• RP_Downtown_V2
    386 replies, posted
This map is AWESOME!!!! Keep up the good work! Can we expect V3?
bollocks, i aint payin a tenner for css sorry for my ignorance
Hey how do i get in the control room for the gun machine and the furniture control noobs keep leaving there plase without locking it so i get killed by gay people and prop killing, i think it's to do with the phone box and the dust bin and door behind one of the warehouse
I know i sound like an idiot, but I've been trying to get this for days, the download will not work but the alternate one does, so where do i put the .RAR file?
[QUOTE=Spawner]I know i sound like an idiot, but I've been trying to get this for days, the download will not work but the alternate one does, so where do i put the .RAR file?[/QUOTE] Google rar.
great job. perfect role playing map
I love this map! The sewers are great for escaping from cops, the apartments are well made, and there are lots of useful buildings, such as the warehouses. I use this as the default map on my DarkRP server. Mapping King'd!
Are there any secrets on this map?
[QUOTE=Dark_dragon1]Hey how do i get in the control room for the gun machine and the furniture control noobs keep leaving there plase without locking it so i get killed by gay people and prop killing, i think it's to do with the phone box and the dust bin and door behind one of the warehouse[/QUOTE] No idea what you just said, lay off the shiltz and back alley drugs then get back to me. [QUOTE=Anonymouse]Are there any secrets on this map?[/QUOTE] Nothing is secret in a public release. The most "secret" thing in the map is the configuration room located above and to the side of the map (I don't see why anyone could not see it but the internet will always invent a better idiot) If a secret existed it would not be secret if I told you :)
Hey is this the map that garry used in his trailer for gmod 10 or is that another map. I want to download that.This looks a lot like it (well the streets at least)
Hey, sorry to ask but, what is RP?
[QUOTE=Goldb207]Hey, sorry to ask but, what is RP?[/QUOTE] RP = Roleplay. You pretty much start a new life in a new world each time you connect to a different server. Its full of peacefull ness at some times... but in the other times... Gangsters and other rebel forces plan to take the mayor hostage.
it's a great map but has no npc nodes =(
I hope he doesn't bark at me for saying this, but it would be awesome if he put npc nodes in there.
Hi, recently I tried to add you on Steam and got denied. That's not my point though, I was wondering how you made the elevator in the appartment building? Perhaps I could have a look at a decompiled map or if not could you please explain how you did it. My steam name is Zef. Thanks. P.S. I am currently making a roleplay map and I really need to know how to make a propper elevator.
Just google "Elevator Tutorials for GMod" And you're bound to find something. I'm not having a go at you personally, but it annoys me when people don't have the sense to use google. It saves people's time and sanity.Pro, Awesome map, I love it. It is by far awesome. Also, you're not the only one losing faith in humanity. Anywho, keep it up!(Also, Map king'd)
[QUOTE=Valeour]Just google "Elevator Tutorials for GMod" And you're bound to find something. I'm not having a go at you personally, but it annoys me when people don't have the sense to use google. It saves people's time and sanity.Pro, Awesome map, I love it. It is by far awesome. Also, you're not the only one losing faith in humanity. Anywho, keep it up!(Also, Map king'd)[/QUOTE] I'm sorry to say but when I google elevator tutorialsfor gmod, it comes up with rather ridiculous results. Some of these being func_door entities that are parented onto a box, so when you press use on a button the whole thing moves. What I was looking for was a propper elevator that could stop on any level you wanted.
[QUOTE=simsfreak63]I hope he doesn't bark at me for saying this, but it would be awesome if he put npc nodes in there.[/QUOTE] Massive amounts of time placing all those nodes, larger BSP, longer load times. It's not meant to be a map for NPC's [QUOTE=Zef]Hi, recently I tried to add you on Steam and got denied. That's not my point though, I was wondering how you made the elevator in the appartment building? Perhaps I could have a look at a decompiled map or if not could you please explain how you did it. My steam name is Zef. Thanks. P.S. I am currently making a roleplay map and I really need to know how to make a propper elevator.[/QUOTE] It's a Trade Secret (you'll hate me for this but I don't give a fuck what anybody thinks) I can't explain something as complex as that, it took me an extremely long time to get it working correctly. Expect to wake up in gitmo tomorrow.
