• The Facepunch "Yap and Blabber" Chat Thread
    7,739 replies, posted
[QUOTE=Legend286;35122680]Well Sega and EA are hardly good examples of developers who are in for the customers, not for the money - So it's obvious they want people who thought it'd help to be the best at things in school (when really it means fuck all to good developers like Valve who ask for no prior qualifications if you can show them you mean business.) [/QUOTE] Those two are publishers, not developers. Developers like to have people with experience in testing, a smaller number of people to do targetted testing in specified areas. Having a C in maths and english at a gcse is a base level for most jobs, so it is hardly looking for the best. It is making sure that someone have the base knowledge to do addition and subtraction, and be able to write a bug.
[QUOTE=IronPhoenix;35140943]Those two are publishers, not developers. Developers like to have people with experience in testing, a smaller number of people to do targetted testing in specified areas. Having a C in maths and english at a gcse is a base level for most jobs, so it is hardly looking for the best. It is making sure that someone have the base knowledge to do addition and subtraction, and be able to write a bug.[/QUOTE] They both have subsidiary companies which handle internal development. Such as DICE and SEGA Games (or whatever they call it now.)
My contest entry might be a bit slow these next couple days... [IMG]http://i.imgur.com/oeiw8.png[/IMG] P.S. Im not gay he is i swear
[QUOTE=mopman999;35141224]My contest entry might be a bit slow these next couple days... [IMG]http://i.imgur.com/oeiw8.png[/IMG][/QUOTE] At least you only got spam, I usually sexually harass people in those. GameDev can vouch for that. Sent this one to pj the dj once heh. [t]http://www.1337upload.net/files/philgift.png[/t]
I got Nuclear Dawn passes if anyone wants em
You should see some of the other stuff he's sent me, its too embarrassing to say
[QUOTE=mopman999;35141506]You should see some of the other stuff he's sent me, its too embarrassing to say[/QUOTE] [b]"The Brave Little Poster"[/b] YOUR TITLES A LIE!
[QUOTE=Legend286;35141171]They both have subsidiary companies which handle internal development. Such as DICE and SEGA Games (or whatever they call it now.)[/QUOTE] And each of the dev houses will have internal test staff. I've been on both sides of the fence. Sega don't hire staff for the companies they own, all that is done on a devhouse level.
is steam community down for everyone else?
[QUOTE=ZombieDawgs;35141805]is steam community down for everyone else?[/QUOTE] Nope.
[QUOTE=Antec;35141662][b]"The Brave Little Poster"[/b] YOUR TITLES A LIE![/QUOTE] He sent me one calling me a gay Black guy and said he wants to fuck my butt, the others one are along the lines of that [editline]14th March 2012[/editline] He also told me to turn out the lights for sexual pleasure when he sent me amnesia
[QUOTE=ZombieDawgs;35141805]is steam community down for everyone else?[/QUOTE] yes
[QUOTE=Joey1;35142266]yes[/QUOTE] Mines not. Maybe it just came back up or something?
I've really been itching to make a series of tutorials for hammer. Firegod's tutorials are great, but I feel like an updated series of videos for people who are completely foreign to mapping are in order, and ones that actually teach some good habits. I didn't feel like this belonged in the mapping question section, thought it would be best posted here. What do you guys think I should include it in? (I have a list of some basics - will definitely any suggestions) My plan was to focus on mapping in general, and more explaining the whole theory of mapping.
[QUOTE=ZestyLemons;35145119]I've really been itching to make a series of tutorials for hammer. Firegod's tutorials are great, but I feel like an updated series of videos for people who are completely foreign to mapping are in order, and ones that actually teach some good habits. I didn't feel like this belonged in the mapping question section, thought it would be best posted here. What do you guys think I should include it in? (I have a list of some basics - will definitely any suggestions) My plan was to focus on mapping in general, and more explaining the whole theory of mapping.[/QUOTE] If I ever hear theory when I'm looking for a tutorial it's an instant turn-off for me. If you want to get really good detail, here's how to layout the video: Explain the object Show how to use it Build/do something with it Show an out-of-tutorial example of it.
