[QUOTE=BlackPhoenix]Possibly Lazermaniac repeats lua functions all over again all time? I.e. in infinite loop (While player is in space, it sets his gravity to 0 each time, etc.)[/QUOTE]
Seiteki's gravity script is constantly checking to see if you're in space, so you are correct. Sadly, any lua script that does constantly check causes lag and/or framerate drops.
Yes, I had an average of 10 fps on this map, probably lower.
[QUOTE=strong_bad]Yes, I had an average of 10 fps on this map, probably lower.[/QUOTE]
Same here :(
Edit: There are problems with the luas! Remove all your luas except the init file from your init folder and it will work fine (at least it did for me ;) )
Hey, anyone know any good console commands to kill some lag?
I know there are some that kill some of the things that cause strain on the cliet....
You forgot to optimize this map, it's pretty blocky as well.
My space is really wierd how you fix it?
[QUOTE=Mr.Kain]My space is really wierd how you fix it?[/QUOTE]
If you would have read the first page, you would have know that you have to download the skybox file and put it in the gmod/materials folder.
As for my opinion, this map is way too big, if i put all my settings to low and put phys_timescale to 0 it still runs like shit.
Else, it's good.
[QUOTE=spartan117ak]Life sucks? I can't even play hl2![/QUOTE]
:lol:
[QUOTE=Jihad]You forgot to optimize this map, it's pretty blocky as well.[/QUOTE]
This map crashes a lot with a too many vertexes error allready, any less blocky and it won't run at all. Area portals would be nice though.
The whole problem is that damned antigravity LUA. If you delete it, FPS goes to a far more reasonable level without need to nerf your graphics settings.
Then you just get the problem of the fact you won't float when in space, but you get a jetpack swep anyway, so why would that matter?
[QUOTE=Catdaemon]This map crashes a lot with a too many vertexes error allready, any less blocky and it won't run at all. Area portals would be nice though.[/QUOTE]
Yea add areaportals and look for brushsides that you can´t see and texture them with nodraw :)
i was very disappointed about the quality of the map. NOTE:this is not a flame
I'm still missing textures, the 4 squares on the astroid, the thing under the healer in the mde lab, the caseing for the CPUs in the Comp lab, the 4 parts the fly off the escape pods, and the glass in the sastroid spawner.
This map IS good, It is just that with a combination of the lua, And map optimization, It is just far from complete. I'm going to refrain from rating it untill the lag is fixed.
This map deserves a 5, But in it's current form, It might pass off as a late beta.
It's way to metaly. Give it some futuristic fell with some white. The beds in the quatures are cool. The ship just fells really crowded.
The reason this map seems far from complete is because so many people rushed Lazer to release it early.
Well hey at least we have something to play with eh?
[QUOTE=Jihad]You forgot to optimize this map, it's pretty blocky as well.[/QUOTE]
He said he could not optimize it, he tried. And I have a piece of shit system and I almost get a constant 29.7 FPS.
[QUOTE=Gar¥larson]Seiteki's gravity script is constantly checking to see if you're in space, so you are correct. Sadly, any lua script that does constantly check causes lag and/or framerate drops.[/QUOTE]
LUA is interpretator languange, like BASIC, it means its code is not transferred into machine codes, but emulated. That's why its bad for it to have loops with code.
Solutions:
1) Make it check only once per 1-5 seconds
2) Make code in it smaller.
I would pick 1st one.
Laser said he handed off the vmf to another person who is workin on it, is this true? I never saw and conformation about that.
Wow, another great work from lazermaniac. Kinda laggy though.
But I want to know if Areaportals would help the lag at all!?
Great map
[b]Edit:[/b]
Love the roleplay.
Only laggy if your pc sucks ballz.
[QUOTE=STEVE009]Great map
[b]Edit:[/b]
Love the roleplay.
Only laggy if your pc sucks ballz.[/QUOTE]
Aye! 2.7GHz P4, radeon 9600pro, 512mb ddr ram and I get no lag, except when I blow up the engines but I expected that.
A little hint for those who's computer are laggin like hell. Your playin single so you don't need all the furniture scattered about. Open Gmod + (Preferably Gmod+, you can use the one that came with gmod9, but I think it sucks :P) And Use the Clean Up tool, it reduces the lag by quite a bit, for me anyways.
I love this map. I don't have the problem with lagging at all and I have hours of fun on this map. My only complaint is the missing textures which i'm sure can be easily fixed in the future. I'm still learning all there is to do on this map. It's very creative and great.
This map does not lag worth shit when
I play. If you lag put down you resultion.
This map is ugly as piss and doesn't deserve and credit. The mapper probably didn't even use any nodraw or func_detail which causes the mass lag. I don't know why you people like it, you're all blind and stupid.
[b](User was banned for this post (Reason: Trolling other people for their opinions.))[/b]
Sounds good.
[QUOTE=MisFit4Me]This map is ugly as piss and doesn't deserve and credit. The mapper probably didn't even use any nodraw or func_detail which causes the mass lag. I don't know why you people like it, you're all blind and stupid.[/QUOTE]
Do you even know what you are talking about? he did use nodraw, you only have to noclip into the floor to see that. Func_details are for reducing compile time, but if he made the whole thing a func_detail it would probably lag more than it does. Don't believe me? read [url=http://www.student.kun.nl/rvanhoorn/Optimization.htm#chapter3]Zombies Optimizing guide[/url] on what func_details are for.
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