• RP_Downtown_V2
    386 replies, posted
wow, nice map! I've a question, i like mapping and i just started a new one for Gmod. but how do i make a gun-making machine... i know that you can spawn weapons but in your map its in a woodenbox... so i can pick it up... please help me, because I'm stuck...
[QUOTE=niels;13553870]wow, nice map! I've a question, i like mapping and i just started a new one for Gmod. but how do i make a gun-making machine... i know that you can spawn weapons but in your map its in a woodenbox... so i can pick it up... please help me, because I'm stuck...[/QUOTE] [QUOTE=The Pro;13045641]Make a point_template Make a func_button Make the entity you want to spawn, like weapon_ak47 or weapon_glock Name all of them. Set the keyvalue of template1 to the entname of the item to be spawned. Add these outputs. Func_Button - onpressed template1 forcespawn If you want to have it in a crate: Make an item_item_crate, in the contains item box put the name of the item you want to spawn. Change template1 to the ent name of the item_item_crate. If you want the crate to open when you press E on it: Make sure the flag for +use is checked. Add output - onuse !self break I suggest to add some effects/sounds when you press the button so it looks better, along with raising the press delay.[/QUOTE]
i h8 decompilers
[QUOTE=The Pro;13557988][/QUOTE] Thanks! ill try it tomorrow.. :) Btw, I HATE DECOMPILERS TOO!!! Just make your OWN map, dont steal someones map. If you cant, LEARN IT! And stop complaining!
Fucking awsome!!!!!
1 word: LAG. TOO MUCH DETAIL!! turn it down a bit!!!
[QUOTE=armydude359;13602159]1 word: LAG. TOO MUCH DETAIL!! turn it down a bit!!![/QUOTE] What are you talking about? This map doesn't lag me one bit.
This map is a nice idea. However i feel it lacks proper optimisation such as hinting and occluders. I also feel that the actual architecture is a little more than bland in most places :/. Less square more round please, buildings in urban areas often differ quite a lot from each other, at the moment this feels like it was made out of lego bricks then painted. If you have problems with map compile times then use more models. Its very easy to export DXF files from hammer into 3DS max to guarantee proper scaling. Talking about your discussion with that dude about the pawn shop roof he's right, add an overhang, bevel the edge or something.
[QUOTE=armydude359;13602159]1 word: LAG. TOO MUCH DETAIL!! turn it down a bit!!![/QUOTE] That was 8 words. Anyways, great map! I have a horrible computer and I can run it with no lag.. Also, MAKE YOUR OWN MAPS YOU NUBS! I guess that the better your computer is, the more downtown lags. Keep up the good work Pro. You should make a v3 and give it a combine architecture. Would be awesome! :D
[QUOTE=Sgt.Will]How did you make the gun machine in downtown v2? like steam and everything i got spawning done with a point_template[/QUOTE] env_steam, with a vent decal at the start point. ambient_generic with a machine sound set to play when you press the spawn button and stop a few seconds after the item spawns, search for "machine" in the sound browser and listen to see what sounds best. I also suggest to change the func_button sound keyvalue to something like "Access Granted". [QUOTE=armydude359;13602159]1 word: LAG. TOO MUCH DETAIL!! turn it down a bit!!![/QUOTE] Throw your Pentium 3 and Geforce 4 MX in the trash and get a new computer, problem solved. [QUOTE=VGS_Devs;13603463]This map is a nice idea. However i feel it lacks proper optimisation such as hinting and occluders.[/QUOTE]I see no need to go out of my way to add something for hardly any gain, just so somebody with a shitty computer can get an extra 1FPS. I took a look at the map in wireframe mode before the release and it looks fine to me, stuff that should not be rendered is not rendered. Areaportals on windows look bad. Areaportals on doors look bad once the door gets fucked up and the areaportal is still on, I used to have areaportals on most of the doors but removed them as they did not give any sort of real fps gain and only caused problems. [QUOTE=VGS_Devs;13603463]I also feel that the actual architecture is a little more than bland in most places :/. Less square more round please, buildings in urban areas often differ quite a lot from each other, at the moment this feels like it was made out of lego bricks then painted. If you have problems with map compile times then use more models. Its very easy to export DXF files from hammer into 3DS max to guarantee proper scaling. Talking about your discussion with that dude about the pawn shop roof he's right, add an overhang, bevel the edge or something.[/QUOTE] Not gonna happen. I went outside for once and took a look at the buildings around me, they all look the same and they all look "blocky". I also went up on the roof and took a look at it, it also looks bland and blocky. Adding random protrusions, rounded edges and waves will not make it look better. If you want a building with waves or tons of rounded edges, make your own map set in a futuristic area as rounded edges are the future.
