• RP_Downtown_V2
    386 replies, posted
[QUOTE=The Pro;17405496][/QUOTE] [url=http://www.facepunch.com/showpost.php?p=16841341&postcount=257]Do you learn?[/url]
i dunno man what about you?
[QUOTE=The Pro;17422836]i dunno man what about you?[/QUOTE] I'm at a loss of words. Oh yea I also decided that I'm going to make my own RP map, but it probably won't get all too far.
Geez, he got banned again?
Not banned, but banned by [i]The Greeman[/i].
[QUOTE=BJK;17501403]Not banned, but banned by [i]The Greeman[/i].[/QUOTE] Well, yea same thing. It's just depressing either way.
[QUOTE=rctfanatic;17501455]Well, yea same thing. It's just depressing either way.[/QUOTE] I enjoy a quiet week, how about you?
[QUOTE=BJK;17501534]I enjoy a quiet week, how about you?[/QUOTE] Hah that's great =D
ye ugghh 1 question: how the heck do i install this... I put the file in the garrysmod/garrysmod/maps folder, nothing, in the addons, nothing... any ideas?
[QUOTE=Zverina;17536802]ye ugghh 1 question: how the heck do i install this... I put the file in the garrysmod/garrysmod/maps folder, nothing, in the addons, nothing... any ideas?[/QUOTE] Make sure you're installing the .bsp to c:/program files/steam/steamapps/(steamusername)/garrysmod/garrysmod/maps If that doesnt work and your gmod isn't pirated, I dont have any ideas.
[QUOTE=rctfanatic;17501455]Well, yea same thing. It's just depressing either way.[/QUOTE] Not really, The Pro didn't really do much here, just tell the odd moron that didn't read the OP that they are not getting the .vmf, and troll...I don't see how a ban can depress you so much.
[QUOTE=hexpunK;17537093]Not really, The Pro didn't really do much here, just tell the odd moron that didn't read the OP that they are not getting the .vmf, and troll...I don't see how a ban can depress you so much.[/QUOTE] No. What's depressing is how someone who created the most popular rp map to date slowly got cockier and cockier and is now hated by a lot of people because he let his fame get to his head.
[QUOTE=rctfanatic;17537162]No. What's depressing is how someone who created the most popular rp map to date slowly got cockier and cockier and is now hated by a lot of people because he let his fame get to his head.[/QUOTE] He was always a cock, that's why almost every server with this map is DarkRP and/or shit.
[QUOTE=rctfanatic;17537162]No. What's depressing is how someone who created the most popular rp map to date slowly got cockier and cockier and is now hated by a lot of people because he let his fame get to his head.[/QUOTE] Most people just ignore his cockiness nowadays, when he posts something useful it is useful though. But much like BJK said, he's always been that way.
yo whats up bitches check dis out [url]http://www.garrysmod.org/downloads/?a=view&id=80494[/url] heh you weren't expecting that were you? [QUOTE=rctfanatic;17537162]No. What's depressing is how someone who created the most popular rp map to date slowly got cockier and cockier and is now hated by a lot of people because he let his fame get to his head.[/QUOTE] no dice unlike certain people i see no reason to suck up to the many idiots that comprise the gmod community. [QUOTE=BJK;17537942]He was always a cock, that's why almost every server with this map is DarkRP and/or shit.[/QUOTE] huh?
[QUOTE=The Pro;17683439]yo whats up bitches check dis out [url]http://www.garrysmod.org/downloads/?a=view&id=80494[/url] [/QUOTE] If I had to guess, I'd say you went through some sort of personality change, or you're someone else altogether.
[QUOTE=rctfanatic;17683512]If I had to guess, I'd say you went through some sort of personality change, or you're someone else altogether.[/QUOTE] no dice
I would say he is done with the downtown series and is close to releasing his next map so he is letting all the idiots run downtown v2 into the ground properly. Or am I completely wrong?
