So! I'm making a Portal 2 Sandbox map based off an old Gm_Construct
205 replies, posted
[QUOTE=Smoky Valle;35126531]Man, I just dropped by to check what was going on in the Gmod threads, and I see this?!
This is a really good map for a first timer, and I hope you do many more maps in the future. Can't wait to see it "On the shelves" as one might say. :buddy:[/QUOTE]
It shall be on the shelves whenever I figure out how to fix whatever bugs i have.. Which are:
Excursion funnel isn't infinite (Yes, they are supposed to be. I've checked)
Light Bridges aren't infinite
Gel spazzes out inside excursion funnels traveling horizontally.
I didn't watch all of the videos, are there some faith plates? I'd love to have a map where you can just bounce around on faith plates.
[QUOTE=NotExactly;35129163]I didn't watch all of the videos, are there some faith plates? I'd love to have a map where you can just bounce around on faith plates.[/QUOTE]
Yes there are some faith plates.
[URL=http://imageshack.us/photo/my-images/404/2012031300005.jpg/][IMG]http://img404.imageshack.us/img404/731/2012031300005.jpg[/IMG][/URL]
What do you guys think of the credits room?
[editline]13th March 2012[/editline]
[QUOTE=Cyanogen;35108222]Well if the "non-mappers", I tend to call them "players", do jizz in their little white panties then surely that's a job well done?
You know seeing as it was made for "non-mappers"
Pirate Jesus your map has everything people would want from a portal playground map, while I see [b]little point in it being open air seeing as that wastes a lot of portal space[/b], [/QUOTE]
You're right about the open air thing. So I did this for the latest version.
[URL=http://imageshack.us/photo/my-images/9/2012031300006.jpg/][IMG]http://img9.imageshack.us/img9/2070/2012031300006.jpg[/IMG][/URL]
I believe that it would be better if you converted the signs to props via Propper. Would cut down on compiling time.
[QUOTE=Timenova;35132562]I believe that it would be better if you converted the signs to props via Propper. Would cut down on compiling time.[/QUOTE]
I can do that for one. But not the other. The "map by Mr. Blue" sign is textured with the skybox to make it look.. really nice (in my opinion)
Unless it'd still work like that.
On another note.. Entrance elevator in the map, yes or no?
Funniest. Read. Ever.
Thank you both for just a hilarious two pages.
Brush based letters, oh god no
Why does no one ever make custom textures anymore
[QUOTE=NotExactly;35133304]Brush based letters, oh god no
Why does no one ever make custom textures anymore[/QUOTE]
Cos then it wouldn't be a first map... No first map is complete without brush based letters,
you've been here long enough to know that!
[QUOTE=NotExactly;35133304]Brush based letters, oh god no
Why does no one ever make custom textures anymore[/QUOTE]
Well yeah.. This is my first map after all.. Don't quite have the hang of custom texture creation.
Pretty simple honestly. Just make an image and convert it using vtfedit, or is it different for portal 2?
[QUOTE=Mr Anonymous;35112349]Stop being dumb, and I won't say "bad things".
[editline]12th March 2012[/editline]
Way to contradict yourself!
[highlight](User was banned for this post ("Trolling throughout the thread." - postal))[/highlight][/QUOTE]
This took long enough.
[QUOTE=Stiveno;35137092]This took long enough.[/QUOTE]
[url]http://facepunch.com/threads/1170238?p=35135568&viewfull=1#post35135568[/url]
For those gold dudes
[QUOTE=Stiveno;35137092]This took long enough.[/QUOTE]
He deserved a permaban for how he has been treating certain members lately.
[QUOTE=The freeman;35139961][url]http://facepunch.com/threads/1170238?p=35135568&viewfull=1#post35135568[/url]
For those gold dudes[/QUOTE]
:v:
So. I've tweaked the spawn in the level quite a bit. I think you guys will like the new spawn. Friend of mine is going to post a video when he comes online. Or.. I could find some screen recording software.
No love for the old aperture cubes in the spawner?
[QUOTE=latin_geek;35144927]No love for the old aperture cubes in the spawner?[/QUOTE]
Are the old aperture cubes even IN Portal 2?
[QUOTE=paulisdead18;35144952]Are the old aperture cubes even IN Portal 2?[/QUOTE]
I think he might mean the antique cubes. You know, the ones from OLD aperture. But yeah. They werent in that version.. But yeah, they're in there now.
[QUOTE=Stiveno;35137092]This took long enough.[/QUOTE]
The report feature is your friend fyi.
Oh! I'm planning on getting the Motion Controller DLC.. So that might allow me to include the scalable cubes in the map for anyone who has it.
Edit: Scratch that. Money is going towards this. [url]http://www.thinkgeek.com/interests/portal/ed41/?cpg=tw#tabs[/url]
[QUOTE=Pirate Jesus;35145041]I think he might mean the antique cubes. You know, the ones from OLD aperture. But yeah. They werent in that version.. But yeah, they're in there now.[/QUOTE]
<3
Also brush based letters look fugly as shit okay
I think i've seen them being pulled off correctly like, ONCE
[QUOTE=latin_geek;35162652]<3
Also brush based letters look fugly as shit okay
I think i've seen them being pulled off correctly like, ONCE[/QUOTE]
Would that time be in Underhell?
[QUOTE=paulisdead18;35167089]Would that time be in Underhell?[/QUOTE]
Never played it, pretty sure it was in a custom TTT map or something
beautifully textured beveled brush letters
I'd happily replace the brush based letters with custom materials if i:
1. knew how to make them self illuminate.
2. Had some sort of photoshopy program.
3. Might be able to use 3DS max to make prop versions and just do that
5. Come up with a 4th alternative.
[QUOTE=Pirate Jesus;35169626]I'd happily replace the brush based letters with custom materials if i:
1. knew how to make them self illuminate.
2. Had some sort of photoshopy program.
3. Might be able to use 3DS max to make prop versions and just do that
5. Come up with a 4th alternative.[/QUOTE]
Ask around, it's a lovely map and I'm sure someone can make a simple texture VTF with some $selfillum letters.
So, I thought I'd add a shredder to the map. Looked up a tutorial and I think i've got it down enough to add. It's going to be toggleable.. And if i can get the hang of func_movelinears, it will be hidden until activated.
Good news. Got the shredder added. And im going to try and use source recorder to make some display footage.
Awesome, I want to see this.
You should have a section of the map which spawns the individual personality cores.
[QUOTE=TheSmartass;35218449]You should have a section of the map which spawns the individual personality cores.[/QUOTE]
If i knew how, i would.
On another note.. Got some new footage uploading to youtube. Should be up within the next 999999 days.
Was going to add text commentary like i did to the first video, and make it slightly polished. Buuuuut. my video editor thingy crashed on me 90% of the way through. So I'll maybe get a polished, commentaried version up eventually...maybe.
Edit: Hey look at that, it's updated.
[media]http://www.youtube.com/watch?v=xzHm96wVEw8[/media]
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