[code]VertexLitGeneric { $baseTexture "models\props_foliage\Urban_Trees_barks01" $AlphaTest 1 $AlphaTestReference ".3" $nocull 1 $model 1 $FlashlightNoLambert 1 "%compilepassbullets" 1 $vertexfog 1 $treeSway 1 $treeSwayHeight 300 $treeSwayStartHeight ".5" $treeSwayRadius 200 $treeSwayStartRadius "0.0" $treeSwaySpeed ".2" $treeSwayStrength 10 $treeSwayScrumbleSpeed "1.2" $treeSwayScrumbleStrength 4 $treeSwayScrumbleFrequency 2 $treeSwayFalloffExp 2 $treeSwayScrumbleFalloffExp 3 $treeSwaySpeedHighWindMultiplier 0 $treeSwaySpeedLerpStart "200.0" $treeSwaySpeedLerpEnd "600.0" } [/code] Found some things in cs:go for the trees to move about.
[QUOTE=WitheredGryphon;35145170]If I ever hear theory when I'm looking for a tutorial it's an instant turn-off for me. If you want to get really good detail, here's how to layout the video: Explain the object Show how to use it Build/do something with it Show an out-of-tutorial example of it.[/QUOTE] When I said theory, I really meant more explaining everything about an object (eg. an entity) and proposing some situations where you might use it. Just wanted to clear that up.
[QUOTE=ZestyLemons;35145372]When I said theory, I really meant more explaining everything about an object (eg. an entity) and proposing some situations where you might use it. Just wanted to clear that up.[/QUOTE] I actually love singleplayer level theory, so if you want to do some tutorials on things like player flow, etc, I'd love it!
Where did the all pages from the releases section go? Nooo, my map dump is lost :tinfoil:
[QUOTE=oskutin;35154084]Where did the all pages from the releases section go? Nooo, my map dump is lost :tinfoil:[/QUOTE] I just noticed that too. Are they cleaning up the forum or something?
Haha, oh man. I was able to restore my old drive that I thought failed long ago. Going through some of the files, I was able to locate all my shitty maps. Anyone remember this? [Img]http://puu.sh/kWrJ[/Img]
So uh, anyone wanna hire me?
[QUOTE=vexx21322;35154941]Haha, oh man. I was able to restore my old drive that I thought failed long ago. Going through some of the files, I was able to locate all my shitty maps. Anyone remember this? [Img]http://puu.sh/kWrJ[/Img][/QUOTE] Looks better than when I tried to make a floating island map Share your secrets
[QUOTE=mopman999;35156334]Looks better than when I tried to make a floating island map Share your secrets[/QUOTE] Subdivision.
Working both as a mapper on Conscript and working on my own Episode 2 Source project can be pretty fun at times. I like to have both the old and new Hammer on at the same time. I'll randomly switch between the old Hammer we use and source 2009. It gets to be a pretty interesting exercise to be like "[I]Now it's time for simple stuff!, OK now it's time for complicated, now simple, now complicated again![/I]" It sort of makes me more productive in a way.
Spent some time working on hand-made ssbumps, how do they look? [img]http://img823.imageshack.us/img823/201/customssbumps.png[/img]
[QUOTE=st ef you;35158879]Spent some time working on hand-made ssbumps, how do they look? [img]http://img823.imageshack.us/img823/201/customssbumps.png[/img][/QUOTE] looks good mang
Dunno about you guys, but I find that maps which don't contain custom assets tend to look/feel incomplete. It's kind of why I expanded out beyond just mapping to learn the ways of texture and model creation. Very valuable skills, even for someone who maps as a hobby.
[IMG]http://w0rf0x.obsidianconflict.net/zscreen/Screenshot-2012-03-15_03.59.19.png[/IMG] Who else hates when this happens? [QUOTE=HiddenMyst;35160663]Dunno about you guys, but I find that maps which don't contain custom assets tend to look/feel incomplete. It's kind of why I expanded out beyond just mapping to learn the ways of texture and model creation. Very valuable skills, even for someone who maps as a hobby.[/QUOTE] Working on a model for a few days or so also helps me preventing mapper's block. One of the reasons may be that I often find it easier to just make a custom model to detail up an area instead of trying for hours to do something with stock content that looks both nice AND hasn't been done in other maps countless of times before.
[QUOTE=Adama;35163094][IMG]http://w0rf0x.obsidianconflict.net/zscreen/Screenshot-2012-03-15_03.59.19.png[/IMG] Who else hates when this happens? Working on a model for a few days or so also helps me preventing mapper's block. One of the reasons may be that I often find it easier to just make a custom model to detail up an area instead of trying for hours to do something with stock content that looks both nice AND hasn't been done in other maps countless of times before.[/QUOTE] Wow, that just happened to me, Im restarting steam as I post this.
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