[QUOTE=slayer3032;17704684]I would say he is done with the downtown series and is close to releasing his next map so he is letting all the idiots run downtown v2 into the ground properly. Or am I completely wrong?[/QUOTE] no dice
[quote=the pro;13789832]1. Move up to professional grade 2. You are a waste of air sv_cheats 1 look at the target then ent_fire !picker unlock i suggest to bind the ent_fire command to a key. I don't have an army of suits at my command to go after every fucker who decides to take a shit on something. Even if i did, i'd not pull a riaa/mpaa as i hate shit like that. Rp_precinct_06_v1, i'd guess that they renamed it so when someone searches the ever popular "downtown" (even though its on the front page) somebody will see it and download it for reasons unknown, perhaps they get ad revenue kickbacks from garry. It's v1.7 with combine stuff and twilight lighting. [url=http://www.garrysmod.org/downloads/?a=view&id=76773]here is the offical version[/url] it's old and won't work correctly unless you have a door control script for the combine "team" which is why it's not in the thread post. Most of the combine consoles do something including full map combine door control. I might provision dtv2ce, a combine edition of dtv2 but the demand for such a thing does not really exist at the moment and a new map like rp_industrial is more important. [b]edit:[/b] here is the ts compatible door file if somebody wants it [code]beginbuilding "general store 1" -1457.01 -455 -142 "front door" "general store 1" 0 50 endbuilding beginbuilding "general store 2" -1456.99 -345 -142 "front door" "general store 2" 0 65 -1767 -391 -142 "back door" "general store 2" 0 65 endbuilding beginbuilding "combine civil housing" -1051 -1140 -140 "front door" "combine civil housing" 7 0 -1051 -1096 -140 "front door" "combine civil housing" 7 0 -718 -1355 -142 "stairs" "combine civil housing" 3 0 -718 -1355 -6 "stairs" "combine civil housing" 3 0 -718 -1355 122 "stairs" "combine civil housing" 3 0 -718 -1355 250 "stairs" "combine civil housing" 3 0 -810.01 -1305 378 "roof" "combine civil housing" 3 0 -1047 -2240.99 -142 "exit" "combine civil housing" 3 0 -679 -1460 -5.5 "block b door" "combine civil housing" 7 0 -876 -2220 -141.5 "block b door" "combine civil housing" 7 0 -707.99 -1976 -5.5 "block b door" "combine civil housing" 7 0 -816 -2158.5 -136 "control panel shutter" "combine civil housing" 7 0 endbuilding beginbuilding "cch block a - apt 1q" -816 -1363 -142 "entrance" "cch block a - apt 1q" 0 20 endbuilding startbuilding "cch block a - apt 2a" -810 -1303 -5.72 "entrance" "cch block a - apt 2a" 0 30 -750 -1226 -40 "cupboard" "cch block a - apt 2a" 0 30 -750 -1282 -40 "cupboard" "cch block a - apt 2a" 0 30 -856 -1005 -6 "bathroom" "cch block a - apt 2a" 0 30 -926 -941 -6 "closet" "cch block a - apt 2a" 0 30 endbuilding startbuilding "cch block a - apt 3a" -810 -1303 122 "entrance" "cch block a - apt 3a" 0 30 -750 -1282 88 "cupboard" "cch block a - apt 3a" 0 30 -750 -1226 88 "cupboard" "cch block a - apt 3a" 0 30 -856 -1005 122 "bathroom" "cch block a - apt 3a" 0 30 -926 -941 122 "closet" "cch block a - apt 3a" 0 30 endbuilding startbuilding "cch block a - apt 4" -810 -1303 250 "entrance" "cch block a - apt 4a" 0 40 -750 -1282 216 "cupboard" "cch block a - apt 4a" 0 40 -750 -1226 216 "cupboard" "cch block a - apt 4a" 0 40 -856 -1005 250 "bathroom" "cch block a - apt 4a" 0 40 -926 -941 250 "closet" "cch block a - apt 4a" 0 40 endbuilding startbuilding "cch block a - apt 2b" -816 -1363 -6 "entrance" "cch block a - apt 2b" 0 20 endbuilding startbuilding "cch block a - apt 3b" -816 -1363 122 "entrance" "cch block a - apt 3b" 0 20 endbuilding startbuilding "cch block b - apt 1a" -873 -2085 -14 "entrance" "cch block b - apt 1a" 0 30 -1035 -2241 -14 "closet" "cch block b - apt 1a" 4 0 endbuilding startbuilding "cch block b - apt 1b" -873 -1701 -14 "entrance" "cch block