• The Facepunch "Yap and Blabber" Chat Thread
    7,739 replies, posted
woo i like making circuits
[QUOTE=IronPhoenix;36648855]It supports almost every format under the sun.[/QUOTE] Tell me some models you need made and textured, I have nothing to do this evening, apart from play some GTA 4 with Daniel, I'll do that before the modelling :)
[QUOTE=TCB;36649019]woo i like making circuits[/QUOTE] Now make a tesla coil :D
[QUOTE=sphinxa279;36649086]Tell me some models you need made and textured, I have nothing to do this evening, apart from play some GTA 4 with Daniel, I'll do that before the modelling :)[/QUOTE] TCB needs that hud more than i need models :)
We're compensating for our lack of coding with brilliant music and models.
[QUOTE=TCB;36650515]We're compensating for our lack of coding with brilliant music and models.[/QUOTE] And presumably your coder will be locked into a room with a zombie at some point.
Thinking of buying a BF3 server for me and couple friends. Would you guys use it if I bought it? Edit: We will call it the "Yap and Blabber" server
FUCK. Designing a mod with a team of people from across the world ain't good for when it comes to hosting a meeting to discuss stuff!
[QUOTE=MaddaCheeb;36651563]Thinking of buying a BF3 server for me and couple friends. Would you guys use it if I bought it? Edit: We will call it the "Yap and Blabber" server[/QUOTE] Maybe
[QUOTE=IronPhoenix;36651429]And presumably your coder will be locked into a room with a zombie at some point.[/QUOTE] what coder
[QUOTE=MaddaCheeb;36651563]Thinking of buying a BF3 server for me and couple friends. Would you guys use it if I bought it? Edit: We will call it the "Yap and Blabber" server[/QUOTE] I would, but I'd mainly mess around :V:
[QUOTE=Antec;36651744]I would, but I'd mainly mess around :V:[/QUOTE] That's what i'ts for :v:
[QUOTE=MaddaCheeb;36651812]That's what i'ts for :v:[/QUOTE] DO EET.
[QUOTE=TCB;36651651]what coder[/QUOTE] Good point.
[QUOTE=MaddaCheeb;36651812]That's what i'ts for :v:[/QUOTE] Ok i would play on it
Alright, bought the server. Right now I am in the process of setting it all up but if you guys want to test it out here's what it's called on Battlelog: Facepunch Yap and Blabber Server
[QUOTE=TCB;36650515]We're compensating for our lack of coding with brilliant music and models.[/QUOTE] I've always thought the same thing, except with me it lacks brilliance. In time I suppose.
Alright, server is now up and running!
[QUOTE=Wargate;36652312]I've always thought the same thing, except with me it lacks brilliance. In time I suppose.[/QUOTE] The only thing stopping you from learning how to do something new is your own reluctance to do it. Get past that, if you want to learn soemthing, the best thing to do is learn it. Traditional pageking image- [img]http://cloud-2.steampowered.com/ugc/594723435418236377/D3908B8069FAFD642C8610296336C44B9B38E3AD/[/img]
J!m - Sorry. Still got a few kinks to work out :C
[QUOTE=IronPhoenix;36652729]The only thing stopping you from learning how to do something new is your own reluctance to do it. Get past that, if you want to learn soemthing, the best thing to do is learn it. Traditional pageking image- [IMG]http://cloud-2.steampowered.com/ugc/594723435418236377/D3908B8069FAFD642C8610296336C44B9B38E3AD/[/IMG][/QUOTE] You make me want to retry learning Blender. :v:
[QUOTE=Timenova;36653170]You make me want to retry learning Blender. :v:[/QUOTE] So you can put my shop04 to shame? :)
Because it's a useful skill to have, more than anything else.
mapping > modelling imo
The fun part: [img]http://cloud.steampowered.com/ugc/594723435418839489/1156C41F5E651A557DE10E7CFF6421ED5E61252D/[/img] Understanding the uv...
[QUOTE=IronPhoenix;36653789]The fun part: [img]http://cloud.steampowered.com/ugc/594723435418839489/1156C41F5E651A557DE10E7CFF6421ED5E61252D/[/img] Understanding the uv...[/QUOTE] How the fuck do you even know which is which?
[QUOTE=Zay333;36654265]How the fuck do you even know which is which?[/QUOTE] There are clues in which bits look like what, but most of it is guesswork. Unity updates the model every time you save, so its not like source where you would make the model, make the texture, compile it all, load it in source, realise it doesn't look right, and repeat endlessly.
[QUOTE=Zay333;36654265]How the fuck do you even know which is which?[/QUOTE] If it's logical and like Maya, you can select faces in the viewport and they become highlighted on the UV.
[QUOTE=~ZOMG;36654750]If it's logical and like Maya, you can select faces in the viewport and they become highlighted on the UV.[/QUOTE] I edit the uv in gimp, so no highlighting there.
[QUOTE=IronPhoenix;36654835]I edit the uv in gimp, so no highlighting there.[/QUOTE] He means in the UV layout window, iirc 3ds max and blender also highlight them.
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