[QUOTE=Overv;48850623]Given all of the e-mails I've received, it appears that there is a lot of renewed interest in this project since Fallout 4 was announced. I've added new links to ensure that the file won't drop from the internet again:
[URL]https://dl.dropboxusercontent.com/u/2399384/falloutsource.zip[/URL]
[URL]https://mega.nz/#!e1oFyA7C!QDzRw4w3JD3PsGBEyuv_09R8yEohVYLEfsSad6uMXT0[/url]
[URL]https://while.io/falloutsource.zip[/URL]
[URL]https://open.gl/falloutsource.zip[/URL]
[URL]http://vulkan-tutorial.com/falloutsource.zip[/URL]
I no longer have the BSP and VMF files of the original demo map that was posted to Toybox (is that even a thing anymore?), so unfortunately I can't upload these.
I expect that the updated Gamebryo engine used in Fallout 4 will use a different model/material format because of the new physically based lighting model, so this program may no longer work then. I have no plans to update it in case that happens. But who knows? Maybe it *just works*.
[IMG]http://i.imgur.com/Y6NP3or.png[/IMG][/QUOTE]
I'd imagine the texture formats would be the same. You'd have to adjust things to get specularity from roughness though.
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