b - apt 1b" 0 30 -1035 -1671 -14 "closet" "cch block b - apt 1b" 4 0 endbuilding startbuilding "cch block b - apt 2a" -873 -1957 114 "entrance" "cch block b - apt 2a" 0 30 -1035 -2241 114 "closet" "cch block b - apt 2a" 4 0 endbuilding startbuilding "cch block b - apt 2b" -873 -1701 114 "entrance" "cch block b - apt 2b" 0 30 -1035 -1671 114 "closet" "cch block b - apt 2b" 4 0 endbuilding startbuilding "misc shop" -945.01 -2143.01 -142 "entrance" "misc shop" 0 100 -1047 -1661.01 -141.99 "staff entrance" "misc shop" 0 100 -873 -1613.01 -141.99 "storage room" "misc shop" 0 100 -890.75 -1948 -77 "shutter" "misc shop" 2 0 -890.75 -2080 -77 "shutter" "misc shop" 2 0 endbuilding beginbuilding "garage 1" -1613 -2433 -142 "main entrance" "garage 1" 0 80 -1504 -2435 -136 "garage door" "garage 1" 4 0 endbuilding beginbuilding "precinct nexus" -1457 100 -139 "main entrance" "precinct nexus" 7 0 -1596 100 -139 "secondary airlock" "precinct nexus" 7 0 -1732 147.99 -139.5 "storage room" "precinct nexus" 7 0 -1596 335.99 -140 "precinct control room" "precinct nexus" 7 0 -2098 107.99 -140 "detainment" "precinct nexus" 7 0 -1797 105 -142 "detainment controls" "precinct nexus" 3 0 -1716 325 76 "city administrator's office" "precinct nexus" 7 0 -1788 325 76.5 "locker room" "precinct nexus" 7 0 -2124 139.99 76.5 "multipurpose room" "precinct nexus" 7 0 -1805 -455 286 "rooftop access" "precinct nexus" 3 0 -1035 -75 74.5 "overpass" "precinct nexus" 7 0 -1457 -75 74.5 "overpass" "precinct nexus" 7 0 -584 -428 238.5 "razor train platform" "precinct nexus" 7 0 -1459.5 277 -107 "holopanel" "precinct nexus" 4 0 -2164 64 -139.5 "interrogation" "precinct nexus" 7 0 -2238.99 123.99 -140 "interrogation" "precinct nexus" 7 0 -2268 64 -139.5 "interrogation" "precinct nexus" 7 0 -1732 364.99 -139.5 "briefing room" "precinct nexus" 7 0 endbuilding beginbuilding "ration station" -964 1248 -141.5 "combine door" "ration station" 7 0 -1057 963 -141.5 "combine door" "ration station" 7 0 -896 963.5 -124 "combine blastdoor" "ration station" 4 0 -895.5 1284 -158 "shutter" "ration station" 4 0 endbuilding beginbuilding "precinct 15 checkpoint" -2880 -148 -139.5 "combine door" "precinct 15 checkpoint" 7 0 -2800 -32 -139.5 "combine door" "precinct 15 checkpoint" 7 0 -2680 -140 -132 "large combine door" "precinct 15 checkpoint" 4 0 endbuilding beginbuilding "abandon train boxcar" 2324.5 748 -387 "sliding door" "abandon train boxcar" 0 50 endbuilding beginbuilding "abandon train boxcars" -124.51 -1921 -364 "sliding door" "abandon train boxcars" 0 70 -124.51 -2035 -364 "sliding door" "abandon train boxcars" 0 70 -582.51 -1921 -364 "sliding door" "abandon train boxcars" 0 70 -124.51 -2035 -364 "sliding door" "abandon train boxcars" 0 70 endbuilding beginbuilding "the wrong side of the tracks" 1466.99 407.01 -142 "entrance" "the wrong side of the tracks" 0 70 1361.02 187 110 "roof" "the wrong side of the tracks" 0 70 1345.02 187 -142 "basement" "the wrong side of the tracks" 0 70 endbuilding beginbuilding "corner store" -1005.93 308.36 -141.72 "entrance" "corner store" 0 100 -777.02 143 250 "roof" "corner store" 0 100 endbuilding beginbuilding "basement" -797 130.01 -266 "entrance" "basement" 0 100 -223 283 -322 "inner entrance" "basement" 0 100 145 -187 -322 "closet" "basement" 0 100 -51 -199.01 -322 "entrance" "basement" 0 100 -50.99 -343 -266 "hidden entrance" "basement" 2 100 endbuilding beginbuilding "elevator door" -1896 -146 -112 "" "elevator door" 4 0 -1896 -146 -176 "" "elevator door" 4 0 -1896 -146 -372 "" "elevator door" 4 0 -1896 -146 -436 "" "elevator door" 4 0 beginbuilding "abandoned subway station" -1858.99 -2783 -898 "entrance" "abandoned subway station" 0 80 endbuilding beginbuilding "subway station" -1296.99 1636.99 -394 "metal door" "subway station" 4 0 -1296.99 1703.99 -554 "metal door" "subway station" 4 0 -1005 1217 -554 "metal door" "subway station" 4 0 endbuilding beginbuilding "subway office" -1050.99 1678.99 -554 "metal door" "subway office" 0 50 endbuilding beginbuilding "warehouse 1" 684 936 -138 "garage door" "warehouse 1" 4 0 556.99 934.01 -142 "front door" "warehouse 1" 0 60 648.98 1677.99 -142 "office" "warehouse 1" 0 60 675 1868 -142 "back door" "warehouse 1" 0 60 endbuilding beginbuilding "warehouse 2" 1684 1132 -134 "garage door" "warehouse 2" 4 0 1684 916 -134 "garage door" "warehouse 2" 4 0 1681.01 1047.02 -142 "front door" "warehouse 2" 0 75 2148.98 1393.01 -142 "underground door" "warehouse 2" 2 0 2635.01 1377 -338 "underground door" "warehouse 2" 2 0 endbuilding beginbuilding "warehouse 3" -651 969 -86 "side door" "warehouse 3" 0 100 -500 976.5 -78 "loading dock" "warehouse 3" 4 0 -703 1925 -142 "back door" "warehouse 3" 0 100 -271 1017 -142 "sales area" "warehouse 3" 0 100 -271 1111 -142 "sales area" "warehouse 3" 0 100 -96 1222 -125 "shutter" "warehouse 3" 4 0 -200 1222 -125 "shutter" "warehouse 3" 4 0 -17.01 1519.01 -141.72 "front door" "warehouse 3" 0 100 -17.01 1425.01 -141.72 "front door" "warehouse 3" 0 100 -37 1833 -142 "storage room" "warehouse 3" 2 0 -271 1971 -142 "storage room" "warehouse 3" 2 0 endbuilding beginbuilding "warehouse 4" 546.99 407.01 -142 "front door" "warehouse 4" 0 60 927 338.99 -142 "side door" "warehouse 4" 0 60 678 404 -114 "shutter" "warehouse 4" 4 0 beginbuilding "sewer room" -1919 -1395 -629 "metal door" "sewer room" 0 100 endbuilding beginbuilding "sewer room 2" -1173 -1985 -629 "metal door" "sewer room 2" 0 75 endbuilding beginbuilding "city underground" -486.99 1631 -394 "metal door" "city underground 4 0 245.01 1084 -394 "metal door" "city underground 4 0 -577 -99 -266 "metal door" "city underground 4 0 -1767 -299 -401.72 "metal door" "city underground 4 0 -1853 -409 -402 "metal door" "city underground 4 0 -1919 -1267 -629 "metal door" "city underground 4 0 -1919 -1731 -629 "metal door" "city underground 4 0 -1615 -2259 -898 "metal door" "city underground 4 0 -1353 -1267 -629 "metal door" "city underground 4 0 -433 -497 -266 "metal door" "city underground 4 0 -478.99 -1543 -377.72 "metal door" "city underground 4 0 -545 -1643 -378 "metal door" "city underground 4 0 -1065 -1152.99 -522 "metal door" "city underground 4 0 -2049 -2251 -629 "metal door" "city underground 4 0 -2601.01 -2189 -442 "metal door" "city underground 4 0 endbuilding [/code][/quote] how do i give you one trillion dollars right fucking away? Edit: also I'd love to use the mapping files and make a pl_downtown_v1 for tf2, a payload where you have to blow the warehouse up would be awesome. Plus, Ive tried loading rp_downtown_v2 in tf2, besides alot of mising css textures and invalid spawn points/doors too small (tf2 characters are fucking huge for some reason) i could build sentries and all kind of jizz on the map, and was thinking of making a pl map out of it, or just a ctf one. maybe have the large warehouse one base, and the cop hq another. I dunno, just blowing shit out my ass atm.
I heard you didn't even make this map yourself.
[QUOTE=Mickyyismick;17971254]I heard you didn't even make this map yourself.[/QUOTE] I heard that also, is it true?
no dice
[QUOTE=The Pro;17983752]no dice[/QUOTE] im a better shit poster then you
no dice The company that made bf2?
[QUOTE=da22;18168383]no dice The company that made bf2?[/QUOTE] No dice, dice being a chance, no chance
[QUOTE=Mr_Proudfoot;17984288]im a better shit poster then you[/QUOTE] no I am
is there anyway to open the doors, it feels like a pretty useless map, if i cant get in 90% of the doors 10/10 for building :)
[QUOTE=caroz;18484763]is there anyway to open the doors, it feels like a pretty useless map, if i cant get in 90% of the doors 10/10 for building :)[/QUOTE] Look at a door and type ent_fire !picker unlock into the console.
So are we going to need a fucking telethon to get one more downtown map?
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