• DOOM to GMod!
    142 replies, posted
[QUOTE=IronPhoenix;25026769]You may as well use gamemaker then. Source is a far more advanced engine than dooms. It seems like such a waste to not even try to make doom look more advanced with it.[/QUOTE] You do know that Source is a successor to Doom... Right? Sure, a few game engines came between them, but if Doom didn't exist, you wouldn't have you're "advanced game engine". The point of making maps from old games is because some of us are old enough to have been impacted by them. We love those old games because it's like going through you're childhood all over again. Speaking of games that had a big impact... Anyone got an idea for some Tribe maps?
[QUOTE=Ard Patrinel;25005278]Yep, just what the title says. I have all of one comparison shot so far, but I only just started today. [img_thumb]http://img545.imageshack.us/img545/4874/doom2map1doombuilder1.png[/img_thumb][img_thumb]http://img830.imageshack.us/img830/3641/gmhellonearthmap1hammer.png[/img_thumb][/QUOTE] Are you making every level as a different map in hammer? It would be cool if you made a lot of levels toegether in one single map.
[QUOTE=Neotyguy40;25027083]You do know that Source is a successor to Doom... Right? Sure, a few game engines came between them, but if Doom didn't exist, you wouldn't have you're "advanced game engine". The point of making maps from old games is because some of us are old enough to have been impacted by them. We love those old games because it's like going through you're childhood all over again. Speaking of games that had a big impact... Anyone got an idea for some Tribe maps?[/QUOTE] Actually you would. There is only a finite amount of ideas out there. If doom hadn't been the successor, something else would have. Half life is from my childhood, and i am looking forwards to seeing it in full hdness. If the visual style is so important, why do the same people in this thread criticise new mappers for blocky, unlit maps?
IronPhoenix, go play DOOM 3 and stop repeating yourself, you have already made your opinion very clear.
Accept it then because he's right, sorry OP but another nostalgia map that is going to do nothing for nobody, just go play Doom...
[QUOTE=chrishind10;25035489]IronPhoenix, go play DOOM 3 and stop repeating yourself, you have already made your opinion very clear.[/QUOTE] Yet i keep having to fortify it because people cannot see that to move forwards we need to keep innovating. Recreating an old game in a new engine with the same graphics is not innovation. Recreating it in a new engine with new graphics is.
[QUOTE=IronPhoenix;25035723]Yet i keep having to fortify it because people cannot see that to move forwards we need to keep innovating. Recreating an old game in a new engine with the same graphics is not innovation. Recreating it in a new engine with new graphics is.[/QUOTE] I completely agree with this. Mods like BMS are good because of the quality they have in their maps, but something like this is pointless.
[QUOTE=IronPhoenix;25035723]Yet i keep having to fortify it because people cannot see that to move forwards we need to keep innovating. Recreating an old game in a new engine with the same graphics is not innovation. Recreating it in a new engine with new graphics is.[/QUOTE] You're just trying to force your opinions and morals. Just because you don't like something doesn't mean it's wrong. Mapping is like drawing. How would you react if someone went around telling people (like you) what to draw and what not to draw?
Recreations are good; porting, not so much.
[QUOTE=Talishmar;25036714]You're just trying to force your opinions and morals. Just because you don't like something doesn't mean it's wrong. Mapping is like drawing. How would you react if someone went around telling people what to draw and what not to draw?[/QUOTE] It's not the same at all. I used to work with a bunch of guys that all were into concept art and modelling. Not one of them would draw the same thing, even if they were drawing something of someone elses. Whilst a drawing of sonic (as an example) would be physically the same, the way it is drawn and the feeling that is put into that image will differ. Those people would each take images like that and put what they felt onto the page. Mapping is similar in that you are putting what you feel into the pc. However it will differ in the sense that you can very accurately remake something of someone elses, especially if you are using porting techniques rather than remaking each brush yourself. If you are just porting, how can any emotion go into the map. The map becomes souless and hollow.
If you are simply remaking the map, as it was in Doom, then nostalgia is the only purpose it serves. And as such, it will remain as blocky and as low detail as it was. Back then it may have been good, but now it's just crappy. If you are in fact remaking it, like in BM:Source, then please post with more content. Posting two frankly identical images from both games does not show us anything.
