTE=Nightscout;40552343]So, is it a mod of the Source engine? Or is it a mod of the modified "gmod source engine"?[/QUOTE] Isn't gmod's modified engine the main cause of the problems with the map?
While standalone mod is a great idea, I'd also like to use maps in Gmod (after fix). But it's not up to me anyway. Congrats, Breaddad!
Any news on this?
[QUOTE=RavMahov;40666676]While standalone mod is a great idea, I'd also like to use maps in Gmod (after fix). But it's not up to me anyway. Congrats, Breaddad![/QUOTE] I'd rather him make something that would stand the test of time as opposed to putting in the effort to make it for Gmod and having it break after a few weeks.
[QUOTE=Amez;40822772]I'd rather him make something that would stand the test of time as opposed to putting in the effort to make it for Gmod and having it break after a few weeks.[/QUOTE] after steam pipe it should not break at all
[QUOTE=ashrobhoy;40826363]after steam pipe it should not break at all[/QUOTE] I'm currently working on a horror map int he EP2 Hammer also, how can I prepare to make sure everything goes smoothly?
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