If infinite maps were possible, what kind of map would you like to see?
39 replies, posted
[QUOTE=9Clockwork;48940853]flatgrass
[I]extended[/I][/QUOTE]
[URL="http://www.mediafire.com/download/gptilqh581231oa/gm_nostalgiainfinite.bsp"]I actually made a version of the GM12 flatgrass that was infinite.[/URL]
can sum1 port gtav pl0x
[I]Joking, please don't ban me.[/I]
A Brush limit and lighting issues remain...
Spacebuild where all the planets aren't packed closely together, and building a spaceship capable of getting from A to B is actually a challenge.
This might actually be feasible, since it's just lots of repeating empty space.
[QUOTE=Procrastinate;48961172]A Brush limit and lighting issues remain...[/QUOTE]
If you are refering to my GTA5 comment, someone on FP said that the entire GTA5 world was made out of props. So not really a problem with brushes, just porting would be an absolute bitch.
[QUOTE=Gabezilla97;48965524]If you are refering to my GTA5 comment, someone on FP said that the entire GTA5 world was made out of props. So not really a problem with brushes, just porting would be an absolute bitch.[/QUOTE]
Model based lighting is by far not a specialty in source. The models get light from one point unless compiled as a static prop in the map. This isn't possible with an infinite map though.
[QUOTE=Procrastinate;48969917]Model based lighting is by far not a specialty in source. The models get light from one point unless compiled as a static prop in the map. This isn't possible with an infinite map though.[/QUOTE]
I never said anything about lighting, I said porting the models from GTA V would be the problem. Pay attention.
gm_bigstate, the thrilling sequel to gm_bigcity.
But seriously, just a small town with a lot of countryside to go hunt paranormal shit in. Basically the novel "ghosts/aliens" as a map. It's a mighty fine book.
I would make a infinitely long penis map.
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