thanks help tons! see no need to decompile just ask
For a start.... its a "Level", a map is something a 12 year old kid makes when he's bored. Lets be frank now, because i've tried being subtle. Its boreing, dont try and justify that it should look boreing. ITS JUST BOREING. I've been doing this professionally for 5 years now, i know a boreing map when i see one. [img]http://images.icnetwork.co.uk/upl/birmmail/aug2008/6/0/7E9DA20F-9E0B-116A-5D18AD2A48B164A2.jpg[/img] Look at this, yes its square, but it has interesting shapes and contours built in. Im gunna scream if i see one more big headed level designer on this forum!! AHHHH
What are you talking about? This is the best DarkRP map ever. It doesn't need to be all fancy and stuff, it has cool places to do all the darkrp stuff, and it doesn't make that huge fps drop like all those fancy RP maps do.
Is there any way to remove the lock on doors? Not changing the map file or anything, but is there a command or something within the map to accomplish this. I play in single player, and it's annoying to noclip through them, and sloppy to move them with the physgun.
[QUOTE=VGS_Devs;13701545]Words[/QUOTE] *Boring
From what I've seen you never ever hand out permission to remake or edit your map. Some one decided to rip it off and I just don't approve of that. If your not aware here's the link, I'm sure you can do something about it with all those copy write and trademarked claims. [url]http://garrysmod.org/downloads/?a=view&id=62284[/url]
v3 is actually good hough :/
V3 is made by the pro himself, But wasn't named that. Can't remember what it originally was named, Some idiot just renamed it.
i get an error that im missing the map even tho its in my map folder -_- is it something to do with my gmod directory? could it have broken
Make sure that the file names between you and the server are [b]exactly[/b] the same (case included).
[QUOTE=VGS_Devs;13701545]WELL I'M A CCNA AND I HAVE BEEN DOING THIS FOR YEARS...[/QUOTE] 1. Move up to Professional Grade 2. you are a waste of air [QUOTE=Sirrus;13702505]Is there any way to remove the lock on doors? Not changing the map file or anything, but is there a command or something within the map to accomplish this. I play in single player, and it's annoying to noclip through them, and sloppy to move them with the physgun.[/QUOTE] sv_cheats 1 Look at the target then ent_fire !picker unlock I suggest to bind the ent_fire command to a key. [QUOTE=Oracle;13733535]From what I've seen you never ever hand out permission to remake or edit your map. Some one decided to rip it off and I just don't approve of that. If your not aware here's the link, I'm sure you can do something about it with all those copy write and trademarked claims. [url]http://garrysmod.org/downloads/?a=view&id=62284[/url][/QUOTE] I don't have an army of suits at my command to go after every fucker who decides to take a shit on something. Even if I did, i'd not pull a RIAA/MPAA as I hate shit like that. [QUOTE=kp3;13735166]V3 is made by the pro himself, But wasn't named that. Can't remember what it originally was named, Some idiot just renamed it.