• The Facepunch "Yap and Blabber" Chat Thread
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I first heard about half life through Garry's Mod 8 or 9. I got half life 1 and 2 for Christmas right when Garry's Mod was updating to version 10.
I need 10 models UVW Mapped by Saturday or else I'm screwed I can't UVW map :<
[QUOTE=mopman999;35046256]New topic? How did you guys discover mapping/source/garrysmod?[/QUOTE] Got Garry's Mod shortly after completing Half-Life 2, was pretty into it for a while. Joined Facepunch around that time, then I learned to map so I could make ~epic~ NPC battlegrounds and the like. Fortunately I soon got bored of that, and started posting here with proper work. You have all helped me a lot.
I found Garrysmod back in 2008 on youtube and then thought I'd buy it hehe!
Hey I have question that I think is more of a discussion than a I-need-help-with-this question. Source maps have more and more been relying on models instead of bsp geometry to add detail. Besides the reason that modeling tools are easier to use than hammer (for some), why is this? What makes models special so that much more of them can be included in a map than func_detail'd geometry?
[QUOTE=cwook;35047500]Hey I have question that I think is more of a discussion than a I-need-help-with-this question. Source maps have more and more been relying on models instead of bsp geometry to add detail. Besides the reason that modeling tools are easier to use than hammer (for some), why is this? What makes models special so that much more of them can be included in a map than func_detail'd geometry?[/QUOTE] Models are easier to make great detail with. Most modern engines rely heavily on models instead of actual map geometry. What they usually do is make the basic map with the level editor, then make all the details with props. This also causes the filesizes to be smaller due to the models not actually being a part of the map.
[QUOTE=mopman999;35046256]New topic? How did you guys discover mapping/source/garrysmod?[/QUOTE] As a kid, I only used the internet for getting cheats of cheatplanet or looking up what games were coming out on IGN. Eventually my stepdad showed me a site called "big-boys" (Which is now Break.com) and they had this video posted called [url=http://www.youtube.com/watch?v=qA3OgWspGAc]"A few good Gmen"[/url] I thought it was amazing. I had heard Half-Life 2 was amazing and needed super computer to run it, but that was the first time I had actually saw it. I looked it up on the still fresh faced YouTube and I found other 'Half-life 2" videos in the related section. I found those old [url=http://www.youtube.com/watch?v=Lg2BfEg4nCI]dominoes videos[/url] in what I assumed was Half-Life 2. My parents had just updated the computer to be able to run Age of Mythology so I thought there was a possibility Half-Life 2 would ever run on my computer. I bought the game and installed it- it ran terribly, but that did not stop me, I looked all over the main menu looking for an "Editor" button like TimeSplitters 2. I couldn't find it and was upset I just bought this game for $30 (It came with CS:S) that didn't run or have the editor in it. I had tinkered in Map Editor programs a lot as a kid, Age of Empires, Caesar games; I assumed it was done with a map maker of some sort. I just knew there had to be one in Half-Life 2 so frustrated I asked on one of the videos "Where can I get the Half-Life 2 map maker? I can't find it" I was told that I could download Source SDK off of Steam, but the video was made in Garry's Mod 9. Needless to say, Garry's mod was the blackhole of my free time for months to come. Here is a Robot I made in between drag races and putting pet head crabs in a large trash compacter loaded up with the VMFloader. No wiremod, no hover balls, no grace in its walking what so ever [url]http://www.youtube.com/watch?v=vwMZQjnpMQg[/url] It was the map Freespace03 what drove me to want to make my own map. I constantly thought about what the map needed; how it could be better. I was intimidated by the learning curve of the Hammer, but my older brother undaunted loaded it up and started working away at it. Reading tutorial after tutorial and eventually made a box with a light and some water. He was my teacher, he showed me how the tools worked and I began what is now my favourite hobby. Now I am at an impasse. I have more then five years experience working with these and other development tools; I am not sure if I want this hobby to be a job or not.
In the office now setting up the teamspeak server on one of the Dell Racks we have here, hopefully this should work as opposed to running on desktop PC!
[QUOTE=mopman999;35046256]New topic? How did you guys discover mapping/source/garrysmod?[/QUOTE] Started mapping for Episode one back in 2007, discovered source with the half-life 2 demo back in 2005 I think. I remember looking up Garry's mod on Steam store but I played 9.0.4 before I bought it.
