• Carving
    129 replies, posted
[QUOTE=PcmciaKai;23729609]Do you need a video? How can you not understand that?[/QUOTE] I can't understand it because you expressed it like a retard...
oh and another good time to use carve when you need to carve a cylinder into another cylinder that was carved by another cylinder [IMG]http://img190.imageshack.us/img190/5792/hammerdrdvmftop20100518.png[/IMG]
:barf: [editline]10:41AM[/editline] I could do that in clip and be a lot neater.
No I mean, when this is your wall: ---------- and then you brush this: || And you want it to be like this: --||--||-- Then carving is faster then clipping both sides of the ||. @djshox: You aren't serious, are you?
Sweet Jesus :ohdear: [editline]04:43PM[/editline] [QUOTE=PcmciaKai;23730457]No I mean, when this is your wall: ---------- and then you brush this: || And you want it to be like this: --||--||-- Then carving is faster then clipping both sides of the ||. @djshox: You aren't serious, are you?[/QUOTE] But then if you're a good little mapper it'll take the same time to clip, but both ways you have to vertex manipulate as well to get it looking presentable :v:
yep I ended up keeping it, the map ran like a dream
[QUOTE=djshox;23730592]yep I ended up keeping it, the map ran like a dream[/QUOTE] Ohohohooo You sarcastic gentlemen :smile:
no i'm serious, carve worked just like how i wanted it to. i was pleased with the result, and so I kept it.
How about just letting people use what they want?
[QUOTE=RixxzIV;23730758]How about just letting people use what they want?[/QUOTE] How about no, because then we get leaky ugly pieces of shit when people over-complicate their maps using carve.
[QUOTE=BmB;23728992]Cylinders work too. But you might have to func_detail the result. Which you should with anything cylindrical anyway.[/QUOTE] No not really. Don't use a cylinder when carving: [IMG]http://i31.tinypic.com/1zoynns.jpg[/IMG] the red circles are places where off grid vertices's can occur.
[QUOTE=Firegod522;23730435]:barf: [editline]10:41AM[/editline] I could do that in clip and be a lot neater.[/QUOTE] Source doesn't care how neat you are. [editline]06:44PM[/editline] Same to above, nothing wrong with either solution. And one requires you to fiddle for several minutes. [editline]06:44PM[/editline] No offgrid vertices will ever occur there. Assuming your cylinder is well formed to begin with.
[QUOTE=BmB;23731546]Source doesn't care how neat you are. [editline]06:44PM[/editline] Same to above, nothing wrong with either solution. And one requires you to fiddle for several minutes. [editline]06:44PM[/editline] No offgrid vertices will ever occur there. Assuming your cylinder is well formed to begin with.[/QUOTE] Every time you post, I get a feeling you know less and less about Source.
[img]http://img708.imageshack.us/img708/9272/lokwhatrimadelol.png[/img] Lol I carved. A displacement.
:suicide:
:wtc:
Oh god. :suicide:
:psypop: (Waiting for a combo breaker)
[IMG]http://i854.photobucket.com/albums/ab107/rctfanatic/Mapping/dontcarve.jpg[/IMG] I've carved too, that's why ungrouping it only really works for squares/cubes/rectangles
Func_detail that shit and it will probably compile fine. [editline]09:15PM[/editline] I'd like to see you clip that btw.
[QUOTE=Zally13;23731585]Every time you post, I get a feeling you know less and less about Source.[/QUOTE] BmB doesn't know much about source...as is evident by his many idiotic posts as to why source is a terrible engine.
[QUOTE=BmB;23734082]Func_detail that shit and it will probably compile fine. [editline]09:15PM[/editline] I'd like to see you clip that btw.[/QUOTE] Arch tool -> Multiple sizes -> So much fucking better looking in 2d and 3d (3d for texturing.)
[QUOTE=RixxzIV;23730758]How about just letting people use what they want?[/QUOTE] [QUOTE=sphinxa279;23730798]How about no, because then we get leaky ugly pieces of shit when people over-complicate their maps using carve.[/QUOTE] So wait... You can control what other people do on their computers? How is that possible?
[QUOTE=IronPhoenix;23734268]BmB doesn't know much about source...as is evident by his many idiotic posts as to why source is a terrible engine.[/QUOTE] SOURCE IS BAD BECAUSE IT USES BRUSH BASED MAPPING STILL :(:(:( On topic: I've only used craving once, it turned out to be a positive experience, I was carving a cylinder into a cylinder because I'm retarded and forgot about the arch tool.
No its not. You can use models and make it look fine.
[QUOTE=Marcem;23735764]SOURCE IS BAD BECAUSE IT USES BRUSH BASED MAPPING STILL :(:(:( On topic: I've only used craving once, it turned out to be a positive experience, I was carving a cylinder into a cylinder because I'm retarded and forgot about the arch tool.[/QUOTE] Most game engines these days use brushes. They're pretty efficient and easy to work with. [editline]01:45PM[/editline] Of course every engine also uses models, and almost every developer spams them in to make the map look polished. :buddy: I use the word spam lightly.
I was kidding with that, I was thinking the 3 sadfaces and the more intelligent on topic bit would give that away.
Should of done something like this; :saddowns:
Yeah, probably would look better, but I'm not too familiar with facepunch's emotes.
[QUOTE=Marcem;23736515]Yeah, probably would look better, but I'm not too familiar with facepunch's emotes.[/QUOTE] [url]http://www.facepunch.com/misc.php[/url]
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