• de_iraq WIP
    46 replies, posted
I see, that would explain why the lighting does not match the skybox.
[QUOTE=metallics;35471501]I see, that would explain why the lighting does not match the skybox.[/QUOTE] Exactly :)
[IMG]http://cloud.steampowered.com/ugc/542924166311232352/158E30191BFC4EE48934BCDFF67F0D1A4F4CE9EF/[/IMG] A sign over a shop window for de_iraq. Excuse the wip lighting and low lightmap on the wall near the pipe. [IMG]http://cloud.steampowered.com/ugc/542924166311268096/C1CD8CB46964F572B3D2D4E77A46F09134B0E0F1/[/IMG] And from another angle. A couple more are on the way. Again excuse the poor texture alignment, this is an early concept map we built to get some ideas on the ground.
Haha, oh dear. I'm so sorry. I think actually your earlier lighting was much more atmospheric, perhaps you should have changed the skybox instead? (also you've got the settings down low again)
[QUOTE=metallics;35494325]Haha, oh dear. I'm so sorry. I think actually your earlier lighting was much more atmospheric, perhaps you should have changed the skybox instead? (also you've got the settings down low again)[/QUOTE] Ah yeah im on a laptop, doom is the one with the computer :) I should probably leave the lighting to him aswell!
[QUOTE=metallics;35494325]Haha, oh dear. I'm so sorry. I think actually your earlier lighting was much more atmospheric, perhaps you should have changed the skybox instead? (also you've got the settings down low again)[/QUOTE] Yeah, the new screenshots are from a completely different computer than the others, and this isfrom a completely different .vmf than the screenshots in OP. The ones mdeciever just posted shows the sign, not the structure itself :)
I still think that it's looking just great, I love the close quarters, would make an awesome CSS map if it was big enough
[QUOTE=zach1193;35495225]I still think that it's looking just great, I love the close quarters, would make an awesome CSS map if it was big enough[/QUOTE] Oh, If only you knew how large it really is :3
Here's an image of the entire map from the topside view [IMG]http://i.imgur.com/qNvwl.png[/IMG] The map itself is 6130x8380 units large, so it's a decent size :)
Maybe another half of that would be great size
[B]We're recruiting another level designer.[/B] At this point, we'd like to have an extra level designer. This does not only allow us to have shared opinions, as I'm currently doing 90% of all level design, it also speeds up the process. We would like to see some of your work, a few screenshots will do, and to talk to you for a bit before deciding anything. We're trying to keep this as enclosed as possible, so we need to know that we can trust you with all of files of the map. If you're interested, add me to steam. Click the steam icon to the left of this message to head over to my community page.
Bump, added screenshots of boulevard and CT spawn.
Bump, added new screenshots of the map during nighttime
Lots of progress being made keep it up!
Bump, added the industrial area and the last bombsite. I also removed the quotations and added thumbnails.
Instead of tanks from WiC, you should use the ones from BFP4F. They are somewhere on gmod.org. They would look better, IMO.
[B]MAP RELEASED[/B] Facepunch - [url]http://facepunch.com/threads/1185712?p=36052999#post36052999[/url] GameBanana - [url]http://gamebanana.com/css/maps/166026[/url] Garrysmod.org - [url]http://www.garrysmod.org/downloads/?a=view&id=130142[/url]
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