Could someone make these into a textures for me?
[url]http://www.wonderbackgrounds.com/textures/brick/backgrounds/brick_5.gif[/url]
[url]http://www.mcdonaldceilings.co.uk/images/ultima_board_large.jpg[/url]
(This one needs to be darkened if possible!)
(Also could someone tell me how to get an image to show up?)
If you could make these into 128u*128u textures for me, you'd be my hero. They both already tile. If you can only do one, let it be the first (please give it a normal map.)
[img]http://img88.imageshack.us/img88/3470/tilesplain00242srot.png[/img]
[img]http://img8.imageshack.us/img8/1637/concretefloorsdamaged00.jpg[/img]
Thanks much in advance
[QUOTE=Athena;22227370]If you could make these into 128u*128u textures for me, you'd be my hero. They both already tile. If you can only do one, let it be the first (please give it a normal map.)
[img]http://img8.imageshack.us/img8/1637/concretefloorsdamaged00.jpg[/img]
Thanks much in advance[/QUOTE]
Can't get the tile to look good enough yet, will try again tomorrow
Here is the concrete with specular maps.
[url]http://www.filefront.com/16582293/mobius.rar[/url]
[IMG]http://i250.photobucket.com/albums/gg267/DonPunch/pic1-1.jpg[/IMG]
With dynamic light
[IMG]http://i250.photobucket.com/albums/gg267/DonPunch/pic2-1.jpg[/IMG]
[QUOTE=ryan1271;22222543]Well it took longer than expected due to some sizing issues and I had reversed the alpha by accident at one point but here they are.
[IMG]http://www.mediafire.com/imgbnc.php/a0ccbaf556f728e420db625f2c4a67375g.jpg[/IMG]
They will all fit a 128x88 brush. Image is centered in the middle of a 512x512 texture so you may have to change the Y texture shift.
Sides are transparent.
[URL="http://www.mediafire.com/?mzflijzomwd"]Download.[/URL][/QUOTE]
I love you man, thanks for these!
[B]Edit:[/B] Alright well since I'm an idiot with this sort of thing I got no idea where to place it, unless I did put it in the right place and it's not appearing?
I put the files in L4D2\Materials\ , is it supposed to go somewhere else?
[b]Edit:[/b] Actually they [i]do[/i] work it's just that they appear as the purple and black checkered missing texture.
can you make these because iam making a map with a kfc store and i wanted to add some lols to it
[img]www.socalkfc.com/images/KFC_Colwkfc_prc.gif[/img]
[img]http://wuhtevah.chitgoks.com/wp-content/uploads/2008/05/kfc_colonel_circle.jpg[/img]
[img]http://www.liewcf.com/blog/wp-images/kfc-zinger-maxx-burger.jpg[/img]
[url]http://picture.funnycorner.net/funny-pictures/5541/Kfc.jpg[/url]
[img]static.funnyjunk.com/pictures/kfc018.jpg[/img]
I will do the KFC ones for you Cartman.
[QUOTE=Athena;22227370]If you could make these into 128u*128u textures for me, you'd be my hero. They both already tile. If you can only do one, let it be the first (please give it a normal map.)
Thanks much in advance[/QUOTE]
Wait, you want them 128x128 (cause I have no idea what 128u is)?
Why not 512x512? Its big enough.
128 units i think..
Oh alright.
Here you go cartman.
[IMG]http://i45.tinypic.com/5yww2v.jpg[/IMG]
[img_thumb]http://filesmelt.com/dl/airport0005.jpg[/img_thumb] [img_thumb]http://filesmelt.com/dl/airport0001.jpg[/img_thumb] [img_thumb]http://filesmelt.com/dl/airport0002.jpg[/img_thumb] [img_thumb]http://filesmelt.com/dl/airport0003.jpg[/img_thumb] [img_thumb]http://filesmelt.com/dl/airport0004.jpg[/img_thumb]
[url=http://www.megaupload.com/?d=3XKVQUX8]Download[/url].
[editline]03:08PM[/editline]
Sorry about AA, Shitty PC.
Just wondering if anyone has tried to do mine yet :D
[QUOTE=Sultan;22234860]Just wondering if anyone has tried to do mine yet :D[/QUOTE]
If you give me a few minutes to finish my KFC then i would be happy to do them.
[QUOTE='[haWx];22234996']If you give me a few minutes to finish my KFC then i would be happy to do them.[/QUOTE]
Okay I can wait :)
Can anyone do the water?
Ok, here you go Sultan..
The white one is on a 64x64 as it doesn't loop properly. The brick is on a 128x128 which loops fine.
[IMG]http://i49.tinypic.com/2pzgrpg.jpg[/IMG]
[highlight]You can't see the white one that good due to light settings - Sorry.[/highlight]
[url=http://www.megaupload.com/?d=C1UXL2YN]Download[/url].
If you want high quality materials, stop uploading low res pics.
Buy me a better PC then :smug:
LOL [haWx] :biggrin:
:xd:
Whey.. someone said my name right for once :v:
What, they said {HawX]?
It's [haWx], Read my FP name and get it right man.. Please.
Shitty Page starter!! :sigh:
It doesn't matter bro. People call me 'fire' all the time and I'm fine with it. You have too before.
Alright, so I am changing this thread to a more community targeted thread. Anyone can make ask for a texture, and the people who can make custom textures can help out by making the textures for them.
[QUOTE='[haWx];22236411']Ok, here you go Sultan..
The white one is on a 64x64 as it doesn't loop properly. The brick is on a 128x128 which loops fine.
[IMG]http://i49.tinypic.com/2pzgrpg.jpg[/IMG]
[highlight]You can't see the white one that good due to light settings - Sorry.[/highlight]
[url=http://www.megaupload.com/?d=C1UXL2YN]Download[/url].[/QUOTE]
Thanks!
[editline]02:16PM[/editline]
[haWx] What do you use to convert images into materials? Like the program(s)
VTFEdit
[QUOTE=Firegod522;22238893]VTFEdit[/QUOTE]
This.
Okay
ill have to try it (How do you know what to put in the vtf/vmt?)
[QUOTE=Sultan;22238944]Okay
ill have to try it (How do you know what to put in the vtf/vmt?)[/QUOTE]
[url]http://liquidgame.net/forums/viewtopic.php?f=10&t=62#p423[/url]
Heres a tutorial I wrote up on another site.
A code with-out everything which still works is:
[code]"LightmappedGeneric"
{
"$basetexture" "<folder for the textures>/<texture name>"
"$surfaceprop" "<which material it is {e.g. Brick,Metal}>"
"%keywords" "<Words in which you search for in hammer>"
}[/code]
Ok heres one with the spaces filled:
[code]"LightmappedGeneric"
{
"$basetexture" "hawx/Wall2"
"$surfaceprop" "brick"
"%keywords" "hawx"
}[/code]
[QUOTE=Firegod522;22239019][url]http://liquidgame.net/forums/viewtopic.php?f=10&t=62#p423[/url]
Heres a tutorial I wrote up on another site.[/QUOTE]
thanks
[editline]02:28PM[/editline]
[QUOTE='[haWx];22239048']A code with-out everything which still works is:
[code]"LightmappedGeneric"
{
"$basetexture" "<folder for the textures>/<texture name>"
"$surfaceprop" "<which material it is {e.g. Brick,Metal}>"
"%keywords" "<Words in which you search for in hammer>"
}[/code][/QUOTE]
That will help a lot thanks
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