[/QUOTE] RP_Precinct_06_V1, I'd guess that they renamed it so when someone searches the ever popular "Downtown" (even though its on the front page) somebody will see it and download it for reasons unknown, perhaps they get ad revenue kickbacks from garry. It's v1.7 with combine stuff and twilight lighting. [url=http://www.garrysmod.org/downloads/?a=view&id=76773]Here is the offical version[/url] It's old and won't work correctly unless you have a door control script for the combine "team" which is why it's not in the thread post. Most of the combine consoles do something including full map combine door control. I might provision DTV2CE, a combine edition of DTV2 but the demand for such a thing does not really exist at the moment and a new map like RP_Industrial is more important. [b]EDIT:[/b] here is the TS compatible door file if somebody wants it [code]BEGINBUILDING "General Store 1" -1457.01 -455 -142 "Front Door" "General Store 1" 0 50 ENDBUILDING BEGINBUILDING "General Store 2" -1456.99 -345 -142 "Front Door" "General Store 2" 0 65 -1767 -391 -142 "Back Door" "General Store 2" 0 65 ENDBUILDING BEGINBUILDING "Combine Civil Housing" -1051 -1140 -140 "Front Door" "Combine Civil Housing" 7 0 -1051 -1096 -140 "Front Door" "Combine Civil Housing" 7 0 -718 -1355 -142 "Stairs" "Combine Civil Housing" 3 0 -718 -1355 -6 "Stairs" "Combine Civil Housing" 3 0 -718 -1355 122 "Stairs" "Combine Civil Housing" 3 0 -718 -1355 250 "Stairs" "Combine Civil Housing" 3 0 -810.01 -1305 378 "Roof" "Combine Civil Housing" 3 0 -1047 -2240.99 -142 "Exit" "Combine Civil Housing" 3 0 -679 -1460 -5.5 "Block B Door" "Combine Civil Housing" 7 0 -876 -2220 -141.5 "Block B Door" "Combine Civil Housing" 7 0 -707.99 -1976 -5.5 "Block B Door" "Combine Civil Housing" 7 0 -816 -2158.5 -136 "Control Panel Shutter" "Combine Civil Housing" 7 0 ENDBUILDING BEGINBUILDING "CCH Block A - Apt 1Q" -816 -1363 -142 "Entrance" "CCH Block A - Apt 1Q" 0 20 ENDBUILDING STARTBUILDING "CCH Block A - Apt 2A" -810 -1303 -5.72 "Entrance" "CCH Block A - Apt 2A" 0 30 -750 -1226 -40 "Cupboard" "CCH Block A - Apt 2A" 0 30 -750 -1282 -40 "Cupboard" "CCH Block A - Apt 2A" 0 30 -856 -1005 -6 "Bathroom" "CCH Block A - Apt 2A" 0 30 -926 -941 -6 "Closet" "CCH Block A - Apt 2A" 0 30 ENDBUILDING STARTBUILDING "CCH Block A - Apt 3A" -810 -1303 122 "Entrance" "CCH Block A - Apt 3A" 0 30 -750 -1282 88 "Cupboard" "CCH Block A - Apt 3A" 0 30 -750 -1226 88 "Cupboard" "CCH Block A - Apt 3A" 0 30 -856 -1005 122 "Bathroom" "CCH Block A - Apt 3A" 0 30 -926 -941 122 "Closet" "CCH Block A - Apt 3A" 0 30 ENDBUILDING STARTBUILDING "CCH Block A - Apt 4" -810 -1303 250 "Entrance" "CCH Block A - Apt 4A" 0 40 -750 -1282 216 "Cupboard" "CCH Block A - Apt 4A" 0 40 -750 -1226 216 "Cupboard" "CCH Block A - Apt 4A" 0 40 -856 -1005 250 "Bathroom" "CCH Block A - Apt 4A" 0 40 -926 -941 250 "Closet" "CCH Block A - Apt 4A" 0 40 ENDBUILDING STARTBUILDING "CCH Block A - Apt 2B" -816 -1363 -6 "Entrance" "CCH Block A - Apt 2B" 0 20 ENDBUILDING STARTBUILDING "CCH Block A - Apt 3B" -816 -1363 122 "Entrance" "CCH Block A - Apt 3B" 0 20 ENDBUILDING STARTBUILDING "CCH Block B - Apt 1A" -873 -2085 -14 "Entrance" "CCH Block B - Apt 1A" 0 30 -1035 -2241 -14 "Closet" "CCH Block B - Apt 1A" 4 0 ENDBUILDING