• How do I convert a VMF to a BSP?
    64 replies, posted
Oh, sorry, I somewhat misread the thread.
Renaming the map will break the cubemaps unless the new name is the name it had when cubemaps were built. Otherwise, it doesn't matter. How does it not work?
[QUOTE=Terrenteller;23489230]Renaming the map will break the cubemaps unless the new name is the name it had when cubemaps were built. Otherwise, it doesn't matter. How does it not work?[/QUOTE] i don't know, but when i decompile the bsp map to vmf it has the 'd' in its vmf name. so when i try to import it into the original bsp file my vide crashes.
Are you importing the unchanged VMF or the VMF with only the nodes?
[QUOTE=Terrenteller;23489501]Are you importing the unchanged VMF or the VMF with only the nodes?[/QUOTE] vmf with nodes, i don't know why it isn't working. how can i tell if its working or not
Load the map, open the console, and enter: [code]ai_show_connect[/code]
[QUOTE=Terrenteller;23489565]Load the map, open the console, and enter: [code]ai_show_connect[/code][/QUOTE] oh yeah it doesn't work, nothing appears nor do npc's navigate. any possible solutions to the problem?
Will investigate later.
[QUOTE=Terrenteller;23489964]Will investigate later.[/QUOTE] thanks, ill keep experimenting too while you're at it. see what other alternatives i can do. in the mean time, i hope you work out something well to fix this for me. thankfully i understand how to use the program now though. that's a positive sign. [editline]05:11PM[/editline] yeah update: when i combine the VMF with the BSP and save it, and when i close out of the VIDE and go back to the BSP my combined entities from the VMF don't appear - the BSP appears as if nothing was changed.
oh and when i combine the VMF with the nodes under filter options it still gives the default number of entities on the original bsp map, no changes as well.
Instead of saving, some debug code was enabled. This has been fixed for the next release. For now, follow these steps: 1. Open the Entity Lump Editor. 2. Open the BSP to modify. 3. Import the VMF with nodes. 4. Export as LMP. 5. Open "BSP Info" with the BSP to modify. 6. On the vertical header, click the "Entities" label. 7. Click "Replace" and select the previously saved LMP.
[QUOTE=Terrenteller;23505462]Instead of saving, some debug code was enabled. This has been fixed for the next release. For now, follow these steps: 1. Open the Entity Lump Editor. 2. Open the BSP to modify. 3. Import the VMF with nodes. 4. Export as LMP. 5. Open "BSP Info" with the BSP to modify. 6. On the vertical header, click the "Entities" label. 7. Click "Replace" and select the previously saved LMP.[/QUOTE] YOU'RE A GENIUS, IT WORKS! HAHA! By the way, can there be an easier method in the next release? lol
Saving the BSP straight from the Entity Lump Editor will work, yes; however, the even easier, more interactive method previously hinted at will not be done unless interest for it increases. Might get around to it someday.
[QUOTE=Terrenteller;23506305]Saving the BSP straight from the Entity Lump Editor will work, yes; however, the even easier, more interactive method previously hinted at will not be done unless interest for it increases. Might get around to it someday.[/QUOTE] hold up, after i replace the entities in the bsp info what do i do next? do i click save?
Nothing. Changes made by BSP Info are immediate (other than time taken to write to the file).
[QUOTE=Terrenteller;23506457]Nothing. Changes made by BSP Info are immediate (other than time taken to write to the file).[/QUOTE] hmmm my game seems to be crashing, hmm... [editline]01:49AM[/editline] any possible solutions/theories? [editline]02:09AM[/editline] yeah it says 'engine error: Cmodelloader:FindModel NULL name'
Sure everything except the nodes have been deleted from the VMF?
yeah, so far i tried this with 3 maps and they all crash. some with the model error and some just freeze at the loading bar. a big pain [editline]02:32AM[/editline] uuuuuh, how come some maps can do this but others cant. apparantly this one map works but the others crash. :/ [editline]03:26AM[/editline] [QUOTE=Terrenteller;23507069]Sure everything except the nodes have been deleted from the VMF?[/QUOTE] wait, well some maps still carry the model error thing. but i don't think its an error of the program but of the map itself. anyway to fix this utilizing vide? some maps give me the modelerror and its annoying.
update: actually i think its both the program and the map. i tried doing this on an old map and a very new one and they both give me the model error message. something is interfering.
Would you upload the original BSP and edited VMF of a map that doesn't work?
[QUOTE=Terrenteller;23511107]Would you upload the original BSP and edited VMF of a map that doesn't work?[/QUOTE] the map works fine though, as in the bsp. but when i compile the VMF [with nodes] with the BSP and do the bsp info thing my game crashes and gives me the 'model: null' error.
The VMF with nodes is only to be imported into VIDE. Open the BSP that should get the nodes with BSP Info and replace the entity lump with the earlier exported LMP.
[QUOTE=Terrenteller;23511566]The VMF with nodes is only to be imported into VIDE. Open the BSP that should get the nodes with BSP Info and replace the entity lump with the earlier exported LMP.[/QUOTE] that's what i did. after importing the node-VMF with the original BSP in the entity lump program i exported it as a LMP file to my desktop. after that i went to bsp info and replaced the LMP file for entities. when i go in my game and try to load the map it gives me a error: [quote=error][b]Cmodelloader:FindModel NULL name[/b]' [/quote]
Would you upload an original BSP and noded VMF pair that gives the error for later experimentation? Shouldn't be too difficult to solve this problem once I have all the resources at my disposal.
[QUOTE=Terrenteller;23511761]Would you upload an original BSP and noded VMF pair that gives the error for later experimentation? Shouldn't be too difficult to solve this problem once I have all the resources at my disposal.[/QUOTE] sure, i'll give it to you right now. in fact, i don't even need to give you the noded VMF. the map is already broken due to it being combined with the VMF already. let me get the link for download, 1 second. [editline]07:47AM[/editline] [b]LINK TO MAP:[/b][url]http://www.mediafire.com/?3cmh8idgsi5k8if[/url] [B]LINK TO VMF:[/b][i decided to give it to ya [url]http://www.mediafire.com/?0bri3p1c9o3xdww[/url]
sorry, here's the [b]original[/b] map without the VMF added to it. i gave you the defected one with the VMF that crashes: [url]http://www.mediafire.com/?hyq9lgesxstn44l[/url]
if you're back just tell me how everything goes
Tested a bit earlier but didn't find the problem. Did find that the LMP exported from VIDE has a few things left out. Will retry later.
[QUOTE=Terrenteller;23525440]Tested a bit earlier but didn't find the problem. Did find that the LMP exported from VIDE has a few things left out. Will retry later.[/QUOTE] what you mean it had a few things left out? :O did i do something wrong, if i did tell me what i did wrong. i really want this to work, lol. [editline]12:32AM[/editline] [b]This is the error I get with the map everytime I try to load it. This same problem happens with numerous maps too:[/b] [img]http://i29.tinypic.com/2814feo.jpg[/img]
He means he forgot to add something into VIDE.
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