Blocky. Horrible lighting
Brushwork is quite interesting in few places.
This doesn't need Episode Two. Go back and do it again.
[QUOTE=BmB;23261967]This doesn't need Episode Two. Go back and do it again.[/QUOTE]
No, but I have decided to work on it again since I got a working version of Source SDK finally.
Holy crap, a GOOD necrobump. Can't wait to see the finished map :smile:
[QUOTE=zck2020;23304877]No, but I have decided to work on it again since I got a working version of Source SDK finally.[/QUOTE]
If that means that you are going to place some more efford in texturing, details etc. then FUCK YES !
If that actually means more blocky rooms with bad texturing then GOD NO!
[QUOTE=Netheous;23374392]If that means that you are going to place some more efford in texturing, details etc. then FUCK YES !
If that actually means more blocky rooms with bad texturing then GOD NO![/QUOTE]
Heh, no I do not plan on more boring blocky rooms. In the next release will be almost the same rooms and such with all the textures properly aligned, sized, etc. I'll also be adding some static props for scenery and additional brushwork will be done to spice it up a bit. I have already started working on the arena part again.
[IMG]http://img696.imageshack.us/img696/678/screeny1m.jpg[/IMG]
I thought that I should upload my original plans for this map. I drew them out a while back and still have them. So here are the "blueprints for gm_overstruct as a whole:
[img]http://img59.imageshack.us/img59/1692/blueprints1lowrez.png[/img]
As you can see, I haven't even mapped out half of what I had originally planned. So I want your guys' opinion. Should I continue with my original plans to make this map extraordinarily huge or should I do something different?
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