STARTBUILDING "CCH Block B - Apt 1B" -873 -1701 -14 "Entrance" "CCH Block B - Apt 1B" 0 30 -1035 -1671 -14 "Closet" "CCH Block B - Apt 1B" 4 0 ENDBUILDING STARTBUILDING "CCH Block B - Apt 2A" -873 -1957 114 "Entrance" "CCH Block B - Apt 2A" 0 30 -1035 -2241 114 "Closet" "CCH Block B - Apt 2A" 4 0 ENDBUILDING STARTBUILDING "CCH Block B - Apt 2B" -873 -1701 114 "Entrance" "CCH Block B - Apt 2B" 0 30 -1035 -1671 114 "Closet" "CCH Block B - Apt 2B" 4 0 ENDBUILDING STARTBUILDING "Misc Shop" -945.01 -2143.01 -142 "Entrance" "Misc Shop" 0 100 -1047 -1661.01 -141.99 "Staff Entrance" "Misc Shop" 0 100 -873 -1613.01 -141.99 "Storage Room" "Misc Shop" 0 100 -890.75 -1948 -77 "Shutter" "Misc Shop" 2 0 -890.75 -2080 -77 "Shutter" "Misc Shop" 2 0 ENDBUILDING BEGINBUILDING "Garage 1" -1613 -2433 -142 "Main Entrance" "Garage 1" 0 80 -1504 -2435 -136 "Garage Door" "Garage 1" 4 0 ENDBUILDING BEGINBUILDING "Precinct Nexus" -1457 100 -139 "Main Entrance" "Precinct Nexus" 7 0 -1596 100 -139 "Secondary Airlock" "Precinct Nexus" 7 0 -1732 147.99 -139.5 "Storage Room" "Precinct Nexus" 7 0 -1596 335.99 -140 "Precinct Control Room" "Precinct Nexus" 7 0 -2098 107.99 -140 "Detainment" "Precinct Nexus" 7 0 -1797 105 -142 "Detainment Controls" "Precinct Nexus" 3 0 -1716 325 76 "City Administrator's Office" "Precinct Nexus" 7 0 -1788 325 76.5 "Locker Room" "Precinct Nexus" 7 0 -2124 139.99 76.5 "Multipurpose Room" "Precinct Nexus" 7 0 -1805 -455 286 "Rooftop Access" "Precinct Nexus" 3 0 -1035 -75 74.5 "Overpass" "Precinct Nexus" 7 0 -1457 -75 74.5 "Overpass" "Precinct Nexus" 7 0 -584 -428 238.5 "Razor Train Platform" "Precinct Nexus" 7 0 -1459.5 277 -107 "HoloPanel" "Precinct Nexus" 4 0 -2164 64 -139.5 "Interrogation" "Precinct Nexus" 7 0 -2238.99 123.99 -140 "Interrogation" "Precinct Nexus" 7 0 -2268 64 -139.5 "Interrogation" "Precinct Nexus" 7 0 -1732 364.99 -139.5 "Briefing Room" "Precinct Nexus" 7 0 ENDBUILDING BEGINBUILDING "Ration Station" -964 1248 -141.5 "Combine Door" "Ration Station" 7 0 -1057 963 -141.5 "Combine Door" "Ration Station" 7 0 -896 963.5 -124 "Combine BlastDoor" "Ration Station" 4 0 -895.5 1284 -158 "Shutter" "Ration Station" 4 0 ENDBUILDING BEGINBUILDING "Precinct 15 Checkpoint" -2880 -148 -139.5 "Combine Door" "Precinct 15 Checkpoint" 7 0 -2800 -32 -139.5 "Combine Door" "Precinct 15 Checkpoint" 7 0 -2680 -140 -132 "Large Combine Door" "Precinct 15 Checkpoint" 4 0 ENDBUILDING BEGINBUILDING "Abandon Train Boxcar" 2324.5 748 -387 "Sliding Door" "Abandon Train Boxcar" 0 50 ENDBUILDING BEGINBUILDING "Abandon Train Boxcars" -124.51 -1921 -364 "Sliding Door" "Abandon Train Boxcars" 0 70 -124.51 -2035 -364 "Sliding Door" "Abandon Train Boxcars" 0 70 -582.51 -1921 -364 "Sliding Door" "Abandon Train Boxcars" 0 70 -124.51 -2035 -364 "Sliding Door" "Abandon Train Boxcars" 0 70 ENDBUILDING BEGINBUILDING "The Wrong Side Of The Tracks" 1466.99 407.01 -142 "Entrance" "The Wrong Side Of The Tracks" 0 70 1361.02 187 110 "Roof" "The Wrong Side Of The Tracks" 0 70 1345.02 187 -142 "Basement" "The Wrong Side Of The Tracks" 0 70 ENDBUILDING BEGINBUILDING "Corner Store" -1005.93 308.36 -141.72 "Entrance" "Corner Store" 0 100 -777.02 143 250 "Roof" "Corner Store" 0 100 