[QUOTE=Skerion;35298033]Have you tried this with the Garry's Mod Beta, yet? That'd be neat to see.[/QUOTE]
CS:GO has a different bsp structure, probably to load/unload the lightmaps with the cascaded shadow maps, but I've already gotten them decompiled, so I don't see why it isn't impossible to port it. They already have a CS:GO port for CS:S But the lighting will be different than what you see because of the de_lake/arsenal mode update.
Hammer crashed
lost 30-45 minutes worth of mapping
FFFFFFUUUUUUUUUUCCCCCCCCKKKKKKKKK
for some reason my autosave was off and I have no idea why
[QUOTE=Miigga;35302565]Hammer crashed
lost 30-45 minutes worth of mapping
FFFFFFUUUUUUUUUUCCCCCCCCKKKKKKKKK
for some reason my autosave was off and I have no idea why[/QUOTE]
I cannot believe people have forgotten the old ways of ctrl+s as every other action....
[QUOTE=metallics;35302964]I cannot believe people have forgotten the old ways of ctrl+s as every other action....[/QUOTE]
I usually do that but this time I apparently did not
[QUOTE=metallics;35302964]I cannot believe people have forgotten the old ways of ctrl+s as every other action....[/QUOTE]
I have a 2 min autosave.
It's not that i don't trust hammer, oh wait...i don't.
[QUOTE=IronPhoenix;35303494]I have a 2 min autosave.
It's not that i don't trust hammer, oh wait...i don't.[/QUOTE]
I don't even trust autosave.
[QUOTE=Skerion;35297895]I'm just going to go head and post this:
[media]http://www.youtube.com/watch?v=KpjsBisNMfY[/media]
I've always been a fan of cs_office, and the new one just looks great. Hopefully, it'll be ported to Garry's Mod just like some of the other L4D maps sometime after the game is released.[/QUOTE]
A bit off-topic, but how can someone even run a source game this badly?
[editline]26th March 2012[/editline]
[QUOTE=metallics;35302964]I cannot believe people have forgotten the old ways of ctrl+s as every other action....[/QUOTE]
What if your control key starts not registering after so much use like mine?
Because not everyone has a computer fit for recording games
[QUOTE=kukiric;35303946]A bit off-topic, but how can someone even run a source game this badly?
[/QUOTE]
It's not like it is running at 2 FPS 24/7
[QUOTE=kukiric;35303946]A bit off-topic, but how can someone even run a source game this badly?
[/QUOTE]
To be fair, some graphics that support things that source requires don't handle it very well. I'm thinking of the onboard intel, and the bloody 6100m.
Today i succeeded in blinding gamedev. Lesson there being, never turn bloom on on rollercoaster tycoon 3. Ever!
Does seamless scale work in the current DOD:S?
If DOD:S was updated to the 2009/source mp engine, then yes. But this isn't the question mega thread so don't ask here.
[img]http://i.imgur.com/CXchD.png[/img]
oh god what the fuck did i do
GOTY right there.
I got interviewed on Planetphillip
[url]http://www.planetphillip.com/posts/audio-interview-with-miikka-erkkila/[/url]
about mapping stuff
30 minute audio interview
monotone Finnish accent to calm/bore you while you map
Join steam chatroom plz
[QUOTE=Miigga;35318713]I got interviewed on Planetphillip
[url]http://www.planetphillip.com/posts/audio-interview-with-miikka-erkkila/[/url]
about mapping stuff
30 minute audio interview
monotone Finnish accent to calm/bore you while you map[/QUOTE]
Wow, i got mentioned in it :smile:
Haha Miigga, you sound so bored.
Originally posted in the TF2 section chat thread but I would also like your opinions on the last question too
[QUOTE=theharribokid;35325046]I'm making an Event over at TF2Maps.net for people to make and then play some Joke maps on April Fools Day.
([url]http://forums.tf2maps.net/showthread.php?t=19040[/url])
Reckon this is worth it's own thread? or will I just get banned for 'Advertising'? I thought it's a fun idea Facepunch would also enjoy. Also if it is thread-worthy, should I make one also in the mapping forum or mapping request forum?[/QUOTE]
[QUOTE=Eyefunk;35322943]Haha Miigga, you sound so bored.[/QUOTE]
It's the finnish way. They get asked a long complicated question and they answer with "yes".
[QUOTE=IronPhoenix;35327920]It's the finnish way. They get asked a long complicated question and they answer with "yes".[/QUOTE]
Why answer with lots of words, if there is a more compact answer available? :v:
[QUOTE=theharribokid;35325191]Originally posted in the TF2 section chat thread but I would also like your opinions on the last question too[/QUOTE]
Can I make a nodraw maze?
I added one room and removed a couple of func_visclusters on my map.
I spent the next 4 hours trying to figure out why I was getting fixtjunct errors and planes + fakeplanes >= MAX_MAP_PLANES errors, nothing I did changed anything.
I even restarted steam like 3 times because I thought it was just the compiler being stupid again, but it wasn't. You know what it was?
Apparently the 3 func_visclusters I removed controlled the stability of the entire map somehow.
I added them back and it compiled normally without errors.
god damnit hammer :suicide:
Anyone wanna help on a Portal 2 mod with me?
It's based on the moon!
Iron sky? :v:
[QUOTE=ZombieDawgs;35335531]Anyone wanna help on a Portal 2 mod with me?
It's based on the moon![/QUOTE]
SPAAAAAACE!
[QUOTE=ZombieDawgs;35335531]Anyone wanna help on a Portal 2 mod with me?
It's based on the moon![/QUOTE]
Blue moon?
Currently un-learning all of my Source SDK habits and getting into UDK. Difficult but rewarding.
[QUOTE=ZombieDawgs;35335531]Anyone wanna help on a Portal 2 mod with me?
It's based on the moon![/QUOTE]
Fuck you, if I weren't busy I would. :frown:
[t]http://puu.sh/mQuh[/t]
Coming along...
I'll admit it - I'm a terrible mapper lol.
I was actually introduced to it about 3 years ago when I decided to take over a giant Source project.
I just jumped into mapping and learned the hard way but it gives the most hands-on experience.
Took me another 2 years to finish it after. Feels good.
This is the project:
[url]http://www.l4dmaps.com/details.php?file=5948[/url]
Sorry, you need to Log In to post a reply to this thread.