• FP Mapping Contest: Underground
    864 replies, posted
[IMG_thumb]http://filesmelt.com/dl/cave_contest0003.jpg[/IMG_thumb]
I'm working with TangoGorila Also, is this about eye candy, or can actual playability come into play here.
I think both are great, but eyecandy is where its at. Playability is a bonus.
[img]http://www.1337upload.net/files/3texture0006.jpg[/img] Something I made today, just a little taste of where I am going with mine. If I decide to keep going this way.
I'll enter, but I'm not very good at mapping, so I'll probably come up with a crappy entry :saddowns: [editline]18th November 2010[/editline] Also, does Color Correction help as much as they say it does?
[img]http://www.1337upload.net/files/contest0006.jpg[/img] More to my underground base/bunker. Still need tone down the point_spotlights though.
[QUOTE=TH3_L33T;26134130][img_thumb]http://www.1337upload.net/files/3texture0006.jpg[/img_thumb] Something I made today, just a little taste of where I am going with mine. If I decide to keep going this way.[/QUOTE] I think you should make the cave rock colour match with the rock props, if not the other way around. [editline]18th November 2010[/editline] [QUOTE=hawx;26134290][img_thumb]http://www.1337upload.net/files/contest0006.jpg[/img_thumb] More to my underground base/bunker. Still need tone down the point_spotlights though.[/QUOTE] Could use a few decals and props, like a large room number on the wall along with a few caution signs, dust/dirt on the walls and floor. What is the smaller room's purpose, an entrance? if it is meant for vehicles you could add a both and spike strips or barricading fence, but if for pedestrians then a decontaminating mechanism
The small room is the entrance, the concrete floor is a road which will later curve round. Like so.. [img]http://www.1337upload.net/files/0contest0003.jpg[/img]
Updates; [img]http://www.1337upload.net/files/contest0008.jpg[/img] Toned the lights down.
Seems a little blocky doesn't it?
Now that I think about it, there should be a catwalk along with wiring and pipes.
I don't think it's blocky, but you have the same (I think) brush based crate all over the shop. Get some more props in there.
Will do.
[QUOTE=~ZOMG;26142085]I don't think it's blocky, but you have the same (I think) brush based crate all over the shop. Get some more props in there.[/QUOTE] I believe they are CS:S models.
Nope, Brushes with crate texture. [editline]18th November 2010[/editline] There basicly place holders for custom ones.
[QUOTE=hawx;26142513]Nope, Brushes with crate texture. [editline]18th November 2010[/editline] There basicly place holders for custom ones.[/QUOTE] It would be nicer if the crate texture was such a burden on our eyes really. It looks godawful in most maps. As a placeholder it is understandable, but in a final release like I have seen it? Ughh. Map looks okay so far though. If I had some decent cave/ rock textures I would probably be more encouraged to try something for this, but I don't have any good ones. I could always just practice making displacements mind you, I need it.
If you're looking to make a more natural, large, expansive cave, as well as some smaller ones, i've put up some photos I took at the Cave in the OP's banner and various other caves in that area for reference. Find them [URL]http://www.momentsfrommymind.co.uk/images/stuff/caves/[/URL] <- there. Sorry they aren't in a gallery format, if you want I can put them into a easier to use gallery. If you are doing this natural look for underground stuff, you gotta add lots of small details, it's what really makes a difference.
I will try but no promises.
[QUOTE=hexpunK;26142972]If I had some decent cave/ rock textures I would probably be more encouraged to try something for this, but I don't have any good ones. I could always just practice making displacements mind you, I need it.[/QUOTE] Just get some custom brushes for photoshop and make your own rock textures.
Progress is progress. [img_thumb]https://dl.dropbox.com/u/13781308/gm_subbase0002.jpg[/img_thumb]
There seems to be a lack of shadows, but the layout looks really nice.
I agree with Pyth, lighting needs work, could use some colorcorrection after you're done with it.
The lighting is temporary. I just have that lighting so that it isn't fullbright.
I see.
Hawx; your map reminds me a little of the lunar base in the movie "Moon". Look awesome.
I'm thinking of joining this. Not really sure what I'm thinking of doing. Thought about a section of the London Underground, but I'm not sure.
Snippity snip snap. Sorry bout that. :smith:
A horror theme would be good to work on methinks.
[QUOTE=Aurora93;26147447]I'm thinking of joining this. Not really sure what I'm thinking of doing. Thought about a section of the London Underground, but I'm not sure.[/QUOTE] I'd be interested to see that. The tilework in certain stations looks like it'd be a nightmare to recreate and align though (if you want to recreate it exactly that is).
Expect something fucking amazing from me and sweetswifter, we'll have screenshots ready by next week :smile:
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