ok northing is impossible... we need a convercion for GMod10
[QUOTE=Massacr]That code on the asteroid was easy to figure out.[/QUOTE]
TELL ME!
Oh come it been said in the thread over 50 dam times now. Stop bumping and read damit
[quote=gtaiiicl or something like that lol]TELL ME![/quote]
It's easy to figure out. Just press the buttons till you get a "correct" beep, and every time you hear it move on to the next row.
[QUOTE=thereweb.net]...But i bet someone out there can do it. [b]I have seen some "Ub3r L337" LUA coders out there[/b], so i guess it is possible...[/QUOTE]
xD!
Oh sure, of course, no one cares about me. Never mind.
Anyway, I could give it a try but the original scripts might be a problem.
I played this map, and it was AWESOME! But i kept getting killed by space. By accident i opened the door that leads into space on numerous occasions. Oops.
[QUOTE='[GGguys]jjjohan']It's easy to figure out. Just press the buttons till you get a "correct" beep, and every time you hear it move on to the next row.
xD!
Oh sure, of course, no one cares about me. Never mind.
Anyway, I could give it a try but the original scripts might be a problem.[/QUOTE]
ya i guess i could give it a shot too first i will just try the map no codes or nothin
EDIT:
good news the map itself works
bad news it was hard scripted to turn on lua scripts that don't work in garrys mod 10
see here is some proof [at least i think its proof from what i understand]
Late precache of models/vehicles/prisoner_pod_inner.mdl
Late precache of models/Vehicles/prisoner_pod_mini2.mdl
ERROR!: Can't create physics object for models/Vehicles/prisoner_pod_mini2.mdl
Late precache of models/props_lab/tpplug.mdl
Late precache of models/props_lab/tpplugholder.mdl
Late precache of models/props_combine/stasisshield_sheet_dx7.vmt
Late precache of models/props_c17/FurnitureMattress001a.mdl
Late precache of models/props_c17/light_cagelight01_off.mdl
Late precache of models/props_c17/light_cagelight01_on.mdl
Late precache of models/props_combine/combine_tptimer.mdl
Late precache of models/items/ammocrate_grenade.mdl
Late precache of models/items/ammocrate_ar2.mdl
Late precache of models/items/ammocrate_rockets.mdl
Late precache of models/items/ammocrate_smg1.mdl
Late precache of models/props_lab/teleportring.mdl
Late precache of models/props_borealis/door_wheel001a.mdl
Late precache of models/props_wasteland/panel_leverHandle001a.mdl
Late precache of models/props_rooftop/SatelliteDish02.mdl
Late precache of models/props_wasteland/tram_leverbase01.mdl
Late precache of models/props_rooftop/roof_vent002.mdl
Late precache of models/props_wasteland/tram_lever01.mdl
Late precache of models/props_c17/pulleywheels_small01.mdl
Late precache of sprites/spotlight.spr
Late precache of sprites/glow02.spr
Late precache of models/props_combine/combine_teleportplatform.mdl
Late precache of sprites/glow01
Precache of sprites/glow01 ambigious (no extension specified)
Precache of sprites/glow01 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/glow01
Late precache of sprites/plasma1
Precache of sprites/plasma1 ambigious (no extension specified)
Late precache of models/props_junk/sawblade001a.mdl
Late precache of models/vehicles/prisoner_pod_mini.mdl
Late precache of models/props_c17/TrapPropeller_Lever.mdl
Late precache of sprites/zerogxplode.spr
Precache called on a point_template that has no templates: spacejunk_core_tmp
Late precache of models/props_combine/breenlight.mdl
Late precache of models/props_junk/propane_tank001a.mdl
Late precache of sprites/laser.vmt
Late precache of Models/weapons/flare.mdl
Late precache of sprites/physcannon_bluecore2b
Precache of sprites/physcannon_bluecore2b ambigious (no extension specified)
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
Game started
Cbuf_AddText: buffer overflow
couldn't exec listenserver.cfg
couldn't exec listenserver.cfg
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
also it screws up at the loading screen it will load world initilize world
but when it hits resource's it just stops and screws up
anyways anybody want to give it a crack at altering the map so it does not want the garrys mod 9 scripts? anyone?
I know this thread is old (but recently bumped so far it seems foreign) but HOW CAN I COMPETE!?! Is this map an RP map? Cos my spacestation is gonna be a DM, Mission and Onslaught map...
ya this is an RP map dude read the name
ah well
i just hope some coder can fix this map up
This map is about to get owned by LORD M!
Oh sweet mother of jesus!!
way too awesome :D
Half of the screens on the Bridge Panel I do not understand.
The meteor.... What the hell is it?
Admin room? Its defenately coded.
[QUOTE=LuaPineapple]This map is about to get owned by LORD M![/QUOTE]
Personally I prefer this, there's more to do in it.
If anyone does redo the map, make the Crew quarters not to be a respawn area, because that is my biggest complaint, other than you get stuck in the ship creation room(or space for that matter. Also make the pods respawn(if possible)
!m going to do a video tut of the map if that's ok but I need the lua file for gmod 10 because I can't really work sourse record dealie in gmod 9
I wish the mapper had updated this map....
I feel kind of dumb i don't know how to find or activate the main hanger spawnables. can some one help?
i might be able to decompile the map, take off the lua inits. i don't know if people will be happy with this, please tell me
Edit: I can take it out, but it's what turns the grav on and off. the lua is basic but i can't code. i'll request it
[b]Edit:[/b]
Ok, i requested the lua to be converted in the lua requests, and conna did it. no dissing conna now, ok people?
[QUOTE=SniperBoss]i might be able to decompile the map, take off the lua inits. i don't know if people will be happy with this, please tell me
Edit: I can take it out, but it's what turns the grav on and off. the lua is basic but i can't code. i'll request it
[b]Edit:[/b]
Ok, i requested the lua to be converted in the lua requests, and conna did it. no dissing conna now, ok people?[/QUOTE]
on you mate I tried decompilling but i've only got very basic mapping skills [QUOTE=NapoleonDynamite] chicks only dig guys with good skills you know num chuck skills,secret agent skills, computer hacking skills [/QUOTE]
[QUOTE=Ack364]I feel kind of dumb i don't know how to find or activate the main hanger spawnables. can some one help?[/QUOTE]
stick ten things in the generator, run get the core that's made and stick it in the plug.
I don't know why this map keeps on coming back. Any questions to work the ship are answered in the previous pages. And if you want a spaceship to play on in gmod 10, look at Lord M's space ship. Look at it, it has a destructable core :)
Yes but not as much to do. This is more RP style. Lord M did say you could RP on his, but its primary use is for DMing.
at least for II. For III, it'll be more RP supposedly...
i love this map :D
what do we do with the RES file?
I fixed one of the Trouble in the map in Entspy
The space jetpack swep.
That is one of the troubles.
Oh and sniper boss where do you put the converted code that conna did.
We might get this map in gmod10 working after we figure that out.