ENDBUILDING BEGINBUILDING "Basement" -797 130.01 -266 "Entrance" "Basement" 0 100 -223 283 -322 "Inner Entrance" "Basement" 0 100 145 -187 -322 "Closet" "Basement" 0 100 -51 -199.01 -322 "Entrance" "Basement" 0 100 -50.99 -343 -266 "Hidden Entrance" "Basement" 2 100 ENDBUILDING BEGINBUILDING "Elevator Door" -1896 -146 -112 "" "Elevator Door" 4 0 -1896 -146 -176 "" "Elevator Door" 4 0 -1896 -146 -372 "" "Elevator Door" 4 0 -1896 -146 -436 "" "Elevator Door" 4 0 BEGINBUILDING "Abandoned Subway Station" -1858.99 -2783 -898 "Entrance" "Abandoned Subway Station" 0 80 ENDBUILDING BEGINBUILDING "Subway Station" -1296.99 1636.99 -394 "Metal Door" "Subway Station" 4 0 -1296.99 1703.99 -554 "Metal Door" "Subway Station" 4 0 -1005 1217 -554 "Metal Door" "Subway Station" 4 0 ENDBUILDING BEGINBUILDING "Subway Office" -1050.99 1678.99 -554 "Metal Door" "Subway Office" 0 50 ENDBUILDING BEGINBUILDING "Warehouse 1" 684 936 -138 "Garage Door" "Warehouse 1" 4 0 556.99 934.01 -142 "Front Door" "Warehouse 1" 0 60 648.98 1677.99 -142 "Office" "Warehouse 1" 0 60 675 1868 -142 "Back Door" "Warehouse 1" 0 60 ENDBUILDING BEGINBUILDING "Warehouse 2" 1684 1132 -134 "Garage Door" "Warehouse 2" 4 0 1684 916 -134 "Garage Door" "Warehouse 2" 4 0 1681.01 1047.02 -142 "Front Door" "Warehouse 2" 0 75 2148.98 1393.01 -142 "Underground Door" "Warehouse 2" 2 0 2635.01 1377 -338 "Underground Door" "Warehouse 2" 2 0 ENDBUILDING BEGINBUILDING "Warehouse 3" -651 969 -86 "Side Door" "Warehouse 3" 0 100 -500 976.5 -78 "Loading Dock" "Warehouse 3" 4 0 -703 1925 -142 "Back Door" "Warehouse 3" 0 100 -271 1017 -142 "Sales Area" "Warehouse 3" 0 100 -271 1111 -142 "Sales Area" "Warehouse 3" 0 100 -96 1222 -125 "Shutter" "Warehouse 3" 4 0 -200 1222 -125 "Shutter" "Warehouse 3" 4 0 -17.01 1519.01 -141.72 "Front Door" "Warehouse 3" 0 100 -17.01 1425.01 -141.72 "Front Door" "Warehouse 3" 0 100 -37 1833 -142 "Storage Room" "Warehouse 3" 2 0 -271 1971 -142 "Storage Room" "Warehouse 3" 2 0 ENDBUILDING BEGINBUILDING "Warehouse 4" 546.99 407.01 -142 "Front Door" "Warehouse 4" 0 60 927 338.99 -142 "Side Door" "Warehouse 4" 0 60 678 404 -114 "Shutter" "Warehouse 4" 4 0 BEGINBUILDING "Sewer Room" -1919 -1395 -629 "Metal Door" "Sewer Room" 0 100 ENDBUILDING BEGINBUILDING "Sewer Room 2" -1173 -1985 -629 "Metal Door" "Sewer Room 2" 0 75 ENDBUILDING BEGINBUILDING "City Underground" -486.99 1631 -394 "Metal Door" "City Underground 4 0 245.01 1084 -394 "Metal Door" "City Underground 4 0 -577 -99 -266 "Metal Door" "City Underground 4 0 -1767 -299 -401.72 "Metal Door" "City Underground 4 0 -1853 -409 -402 "Metal Door" "City Underground 4 0 -1919 -1267 -629 "Metal Door" "City Underground 4 0 -1919 -1731 -629 "Metal Door" "City Underground 4 0 -1615 -2259 -898 "Metal Door" "City Underground 4 0 -1353 -1267 -629 "Metal Door" "City Underground 4 0 -433 -497 -266 "Metal Door" "City Underground 4 0 -478.99 -1543 -377.72 "Metal Door" "City Underground 4 0 -545 -1643 -378 "Metal Door" "City Underground 4 0 -1065 -1152.99 -522 "Metal Door" "City Underground 4 0 -2049 -2251 -629 "Metal Door" "City Underground 4 0 -2601.01 -2189 -442 "Metal Door" "City Underground 4 0 ENDBUILDING [/code]
