[QUOTE=Firegod522;27708004]Have you any optimization tools at the door?[/QUOTE]
Well, I have a Light_Spot in the room, near the door. I also a custom bed in there too, if its the cause. Right next to the door is a lightswitch. I can sometimes walk through the door, but around the 2nd or 3rd time through, it crashes. I can also noclip around the door frame, into the room and it won't crash until I go back through.
I learned this lesson the very hard way, I had to delete half my map in order to understand it. If you get a different leak each time you analyze the compile log (e.g. first time info_player_start LEAKED, after you deleted it, prop_physics gets leaked) then something must be wrong with the skybox. my mistake was that i accidentialy put prop_detail on the skybox. that fucked my brains for a few hours, thus i deleted the leaking entities until i realised it (actually i deleted the whole map from entities). Try deleting the skybox, putting it all over again, making it hollow. it solved for me.
[QUOTE=Juppie902;27732404]I learned this lesson the very hard way, I had to delete half my map in order to understand it. If you get a different leak each time you analyze the compile log (e.g. first time info_player_start LEAKED, after you deleted it, prop_physics gets leaked) then something must be wrong with the skybox. my mistake was that i accidentialy put prop_detail on the skybox. that fucked my brains for a few hours, thus i deleted the leaking entities until i realised it (actually i deleted the whole map from entities). Try deleting the skybox, putting it all over again, making it hollow. it solved for me.[/QUOTE]
Well the skybox is a single object that's hollowed out. The skybox texture is sky_day_01. In fact, I have two layers of skyboxes. There isn't anything touching it though, other than itself. Wait, I may have just herped the derp quite a bit, but is there a certain class I need a skybox texture to be? Right now the skybox is Func_Detail.
Try using the cordon tool to split the map and narrow down the potential areas/objects that could be causing the crash.
Try remaking the skybox if it is Func_Detail. remove the current, put new, hollow it, and see if it helps.
[QUOTE=antimonycat;27732712]Try using the cordon tool to split the map and narrow down the potential areas/objects that could be causing the crash.[/QUOTE]
Cordon tool? What's that?
[QUOTE=antimonycat;27732871][url]http://developer.valvesoftware.com/wiki/Hammer_Cordon_Usage[/url][/QUOTE]
Oh. I'll try that later.
Brush entities such as func_door or func_brush DO NOT seal the map. You must use a normal brush to seal the map from the void.
[QUOTE=leontodd;27759156]Brush entities such as func_door or func_brush DO NOT seal the map. You must use a normal brush to seal the map from the void.[/QUOTE]
like func_detail?
No, like a func_nothing.
[QUOTE=Cyberuben;27759504]No, like a func_nothing.[/QUOTE]
No seriously
[QUOTE=Omnacky;27759610]No seriously[/QUOTE]
A func_detail is a brush entity
Sealing brushes MUST BE world brushes. As in, not tied to an entity.
[QUOTE=IronPhoenix;27759708]A func_detail is a brush entity
Sealing brushes MUST BE world brushes. As in, not tied to an entity.[/QUOTE]
But how do you make a world brush? Or is it automatically a world brush until you Ctrl T or alt enter it?
Yes, that's what I meant with a func_nothing....
[QUOTE=Cyberuben;27759790]Yes, that's what I meant with a func_nothing....[/QUOTE]
M'kay
If you need to turn a func_(whatever) back into a world brush, aka no longer a brush entity, select it and click ToWorld on the right side. This is also useful for ungrouping multiple brushes in an entity.
-snip-
[QUOTE=WebOfTrust;27763809]If you need to turn a func_(whatever) back into a world brush, aka no longer a brush entity, select it and click ToWorld on the right side. This is also useful for ungrouping multiple brushes in an entity.[/QUOTE]
Well that makes it way easier, thanks :p
You are lucky that you only have leaks. One of my map .vmf files corrputed and I had to delete the entire map.
[editline]lolz[/editline]
I had just finnished an appartment building with 3 floors and then the file got corrputed (the map crashed hl2.exe when loaded).
[QUOTE=SwedishSpy;27833655]You are lucky that you only have leaks. One of my map .vmf files corrputed and I had to delete the entire map.
[editline]lolz[/editline]
I had just finnished an appartment building with 3 floors and then the file got corrputed (the map crashed hl2.exe when loaded).[/QUOTE]
rename the .vmx to a .vmf and load that.
[QUOTE=SwedishSpy;27833655]You are lucky that you only have leaks. One of my map .vmf files corrputed and I had to delete the entire map.
[editline]lolz[/editline]
I had just finnished an appartment building with 3 floors and then the file got corrputed (the map crashed hl2.exe when loaded).[/QUOTE]
Oh snap
This thread should be moved to Drop Dead. It's almost as funny as that Romanian guy who wanted a boat in his RP map.
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