Crash Bandicoot and Spyro were my favourites. :3:
And definitely Legend Of Zelda: Ocarina Of Time, hated the Water Temple and Shadow Temple. I wish more games were like that, where theres lots of puzzles and areas you have to revisit.
I loved the old Playstation One game, Alundra, so awesome :3:
I was expecting JLea to show an amazing level design he had made and this was the WIP thread for it :sigh:
Still, it's true. The mapping section should make a collaborative mod with no story, just amazing gameplay and maps.
[QUOTE=WebOfTrust;25947220]I've gotten bored of new PC games and have been playing the Gamecube lately and even buying more games for it. N64/PS1 to GC/PS2 are a golden era of gaming.[/QUOTE]
i started playing zelda on my n64 recently as well
i want to play the old zeldas (oot and mm) but everytime i start them i play for 30mins-1hr and quit :/ i dont have the motivation to do it.
the same with morrowind.
I miss Deus Ex 1!
We need source version of it.
Wow, I just can't stop playing whenever I start morrowind, it's kinda dangerous actually.
no challenge in games anymore, so easy most cavemen can do it now.
Like OP said, remember when you had to actually work to find a button or switch to open a door or turn on a light on, furthermore how many times has a soldier looked up in his radar thats magically there and sees the enemy targets, or medics on the battlefield? Not saying all new games have gotten easy like this but still when you have markers and shit to show you the way it actually ruins the fun of the game, might as well punch in a noclipping and god code.
If a company is going to make a "realistic" version of a game then they should stick to it, no magic radars, no random health items that just appear, and no markers. make the player actually work to achieve a goal just as you would IRL even though its a game.
[QUOTE=melindagreen;25956532]no challenge in games anymore, so easy most cavemen can do it now.
Like OP said, remember when you had to actually work to find a button or switch to open a door or turn on a light on, furthermore how many times has a soldier looked up in his radar thats magically there and sees the enemy targets, or medics on the battlefield? Not saying all new games have gotten easy like this but still when you have markers and shit to show you the way it actually ruins the fun of the game, might as well punch in a noclipping and god code.
If a company is going to make a "realistic" version of a game then they should stick to it, no magic radars, no random health items that just appear, and no markers. make the player actually work to achieve a goal just as you would IRL even though its a game.[/QUOTE]
While I do partially agree with you, the problem is this;
[QUOTE]make the player actually work to achieve a goal just as you would IRL even though its a game.[/QUOTE]
Like you said, it's a game. You usually need to have things like a radar or an objectives screen/indicator. Without them the game would become too hard for most people. Sometimes you just need a magical force to help you or guide you, otherwise things get to complex, you forget what you were supposed to do, or you just get lost.
I know that sounds like you would have to be pretty bad at games to get lost or forget what you were doing, but like I said, a simple reminder doesn't hurt.
Default the helpers to off. Make a hint button. Or maker harder difficulties have it off and easier ones get help. Or put it in the initial setup for the game if you need to name a character or something. I can't stand the magic compass. Though honestly in some games I think it's just so they can be lazy. They don't need dialog that hints at it's location if you know exactly where it's at. Way back when Morrowind was awesome, I had no idea what I was doing cause I didn't pay attention to anything, I enjoyed figuring it out with no hints. Oblivion comes out and it's all handed to you. Word to the wise, get a mod that disables the compass, play in a foreign language. Loved the game till I got an english copy and realized just how painfully easy it was.
Yeah I've been playing old games lately they are so much better than the current ones. Games like Conkers Bad Fur Day and Psychonauts really keep my interest which keeps me playing.
Conkers was awesome.
MW2's level design was shit. All you did was move down a short street or hallway shooting a couple hundred enemies along the way. Then you get to a room or blocked in area and defend against a few hundred more enemies for 10-15 minutes and move on down another street of hallway. It is terrible.
(incoming hate for hating mw2)
[QUOTE=Pelf;25959892]MW2's level design was shit. All you did was move down a short street or hallway shooting a couple hundred enemies along the way. Then you get to a room or blocked in area and defend against a few hundred more enemies for 10-15 minutes and move on down another street of hallway. It is terrible.
(incoming hate for hating mw2)[/QUOTE]
But almost everyone hates MW2
A lot of older games required a little bit of dedication to complete. Going back and actually beating the puzzles was an achievement. The gamer market has changed though, people have shorter attention spans, there are more games that all look the same out there and the developers don't want you to ragequit to play an easier game, because there's challenged you a little bit. I like games that have a good puzzle to them like the portal challenge, but I feel they shouldn't be optional in games. Games SHOULD be challenging.
Humanity is getting stupider and stupider as technology increases.