Rp_downtown_v3, aka Bitch be stealing the pro's work. Anyway good map. I like how you tried to theme it around the current shitty community of DarkRP by giving a urban style.
The post above your's just explained that it the pro made it himself, But some idiot just renamed it.
Ooo, Pro, midtown sounds interesting. Any spoilers you might release??
[QUOTE=VGS_Devs;13701545]For a start.... its a "Level", a map is something a 12 year old kid makes when he's bored. Lets be frank now, because i've tried being subtle. Its boreing, dont try and justify that it should look boreing. ITS JUST BOREING. I've been doing this professionally for 5 years now, i know a boreing map when i see one. [img]http://images.icnetwork.co.uk/upl/birmmail/aug2008/6/0/7E9DA20F-9E0B-116A-5D18AD2A48B164A2.jpg[/img] Look at this, yes its square, but it has interesting shapes and contours built in. Im gunna scream if i see one more big headed level designer on this forum!! AHHHH[/QUOTE] If it's so boring, why it one of the most popular RP maps?
[QUOTE=VGS_Devs;13701545]For a start.... its a "Level", a map is something a 12 year old kid makes when he's bored. Lets be frank now, because i've tried being subtle. Its boreing, dont try and justify that it should look boreing. ITS JUST BOREING. I've been doing this professionally for 5 years now, i know a boreing map when i see one. [img]http://images.icnetwork.co.uk/upl/birmmail/aug2008/6/0/7E9DA20F-9E0B-116A-5D18AD2A48B164A2.jpg[/img] Look at this, yes its square, but it has interesting shapes and contours built in. Im gunna scream if i see one more big headed level designer on this forum!! AHHHH[/QUOTE] 1. A level is a part of a game like in hl2, a map is online. 2. The maps is not boring thousands of people love it and can't wait for the new one to be released. 3. You have only made 95 posts and you say you have been doing this for 5 years and you have never made a map. 4. You call him a big head level designer is 10 times the mapper you will ever be. 5. Learn to spell you asshole, its boring not boreing like you spell it.
1. It's the same thing. 2. What new one? 3. You don't know that he hasn't. 4. You don't know that. 5. Practice your own grammar. (Its)
1. What are we fighting about? THE END
[QUOTE=ejundersc0re;14071504]1. What are we fighting about? THE END[/QUOTE] You're not the one to say that. He accused a guy with some invalid statements.
[QUOTE=kp3;14074867]You're not the one to say that. He accused a guy with some invalid statements.[/QUOTE] Yeah, he did, but also why even fight about it, It will probably only result in one persons "feelings" hurt, and the other person feeling triumphant. Might as well drop it now. Another thing is that it will make no difference in the end, the same facts(scratch that, lies/facts) will have been stated, and the same answers. So either way it will end, better to end it now rather than later. ^.^ And LASTLY, Who knows if he is a mapper? If you are can you please post a link to your map? I would like to try it. By the way can someone post a link showing me where to get the prefabs for GMod? I can't map without them, and all I have is the textures from Natural Selection -.-
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