• The Facepunch "Yap and Blabber" Chat Thread
    7,739 replies, posted
[QUOTE=GameDev;35421334]Why do we tell people about vmex just tell them there's no way to decompile[/QUOTE] Then 3kliks will 'prove us wrong' and make a video tutorial on how to decompile maps.
Gamedev and I enjoyed a delicious game of Trackmania 2.
Just ported this to L4D2 for a friend. It's a 3D skybox. Big Image. [img]http://dl.dropbox.com/u/13825278/left4dead2%202012-04-03%2022-20-00-27.png[/img]
guys, guys, GUYS! i have the best idea since, like, ever ive been playing doom 2 skulltag and now i want to make some hl1/doom/quake style oldschool deathmatch maps with those little gimmicks like secret areas with cool stuff and stuff like teleporters and launch pads and shit and low res textures and blocky terrain but still make it detailed and look good and it will have GAMEPLAY VALUE just need to quickly whip up a gamemode and weapons and some entities in other words: MAP LIKE ITS NINETEEN-NINETY-NINE
[QUOTE=MaddaCheeb;35422032]Just ported this to L4D2 for a friend. It's a 3D skybox. Big Image. [img]http://dl.dropbox.com/u/13825278/left4dead2%202012-04-03%2022-20-00-27.png[/img][/QUOTE] What is that exactly? I feel like I've seen that whole area before in some game, but I can't remember what it was. Is this something you made or something you ported from another game?
[QUOTE=paulisdead18;35426418]What is that exactly? I feel like I've seen that whole area before in some game, but I can't remember what it was. Is this something you made or something you ported from another game?[/QUOTE] It looks like the skyscraper deathmatch level in unreal tournement. *is back to playing air guitar whilst modelling...
[QUOTE=paulisdead18;35426418]What is that exactly? I feel like I've seen that whole area before in some game, but I can't remember what it was. Is this something you made or something you ported from another game?[/QUOTE] It comes from Dystopia, a HL2 Mod. There are tons of good 3d skyboxes in that game [editline]4th April 2012[/editline] Working on a new concept environment. [quote] [img]http://dl.dropbox.com/u/13825278/left4dead2%202012-04-04%2011-45-17-71.png[/img] [/quote]
Anyone have some cool pictures of World War 1 or 2 trench warfare? I want some inspiration for a DOD:S map I'm working on.
[QUOTE=kaine123;35436916]Anyone have some cool pictures of World War 1 or 2 trench warfare? I want some inspiration for a DOD:S map I'm working on.[/QUOTE] [url]http://bit.ly/HffngW[/url]
Started building the safehouse from Dead Rising 2: Case Zero. Everything is on scale and over 20 reference photos are being used. [quote] [img]http://dl.dropbox.com/u/13825278/left4dead2%202012-04-05%2001-19-25-76.png[/img] [/quote]
Finished optimizing a map. 5k+ visleafs to 1.6 Cut the compile time from 18 to 1 minutes. So beautiful.
[QUOTE=MaddaCheeb;35437574]Started building the safehouse from Dead Rising 2: Case Zero. Everything is on scale and over 20 reference photos are being used.[/QUOTE] Nice job, you now made me feel like playing Dead Rising again...
[QUOTE=paulisdead18;35426418]What is that exactly? I feel like I've seen that whole area before in some game, but I can't remember what it was. Is this something you made or something you ported from another game?[/QUOTE] Dystopia - Dys_Cybernetic
I'm terribly sorry to post often with content, I think you guys may think I'm a hog or something. But I really like what I did here. So basically, I was inspired by Mass Effect 3's "Dream/Endgame" sequences where the player questions what is real and what isn't. I want to introduce an element like that in 2019 II, so I whipped this up. Everything is in-game with no effects added. Everything is VERY work in progress and this is essentially proof of concept. [media]http://www.youtube.com/watch?v=AhAmOursHMQ[/media]
You may or may not be interested to know, but I can confirm that Jlea is porting Ivans Secrets to the Cryengine 3. Also, rate me clocks if it is clocks.
[QUOTE=Johnny Guitar;35451720]You may or may not be interested to know, but I can confirm that Jlea is porting Ivans Secrets to the Cryengine 3. Also, rate me clocks if it is clocks.[/QUOTE] Most people have known this for a very long time, I've even seen pictures, but I can't share those.
[QUOTE=Johnny Guitar;35451720]You may or may not be interested to know, but I can confirm that Jlea is porting Ivans Secrets to the Cryengine 3. Also, rate me clocks if it is clocks.[/QUOTE] It says on the site it's running on it
Tabtoxin's youtube page shows some on it I think.
[QUOTE=Legend286;35454600]Most people have known this for a very long time, I've even seen pictures, but I can't share those.[/QUOTE] Oh well, I thought I was special for knowing this :saddowns:
[QUOTE=Mr Anonymous;35458458]Sorry, but uh, where the fuck is Kurtis, aka; Sphinxa? Have not heard from him for days. Missing my mapping slut ):[/QUOTE] His name is Kurtis?
I can only assume that he is either working, or one of the dell servers has come to life and eaten him, or his mobility scooter has fallen over and he is stuck somewhere... Poor old sphinxa
[QUOTE=J!m;35458572]His name is Kurtis?[/QUOTE] That's my brother's name!
Fucking hell I've been needing to speak to him
Maybe it's time to send out a search party...
[QUOTE=IronPhoenix;35460863]Maybe it's time to send out a search party...[/QUOTE] SOAP, YOU TAKE POINT. ME AND GAZ WILL HEAD UP TO THE RIDGE FOR OVERWATCH.
[QUOTE=mopman999;35459562]That's my brother's name![/QUOTE] My name is Kurt!
The only Kurt I know is the guy from Pokemon GSC who magically turns apricorns into pokeballs.
now i need to find my gameboy and play some pokemon
[QUOTE=mopman999;35470027]now i need to find my gameboy and play some pokemon[/QUOTE] The internal battery has run dry. Time based events will no longer occur.
[QUOTE=paulisdead18;35470220]The internal battery has run dry. Time based events will no longer occur.[/QUOTE] It is good that the GBA games do not use the battery for saving. I can replace batteries in GB/GBC games but for the GBA I don't even need to bother when it runs dry.
Sorry, you need to Log In to post a reply to this thread.