[QUOTE=IronPhoenix;25036839] Mapping is similar in that you are putting what you feel into the pc. However it will differ in the sense that you can very accurately remake something of someone elses, especially if you are using porting techniques rather than remaking each brush yourself. If you are just porting, how can any emotion go into the map. The map becomes souless and hollow.[/QUOTE] You're right that it has no its own personality, but it's not supposed to. Nostalgia maps are supposed to be accurate recreations of the originals. Those who like and love the map can now get more out of it since it works on a modern engine. A nostalgia map is not a piece of art but rather a tribute to one.
This is like how valve ported HL to the source engine. Everyone was expecting this huge graphical improvement, and a lot more stuff, (detail, lighting, ect...) But it was just a direct port over and they didn't even screw with the effects. Let down a lot of people.
Some NPC's would be good aswell.
Sprite based NPC's?
Its happened before. [url]http://www.garrysmod.org/downloads/?a=view&id=88658[/url] The Cyberdemon was done pretty well.
[QUOTE=IronPhoenix;25035723]Yet i keep having to fortify it because people cannot see that to move forwards we need to keep innovating. Recreating an old game in a new engine with the same graphics is not innovation. Recreating it in a new engine with new graphics is.[/QUOTE] Its called an opinion for a reason, it isnt fact and it cannot be forced upon others.
[QUOTE=chrishind10;25038602]Its called an opinion for a reason, it isnt fact and it cannot be forced upon others.[/QUOTE] And you also have an opinion. All i'm saying is that i am right in this...
[QUOTE=IronPhoenix;25039239]And you also have an opinion. All i'm saying is that i am right in this...[/QUOTE] :downs: [editline]06:48PM[/editline] [QUOTE=Firegod522;25038079][B]This is like how valve ported HL to the source engine.[/B] Everyone was expecting this huge graphical improvement, and a lot more stuff, (detail, lighting, ect...) But it was just a direct port over and they didn't even screw with the effects. Let down a lot of people.[/QUOTE] HLS had nothing but HL stuff in it, but this is for Gmod.
Obsolete Entity is Obsolete.
[QUOTE=Talishmar;25040627]:downs: [editline]06:48PM[/editline] HLS had nothing but HL stuff in it, but this is for Gmod.[/QUOTE] What are you getting at? I'm saying its just like this.
[QUOTE=Firegod522;25041185]What are you getting at? I'm saying its just like this.[/QUOTE] Technically Doom to Gmod is like HL to HLS, but the issues of HL to HLS don't apply here. HLS was a letdown because there was nothing new (besides a few out of place effects). This map however can be enjoyed with all the features of Gmod.
You can put hl:s maps in gmod last I checked.
Actually HL:S had Half-Life 2 decals and water, as well as those blue barrels with physics :downs:
As said before, it is pointless to remake Doom's levels, you could try to make something like a new Doom episode using GMod, add some NPCs and weapons and it could be nice (I'd rather make a WAD for Doom anyway)
[QUOTE=Talishmar;25043064]Technically Doom to Gmod is like HL to HLS, but the issues of HL to HLS don't apply here. HLS was a letdown because there was nothing new (besides a few out of place effects). This map however can be enjoyed with all the features of Gmod.[/QUOTE] Yes...because we advocate blocky maps on this forum...oh wait...we don't.
What about GM_Minecraft?
[QUOTE=chrishind10;25045090]What about GM_Minecraft?[/QUOTE] The game is based around blocks. Doom is not.
Doom is based about killing demons, getting keys and go to the next level, I don't see how it could be ported to GMod.
[QUOTE=chrishind10;25045090]What about GM_Minecraft?[/QUOTE] Minecraft is a game that's main focus is about building things with blocks. The map itself is very stylised towards that view. I see nothing wrong with that as it is, in itself a modern game, created with a massive amount of innovation Doom however is not a game based on any of the above. It was designed as a mindless fps back in the beginning of pc shooters. Yes, you can port it to this engine without changing anything, but it doesn't really do it any justice. Why are people so afraid of using their brains for once?
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