• Help with my map (Error)
    21 replies, posted
I have tried almost everything, removing water, objects. I get an error at "initialising game data" [img]http://img812.imageshack.us/img812/3111/errorfw.png[/img] [url]http://img812.imageshack.us/img812/9086/mapid.png[/url] [url]http://www.filefront.com/17455485/Forest.zip[/url] ^Includes .vmf and .bsp If you could help me fix this or fix it yourself then thanks, if you tried.
This is a generic answer but: thats usually a .net framework error. make sure your windows is up to date. Other than that i don't know other than your hammer has corrupted itself or something.
Has hammer ever worked on that pc?
^^ what he / she said ^^
No...that doesn't work at all. he/she jokes are getting old fast...i prefer size jokes myself...
post the compile log in [noparse][code][/code][/noparse] tags, then maybe we can help you.
[QUOTE=metallics;25771945]post the compile log in [noparse][code][/code][/noparse] tags, then maybe we can help you.[/QUOTE] There are no errors in the compile log but here: [code] ** Executing... ** Command: "e:\progs\games\steam\steam\steamapps\*USERNAME*\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "e:\progs\games\steam\steam\steamapps\*USERNAME*\half-life 2 episode two\ep2" "C:\Documents and Settings\DYLAN\Desktop\MY MAPS GMOD\Forest\gm_forest.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: e:\progs\games\steam\steam\steamapps\*USERNAME*\half-life 2 episode two\ep2\materials Loading C:\Documents and Settings\DYLAN\Desktop\MY MAPS GMOD\Forest\gm_forest.vmf Could not locate 'GameData' key in e:\progs\games\steam\steam\steamapps\*USERNAME*\half-life 2 episode two\ep2\gameinfo.txt Patching WVT material: maps/gm_forest/nature/blendgrassdirt01_noprop_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Documents and Settings\DYLAN\Desktop\MY MAPS GMOD\Forest\gm_forest.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (6210 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 31 texinfos to 16 Reduced 8 texdatas to 6 (234 bytes to 133) Writing C:\Documents and Settings\DYLAN\Desktop\MY MAPS GMOD\Forest\gm_forest.bsp 4 seconds elapsed ** Executing... ** Command: "e:\progs\games\steam\steam\steamapps\*USERNAME*\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "e:\progs\games\steam\steam\steamapps\*USERNAME*\half-life 2 episode two\ep2" "C:\Documents and Settings\DYLAN\Desktop\MY MAPS GMOD\Forest\gm_forest" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:\documents and settings\dylan\desktop\my maps gmod\forest\gm_forest.bsp reading c:\documents and settings\dylan\desktop\my maps gmod\forest\gm_forest.prt 1 portalclusters 0 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 1 Average clusters visible: 1 Building PAS... Average clusters audible: 1 visdatasize:14 compressed from 16 writing c:\documents and settings\dylan\desktop\my maps gmod\forest\gm_forest.bsp 0 seconds elapsed ** Executing... ** Command: "e:\progs\games\steam\steam\steamapps\*USERNAME*\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "e:\progs\games\steam\steam\steamapps\*USERNAME*\half-life 2 episode two\ep2" "C:\Documents and Settings\DYLAN\Desktop\MY MAPS GMOD\Forest\gm_forest" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\documents and settings\dylan\desktop\my maps gmod\forest\gm_forest.bsp Setting up ray-trace acceleration structure... Done (7.24 seconds) 620 faces 2473657 square feet [356206656.00 square inches] 144 Displacements 67604 Square Feet [9735024.00 Square Inches] 620 patches before subdivision 15108 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5) transfers 156321, max 135 transfer lists: 1.