• Dynamic Hammer Mining and Manufacturing Systems
    259 replies, posted
I say good sir! The quality of your mapping abodes is absolutely spiffing! You [i]simply must[/i] come have tea and crumpets with me in my gaaaarden. Mmyes. :monocle: Oh and, yes i know "abodes" does not fit well in that sentence at all.
[QUOTE=Protocol7]You suck at being a mapping noob.[/QUOTE] I see what you did there. Spacew00t, you just gave birth to another beautiful bundle of I/Os. It's a boy!
Only two emotes come to mind as of how to describe this. :eek: :fap:
This is truly amazing. I wish I could do half the stuff you did.
Wow, amazing. Look at my crude attempt at a manufacturing system: [media]http://youtube.com/watch?v=wBZucmxhFt8[/media] Doesn't even come close :v:
Holy fucking fucky shit wank :fap:
Holy shit Spacew00t! You've done it again! :D :D :D :D :D :D :D Your amazing at that stuff! Hope you release it soon.
I prithee thee sirrah, give me thine offspring. Another fantastic job!
Good lord. You're reinventing the way Hammer is used. (At least for Gmod.) You better write tutorials on all this stuff. I desire to feed my brain with it. Can't wait to see THIS in RP. RP will become so much more will things like this in it. [b]EDIT:[/b] Does the car getting repaired have to make the thrown grenade sound? It kept making me jump. :v:
Yea that is really nice:D.
You are a GOD with entities :D
I swear to god this could be the best thing ever to add to Stranded.
[QUOTE=Omnimmotus]Good lord. You're reinventing the way Hammer is used. (At least for Gmod.) You better write tutorials on all this stuff. I desire to feed my brain with it. Can't wait to see THIS in RP. RP will become so much more will things like this in it. [b]EDIT:[/b] Does the car getting repaired have to make the thrown grenade sound? It kept making me jump. :v:[/QUOTE] It makes me jump every time I hear it, I'll probobly change it with another beeping sound.
Ah well, I'm gonna do what the guy above did, and try to make something similar. You used a prop_static with the onDamaged output for spawning the iron/sap/coal/acid, right? EDIT: MountFilesystem( 401 ) failed: SteamMountFilesystem(24652,401,0x1a37fc74=,0x1a37fd74)Failed with error 116:Cache needs repair. Damn you source SDK! :argh:
Spacew00t (Or anyone else that knows the answer to this) what is the particle system you used for that smoke effect from the chimneys?
This would have been so much easier in Lua...
[QUOTE=ROBO_DONUT]This would have been so much easier in Lua...[/QUOTE] Perhaps, but it's funner to do in hammer, and you can see the results quicker.
This could make role play really fun, especally with the worker antlions.
[QUOTE=ROBO_DONUT]This would have been so much easier in Lua...[/QUOTE] Except then you need a Lua coder. Or to make things work exactly how you see them, you might need to learn Lua yourself. For a skilled mapper, it can be simpler to do these things in the map itself.
Well, Youtube is being the bitch it always was, so I am going to try to find another video host, so I can show progress on my version. My version is more futuristic, using a mining laser instead of breaking the rocks.
I did it without lua because I could, and it hasn't been done in lua anyways. Not to mention you can always have problems with them and you can't use them with other source games or mods. I was going to use a drill later, right now I think I'm going to make a underground mining Rp map with a snowy/glacial surface.
I still don't understand how you did the mining, those rocks were prop_static, right? static props don't have an OnDamaged output.
But func_breakables do.
But if it were a func_breakable, then it would have broken... Hmm, let me test, once I finish the third item in the system. Currently, I have a laser that cuts a stone to make some kind of magic rock. Once you get two of them, you put them into the grinder and (somehow) you get a battery. Using two batteries (See a pattern here?) You can create a megabattery, which is used to operate the weapons dispencer. It drops an ammocrate with three items you need most.
func_breakable with unlimited health can still have the "onDamaged" output.
I'd like to think my system is more complex then just dumping rocks into a machine and getting a battery that powers everything.
Not saying it's that simple, I'm just stating my progress, which is obviously stone knives and bearskins compared to your version as of now. On a side note: I found the solution to mining. A func_button that only activates on damage. Lots of damage.
I'd like to say this will be very useful on much of the maps! :D It would be cool if somebody (or me) Can make a spacebuild map with different materials for creating a simple prop on each planet.. But awesome!
Well, to make it more dynamic, I am making multiple object items now. (After FINALLY learning how to use a logic_compare). Batteries arn't so easy to make anymore, you have to mine two metals, and combine them in a smelter. Oh, and the batteries are just a placeholder till I make something that bridges the gap between metal and product.
While I know how to do this, I certainly wouldn't have the patience to. What are you planning to use it for?
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