Oh I don't hate you, and if it's that complex I don't expect you to explain anyway. However I have recently thought of a new way to make an elevator - func_movelinear. Hope it works. :D Ok, I have recently tested it, and it works. However I don't know how to make doors for the elevator. If I may ask did you use any logic_ entities?
[QUOTE] Nothing is secret in a public release. The most "secret" thing in the map is the configuration room located above and to the side of the map (I don't see why anyone could not see it but the internet will always invent a better idiot) If a secret existed it would not be secret if I told you :)[/QUOTE] Lol, I actually tired to find this room and my game crashed and it told me on the engine error for you to "up the VERTEX_BUFFER_SIZE" or something similar :) all in all though, great map!
Someone has decompiled this map modified it, did they have permission?
[QUOTE=Boeing787]Someone has decompiled this map modified it, did they have permission?[/QUOTE] [b]No.[/b] More info eh?
It's a very large Australian game hosting joint, they run gmod RP servers 24/7 and now run a modified version of your map. [url]http://www.pubgamer.com.au/forum/garrys-mod-roleplay-discussion/4879-new-downtown-map.html[/url]
[quote]Nothing thats importance to anyone just removes the gunmachine and the funiture store items/respawn[/quote] [b]EDIT:[/b] Should have PM'ed me asking me for help. ˅˅˅˅ [b]Part Duex:[/b] It seems this nevil chump is still using the map with a changed name prefix even though I told him how to do it the right way. I have also been blocked because I asked him a few questions, another shitty gmod community at work.
Pro, In no way did we mean to offend anyone, the problem with the Gmod server is that it crashed often, We know by default you can remove the items and disable the machines with the admin control panels. When the map restarts because the server crashes the machines are all re-enabled, the server does not have active admins 24/7 and the machine cannot always be disabled by a admin, causing a high amount of random dmin from the gun machine and crashes from people with the furniture shop. I have added you to steam friends and hope we can discuss this further, in no way or anything did we call this OUR map, its the original no sort of copyright or anything is removed full credit is still to you, we just figured this method would make it easier on the admins and help after each reset. We also changed the map name to PG because if we left it at RP everyone got a differs from server error. To also note we never decompile it, i simply edited the entity's for the buttons and removed them. never did i decompile your map
[QUOTE=unforsaken]Pro, In no way did we mean to offend anyone, the problem with the Gmod server is that it crashed often, We know by default you can remove the items and disable the machines with the admin control panels. When the map restarts because the server crashes the machines are all re-enabled, the server does not have active admins 24/7 and the machine cannot always be disabled by a admin, causing a high amount of random dmin from the gun machine and crashes from people with the furniture shop. I have added you to steam friends and hope we can discuss this further, in no way or anything did we call this OUR map, its the original no sort of copyright or anything is removed full credit is still to you, we just figured this method would make it easier on the admins and help after each reset. We also changed the map name to PG because if we left it at RP everyone got a differs from server error. To also note we never decompile it, i simply edited the entity's for the buttons and removed them. never did i decompile your map[/QUOTE] Pizza delivery en route. Enjoy!
have you made rp_oviscity_gmce to ? its the same but bigger
I experience the problem that was stated before(weird sky, missing textures, yadda yadda) but where exactly in the first post is the solution? I'm ready for my scolding too
[QUOTE=Mcawesome]I experience the problem that was stated before(weird sky, missing textures, yadda yadda) but where exactly in the first post is the solution? I'm ready for my scolding too[/QUOTE] In the requirements. YOU NEED COUNTER STRIKE SOURCE!
[QUOTE=rasmus_boy]have you made rp_oviscity_gmce to ? its the same but bigger[/QUOTE] No, the maps I have made are listed in the readme and on the download page. It's a shitty gank of DTV1A, If you think they look the same, [b]consult an eye care professional immediately[/b]. [b]ProMaps:[/b] RP_Downtown_V1A - [i]Discontinued[/i] RP_Downtown_V1-1P - [i]Outdated[/i] RP_Innercity - [i]Discontinued[/i] - Medium-Large Sized HL2RP Map using the downtown base. RP_Precinct_06_V1 - [i]Discontinued[/i] - HL2RP DTV_1.2 with improvements. RP_Downtown_V2 [i]Discontinued maps are outdated and require proprietary scripts/functions.[/i] [QUOTE=Mcawesome]I experience the problem that was stated before(weird sky, missing textures, yadda yadda) but where exactly in the first post is the solution? I'm ready for my scolding too[/QUOTE] You should also consult an eye care professional.
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