[QUOTE=mopman999;35046256]New topic? How did you guys discover mapping/source/garrysmod?[/QUOTE] I played Hl2 first mission in cybercafe over and over again, so I bought it, I was always more for creating than playing so somehow it led me to hammer. its more than 4 years now, and i never released single map... :v:
[QUOTE=Joey1;35048034]I played Hl2 first mission in cybercafe over and over again, so I bought it, I was always more for creating than playing so somehow it led me to hammer. its more than 4 years now, and i never released single map... :v:[/QUOTE] First mission? You mean first chapter? (Getting to Alyx?) [editline]8th March 2012[/editline] [QUOTE=mopman999;35046256]New topic? How did you guys discover mapping/source/garrysmod?[/QUOTE] I discovered it via HL as well, but I never played garry's mod. EDIT: [QUOTE]More like that trainstation and those apartments before alyx finds you[/QUOTE] Like i said, getting to alyx. Imo every chapter was amazing, and my first experience with HL2... Amazing.
[QUOTE=eternalflamez;35048064]First mission? You mean first chapter? (Getting to Alyx?).[/QUOTE] More like that trainstation and those apartments before alyx finds you, i remember first time i spent about 30 minutes just finding that ladder to get to apartments, i was just walking around that sqare :v: ... good times
I found sdk round about the same time i made this account. It was an easy way for me to show people what i was thinking.
Found Garry's mod at around 2007, found SDK at 2009 and made my account to release my first map
[QUOTE=IronPhoenix;35048187]I found sdk round about the same time i made this account. It was an easy was for me to show people what i was thinking.[/QUOTE] Yet nobody still doesn't know what you're thinking even through the medium of maps :v:
[QUOTE=sphinxa279;35048245]Yet nobody still doesn't know what you're thinking even through the medium of maps :v:[/QUOTE] Hell, i don't know what i'm thinking half the time :) Oh yeh...for those who don't religiously look at my screenshots...it's got bigger. [img_thumb]http://cloud.steampowered.com/ugc/468611959291646899/5F8A59CFED35CA8AAF6A28B4ED989F60B12B9AF1/[/img_thumb] Much screaming and hitting the pc with a tree branch was done.
[QUOTE=IronPhoenix;35048459]Hell, i don't know what i'm thinking half the time :)[/QUOTE] Probably squids
[QUOTE=J!m;35048467]Probably squids[/QUOTE] mmmm...squids... And how are those huge titles doing J!m?
[QUOTE=IronPhoenix;35048474]mmmm...squids... And how are those huge titles doing J!m?[/QUOTE] Lovely
Am I the only one that thought his title said "I love huge tittles"?
[QUOTE=mopman999;35049272]Am I the only one that thought his title said "I love huge tittles"? [/QUOTE] Nope, most people do first or "titties" or "i love hug titties"
[QUOTE=mopman999;35046256]New topic? How did you guys discover mapping/source/garrysmod?[/QUOTE] I played portal in 2008ish on my friends PC, a year later I bought L4D which forced me to get steam, then I learned they were made by the same company, L4D authoring tools came out and boom. My first map was a huge block that was supposed to be a skyscraper, it had one prop, a triangle brush, and no skybox :v:
[QUOTE=GameDev;35049471]I played portal in 2008ish on my friends PC, a year later I bought L4D which forced me to get steam, then I learned they were made by the same company, L4D authoring tools came out and boom.[/QUOTE] Before l4d came out they were still known as turtle rock studios. They only became part of valve officially for l4d.
[QUOTE=cwook;35047500]Hey I have question that I think is more of a discussion than a I-need-help-with-this question. Source maps have more and more been relying on models instead of bsp geometry to add detail. Besides the reason that modeling tools are easier to use than hammer (for some), why is this? What makes models special so that much more of them can be included in a map than func_detail'd geometry?[/QUOTE] it's less expensive to render as well iirc
[QUOTE=Juniez;35050446]it's less expensive to render as well iirc[/QUOTE] if only we could have our custom lightmap UVs for models...
Hey guys just wondering if someone could turn this into a decal or texture?, it would be really helpful. [img]http://cache.tcm.ie/media/images/s/SocialWelfareOfficeSign.jpg[/img]
[QUOTE=Mabus;35051518]Hey guys just wondering if someone could turn this into a decal or texture?, it would be really helpful. [img]http://cache.tcm.ie/media/images/s/SocialWelfareOfficeSign.jpg[/img][/QUOTE] Had to redo the top wing.. but here: [img]http://www.1337upload.net/files/localoffice.png[/img]
[QUOTE=Antec;35052317]I would but the top of the wing gets clipped off so it would look stupid.[/QUOTE] You could, you know, draw the missing part in
[QUOTE=J!m;35052349]You could, you know, draw the missing part in[/QUOTE] Yeah, I did. Download link: [url]http://www.1337upload.net/files/antec.rar[/url]
[QUOTE=Antec;35052317]Had to redo the top wing.. but here: [img]http://www.1337upload.net/files/localoffice.png[/img][/QUOTE] Thanks man!
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