• Dynamic Hammer Mining and Manufacturing Systems
    259 replies, posted
Ok, just making sure, there is a guy that looks like he has your same avatar on another forum.
Couldn't be, I made my own. (Stole the ordinal but w/e) I cropped it and whatnot.
This is amazing. I can't wait to give it a try
How many souls did you capture and sell to the devil in order to get these kind of skills?
This looks awesome, just one question: Is this going to be completely map-based, or is it going to be part of a game-mode like Stranded?
So did you script this? I don't see how you did it without lua. Are they like prefabs? Is it some entity addon to Hammer? I'm sorry but I'm just having trouble understanding exactly how you made this.
...:sigh: This isn't advanced entity work, someone with an average level of skill in entity work could do this..
I'm just have difficulty understanding how the core of this works.
[QUOTE=grea$emonkey]So did you script this? I don't see how you did it without lua. Are they like prefabs? Is it some entity addon to Hammer? I'm sorry but I'm just having trouble understanding exactly how you made this.[/QUOTE] What Spacew00t accomplished here can be done completely inside of Hammer. No LUA or acutual VGUI is involved with all this. They're nothing but entities. I'll try to explain how the smelting works: he places a pile of rocks on the map, he ties them to a func_breakable with health 0 or something and makes the rubble spawn, then he used a math_counter, a point_template, a trigger multiple to make a bar of steel spawn after he dropped a specified amount of iron ore in that container. Please note that this can be a bit wrong, i'm just trying to give the man an idea. :v:
[QUOTE=grea$emonkey]So did you script this? I don't see how you did it without lua. Are they like prefabs? Is it some entity addon to Hammer? I'm sorry but I'm just having trouble understanding exactly how you made this.[/QUOTE] It's using logic entities, you can do basic arithmetic in hammer with them, and that's all this really needs.
This is really not complex at all actually, just math_counters :tinfoil:
[QUOTE=JLea]This is really not complex at all actually, just math_counters :tinfoil:[/QUOTE] Yeah, i built something like it not too long ago, but i'm having some problems: when 3 crates are dropped in a container, a weapon spawns. OK, that works, but a few seconds later, it seems to spawn again. (i did added the math_counter output OnHitMax -> SetValue = 0) Second, i want the specified crates to be deleted after they hitted the container floor. I did this with OnTrigger -> Kill, but all 3 crates get deleted after i tossed one crate in the container (because they have the same name) Any ideas?
Use the !activator target name
[QUOTE=Shadow801]Use the !activator target name[/QUOTE] I've already done that, i just forgot to put a filter on it. :D
Maybe a radar system so you can find the coal and rubber etc, Anyways NICE WORK.
[QUOTE=Subzero MP3Z]Maybe a radar system so you can find the coal and rubber etc, Anyways NICE WORK.[/QUOTE] If you got eyes, you won't need a radar... :excited:
Dude if this get's released WHEN WOULD IT BE, CAUSE I NEED IT.
[QUOTE=tyanet]Dude if this gets released WHEN WOULD IT BE, CAUSE I NEED IT.[/QUOTE] Dude be patient he is still working on it :v: and the release is whenever it gets done
I just want a relitive time scale on when it will be released, sorry bout' that though, I posted that like right after I watched the videos so I was a little excited. [b]Edit:[/b] oh, and one quick question. I'm new to mapping so how do you make stuff like this?
[QUOTE=tyanet]I just want a relitive time scale on when it will be released, sorry bout' that though, I posted that like right after I watched the videos so I was a little excited. [b]Edit:[/b] oh, and one quick question. I'm new to mapping so how do you make stuff like this?[/QUOTE] The Power of Entities. :v: Although i recommend if you're new to mapping, don't start with this, it's a bit more complicated than you think.
For the last time it's not complicated :v: Although it's more than point and click
[QUOTE=Shadow801]For the last time it's not complicated :v: Although it's more than point and click[/QUOTE] Yeah, why is everybody so insane about this anyway. Even i found out how it works, it's easy as shit. :v:
You just said it's complicated...
[QUOTE=Shadow801]You just said it's complicated...[/QUOTE] I said that it's complicated when you're [b]NEW[/b] to Hammer. :raise:
I'll make some models if you want? I like your idea, but why you don't use more custom content? And why do you use ep2 stuff, some people don't have ep2. :(
[QUOTE=BlackJack0]I said that it's complicated when you're [b]NEW[/b] to Hammer. :raise:[/QUOTE] Well could anyone teach me how to do it, I'm reatively new to Hammer but I would much rather use my own rather than using someone else's [b]Edit:[/b] [QUOTE=Hellst0ne]What I would like (if released), is a huge underground mine system, with an old mining camp & elevator, with woodpillars holding stuff up and such, with realistic lightning aswell, and maybe an underground river floating at the bottom of the mine, could make an awesome manufacturing gamemode.[/QUOTE] perhaps with mining carts :raise:
Because, there's no one thing to teach. Also Hell, I'm working on it, gonna finish some more stuff up before making a thread.
Very interesting, indeed. Good work on this. :)
Oh darn, this is AWESOME!!! [QUOTE=Half-Love][media]http://www.pelpix.com/spacewoot.mp3[/media][/QUOTE] Just had to do that too.
You are the one and only true mapping king! When will this be released?
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