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(3214, 3273, 2713) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(91, 94, 60) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(3, 3, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<-0.3487 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 16/8192 192/98304 ( 0.2%) brushsides 96/65536 768/524288 ( 0.1%) planes 134/65536 2680/1310720 ( 0.2%) vertexes 732/65536 8784/786432 ( 1.1%) nodes 467/65536 14944/2097152 ( 0.7%) texinfos 16/12288 1152/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 144/0 25344/0 ( 0.0%) disp_verts 41616/0 832320/0 ( 0.0%) disp_tris 73728/0 147456/0 ( 0.0%) disp_lmsamples 209952/0 209952/0 ( 0.0%) faces 620/65536 34720/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 196/65536 10976/3670016 ( 0.3%) leaves 469/65536 15008/2097152 ( 0.7%) leaffaces 484/65536 968/131072 ( 0.7%) leafbrushes 264/65536 528/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 3408/512000 13632/2048000 ( 0.7%) edges 1821/256000 7284/1024000 ( 0.7%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 4/32768 40/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 48/65536 96/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1038352/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14/16777216 ( 0.0%) entdata [variable] 936/393216 ( 0.2%) LDR ambient table 469/65536 1876/262144 ( 0.7%) HDR ambient table 469/65536 1876/262144 ( 0.7%) LDR leaf ambient 1560/65536 43680/1835008 ( 2.4%) HDR leaf ambient 469/65536 13132/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/13510 ( 0.0%) pakfile [variable] 106276/0 ( 0.0%) physics [variable] 6210/4194304 ( 0.1%) physics terrain [variable] 156712/1048576 (14.9%) Level flags = 0 Total triangle count: 1384 Writing c:\documents and settings\dylan\desktop\my maps gmod\forest\gm_forest.bsp 37 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\DYLAN\Desktop\MY MAPS GMOD\Forest\gm_forest.bsp" "e:\progs\games\steam\steam\steamapps\*USERNAME*\half-life 2 episode two\ep2\maps\gm_forest.bsp" [/code]
Are your displacements powers of 4?
[QUOTE=Firegod522;25776800]Are your displacements powers of 4?[/QUOTE] Yes, why?
that got many people problems. turn them to 3.
[QUOTE=comet1337;25801361]that got many people problems. turn them to 3.[/QUOTE] I always did it with 4, and never got that error.
I already tried that, and still got the error.
[code]Could not locate 'GameData' key in e:\progs\games\steam\steam\steamapps\*USERNAME*\half-life 2 episode two\ep2\gameinfo.txt[/code] Problem here? Doesn't seem like it would help much either way.
Not a problem and there is no fix for it.
Im here with sour news, I had the same problem on a old computer the only way to solve this is by buying a new videocard.
[QUOTE=BioResearch;25825122]Im here with sour news, I had the same problem on a old computer the only way to solve this is by buying a new videocard.[/QUOTE] Derp, he can play TF2 with no problem, it's GMod.
[QUOTE=Staneh;25801678]I always did it with 4, and never got that error.[/QUOTE] I worked with 4 on an old map and it was very unstable. After I switched to 3 I didn't have any problems.
[QUOTE=sphinxa279;25825227]Derp, he can play TF2 with no problem, it's GMod.[/QUOTE] eehrm i could play tf2 with no problems either
[QUOTE=BioResearch;25825280]eehrm i could play tf2 with no problems either[/QUOTE] Then you wasted money :v:
nope needed a new comp anyway.
[QUOTE=BioResearch;25829135]nope needed a new comp anyway.[/QUOTE] Based off your previous pc knowledge, i'm assuming you bought a 420 on the basis that it was a cheap 4 series, or one of those ati chips which are designed for word processing.
[QUOTE=IronPhoenix;25835639]Based off your previous pc knowledge, i'm assuming you bought a 420 on the basis that it was a cheap 4 series, or one of those ati chips which are designed for word processing.[/QUOTE] nope had somebody who has a good understanding of hardware to help me. and yes i dont have any hardware knowledge can't do everything can I? And perhaps if you would've read better you would have seen that that statement was based on a false pressumption? Just the fact that I thought the problem was the graphical card. doesnt mean that I'm totaly retarded. and on a sidenote check the post on ragdoll movement. pretty bad reading you did there.
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