• GM_Vardet
    114 replies, posted
Not completely sold on this lighting scheme. [img]http://i33.photobucket.com/albums/d58/photobug101/83519388.jpg?t=1295394773[/img] [img]http://i33.photobucket.com/albums/d58/photobug101/953a8b5e.jpg?t=1295394836[/img] Lighting outside the elevator [img]http://i33.photobucket.com/albums/d58/photobug101/c408bef0.jpg?t=1295394859[/img]
You overdid the spotlights. Imo you can only see spotlights if its foggy, or dust is in the way.
[QUOTE=Firegod522;27511445]You overdid the spotlights. Imo you can only see spotlights if its foggy, or dust is in the way.[/QUOTE] That's true. On the interior one I'll probably knock out half the sources and turn the point_spotlight fx amount way down.
Sirrus just likes being different. Proooooooooooooooom!
AND SUDDENLY, VARDET IS NO LONGER DEAD I know it isn't much, but it's the first work I've done on this map in at least a month. So enjoy it. I hope to have this S O B done by the end of the month, so look forward to that. [img]http://i33.photobucket.com/albums/d58/photobug101/77f9a9d4.jpg?t=1299449012[/img] [IMG]http://i33.photobucket.com/albums/d58/photobug101/1c704376.jpg?t=1299449175[/IMG] [img]http://i33.photobucket.com/albums/d58/photobug101/2e56194f.jpg?t=1299449139[/img] [img]http://i33.photobucket.com/albums/d58/photobug101/87568753.jpg?t=1299449149[/img] [img][/img]
Glad to see you back, Nice update.
[QUOTE=Hawx;28463532]Glad to see you back, Nice update.[/QUOTE] I was seduced by Minecraft
[QUOTE=Sirrus;28463278]AND SUDDENLY, VARDET IS NO LONGER DEAD I know it isn't much, but it's the first work I've done on this map in at least a month. So enjoy it. I hope to have this S O B done by the end of the month, so look forward to that. [img_thumb]http://i33.photobucket.com/albums/d58/photobug101/2e56194f.jpg?t=1299449139[/img_thumb][img_thumb][/img_thumb][/QUOTE] instead of having the pillars meet the ceiling like that you could try to thicken them at the top.
[QUOTE=Sirrus;28463598]I was seduced by Minecraft[/QUOTE] Oh Fuck~! :sigh:
[QUOTE=Sirrus;28463598]I was seduced by Minecraft[/QUOTE] This has become a problem for me as well.
[QUOTE=Eyefunk;28464902]This has become a problem for me as well.[/QUOTE] I've noticed!
[QUOTE=Hawx;28471213]I've noticed![/QUOTE] Hey! I've gotten a lot done on that map :smith:
[QUOTE=Eyefunk;28481230]Hey! I've gotten a lot done on that map :smith:[/QUOTE] After I've had to convince you to do so :v: Also dije, Why not address the fact that I'm dumb and Eyefunk is late? Instead of rating shit for no reason then moving on.
Very Impressive work on the detail of it, I don't care what anyone says, I enjoy the blocky-style in source, and this style is a great mix of lighting and architecture, looks promising, hope to see the final draft.
[QUOTE=Hawx;28491780]After I've had to convince you to do so :v: Also dije, Why not address the fact that I'm dumb and Eyefunk is late? Instead of rating shit for no reason then moving on.[/QUOTE] Stop caring so much about ratings.
[QUOTE=Stupideye;28492302]Stop caring so much about ratings.[/QUOTE] I Hate random ratings!
Rated you appropriately. [editline]8th March 2011[/editline] I hate Random Capitalization.
I dunno why but if you converted alot of those textures to gravel and red brick that it would look so much like the Boston science museum.
sexiest map
I hit the brush limit.
[QUOTE=Sirrus;28516915]I hit the brush limit.[/QUOTE] Start making models :v:
[QUOTE=Firegod522;28516929]Start making models :v:[/QUOTE] Ugh, that sounds like work. I didn't get into Hammer to do work; I got into it to express my architectural fancies, and for the bitches. Mostly for the bitches.
Just use propper like you did on your previous map RP_Construct
[QUOTE=Firegod522;28518367]Just use propper like you did on your previous map RP_Construct[/QUOTE] I didn't use Propper on RP_Construct, I managed to squeak in just under the brush limit.
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