Seriously my history teacher told me that the test we are taking in 2010 are piss easy compared to the ones he made people take in the 90s
Which means that Video games are cause for lack of education and violence, ban all video games :downs:
[QUOTE=metallics;25961474]A lot of older games required a little bit of dedication to complete. Going back and actually beating the puzzles was an achievement. The gamer market has changed though, people have shorter attention spans, there are more games that all look the same out there and the developers don't want you to ragequit to play an easier game, because there's challenged you a little bit. I like games that have a good puzzle to them like the portal challenge, but I feel they shouldn't be optional in games. Games SHOULD be challenging.[/QUOTE]
I can think of a few real life examples of "level" design that are rediculous.
Levels shouldn't be too linear, but if they are going to be extremely open, they need to have as many solutions or "correct" paths as possible. I hate playing a level, one that seems to have 10 or so possible solutions, and then realizing there is only one... When you open up the world, you also need to dedicate a little more time to keep the flow working in the favor of the player. You can't build off of only one possible way through the level, but you should instead keep in mind as many different ways a player might think he can complete the level, and make them all balanced in difficulty. This doesn't always apply, but I believe it is a pretty good rule of thumb.
I remember playing Jak and Daxter II on the PS2 a little while after it was released. I was most of the way through the game, when I was given an ultimatum. I could take the long way back to the base to get a new gun upgrade, or move on to the next mission, but it might have been a side mission. The gun was further away, and the mission was on the way, so I thought I would complete the mission on the way to grab the gun. I entered, and a cutscreen let me know what to do, it was a simple linear level where you have to rush across some docks (above water you can't fall into) and make it to some vehicle to get away. I spent 2-3 hours straight trying to complete the level, but no matter how many ways I tried, I never made it. I realized I needed that gun to do it the way the devs had intended me to, so why would they let me do it without the gun!? I still don't know. I then realized I couldn't get out of the level without beating it, and I didn't have any other saves to go back to. I still have the save game, with me, standing on a dock, unable to get to the other side...
[QUOTE=ZapDing;25962135]I can think of a few real life examples of "level" design that are rediculous.[/QUOTE]
I don't see how that relates to my post, but yes, I know of architects and civil engineers that have cocked things up massively, it's not uncommon.
[QUOTE=Firegod522;25947076]I remember playing Legend Of Zelda Ocarina of time and the dungeons were fucking complicated, and there was almost no cut scenes really, and if there were, it was really shot like a few seconds.[/QUOTE]
Those were the days... :(
[QUOTE=Firegod522;25962104]Humanity is getting stupider and stupider as technology increases.
Seriously my history teacher told me that the test we are taking in 2010 are piss easy compared to the ones he made people take in the 90s
Which means that Video games are cause for lack of education and violence, ban all video games :downs:[/QUOTE]
No, it's actually this:
The next generation is always smarter, but lazier.
I was playing old school nintendo games this morning lol so yeah. graphics suck but still classic fun
[editline]9th November 2010[/editline]
[QUOTE=Aurora93;25963721]No, it's actually this:
The next generation is always smarter, but lazier.[/QUOTE]
Tis true but I have to add to this:
New generation (some of them) cannot spell to save their life.
The technology of today has a huge influences the designer too. Now that the focus is the latest and greatest graphics(okay kind of, latest and greatest that the console can do at least), they spend more time on what it looks like and less time on how it's used. I think the limitations that they used to encounter were the cause for most of the brilliance. Which is why I like really odd uses for Source, gamemodes often prove that your limitations prove what's really possible. When you run into trouble that's when you really come up with the ideas that are golden.
Everyone on this thread should make a mod with intense levels. Like, backtrackong and finding keys and stuff, almost like Wolfenstein 3D. This mod should involve zombies. Lots of zombies.
oh god, Wolfenstein 3D....maybe the levels were a littttttle bit too complex.
Need an action/adventure type mod with free-roam, puzzles, combat and a complex yet highly interesting story
[QUOTE=WebOfTrust;25970874]Need an action/adventure type mod with free-roam, puzzles, combat and a complex yet highly interesting story[/QUOTE]
morrowind was this, but it didn't have proper combat. fuck are there any good games coming out next year? (other than portal 2)
wasn't there a lot of linear games on the old consoles too? such as mario? (not counting the n64 type of mario)
maybe it's just that the people don't want to solve puzzles or think that much while playing games. and AFAIK it's always been like this. the most popular games on the old consoles were mostly linear games from what I experienced
the more non free roam games got popular amongst the players who wanted challenge
Mario 64 wasn't linear :pwn: also goldeneye owned because there were like 10 paths through each level and all these secondary objectives
[QUOTE=CapsAdmin;25971572]wasn't there a lot of linear games on the old consoles too? such as mario? [b](not counting the n64 type of mario)[/b]
[/QUOTE]
We might start a mod :P
With loooooooots of puzzles and choices :v:
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