0_o thats i was searching for all my life. a huge subway map
that's cool. it'd be nice to see someone try to make a sort of agroprom underground area.
I've started on the second base; Whispering Oaks - the deserted and fortified amusement park, but I need some ideas; I still need to make another base but I don't know what to do and I need to "fortify" some concrete blocks so the player can't get passed - Any help?
[QUOTE=~ZOMG;20686415]I've started on the second base; Whispering Oaks - the deserted and fortified amusement park, but I need some ideas; I still need to make another base but I don't know what to do and I need to "fortify" some concrete blocks so the player can't get passed - Any help?[/QUOTE]
Meh, I'm at a total loss for how a base is going to work in my Siberian map. I'd have no idea how I'd make a bunker below a displacement...
I also need to keep working on the displacements and making it a tad bit bigger.
[QUOTE=BatIgor;20664668]I tried to create map 30000 on 30000 units, but, I thought it would be a little big for that gamemode :D
So, here is update -
3D panorama:
[url]http://www.swfcabin.com/open/1268234564[/url][/QUOTE]
You really need to work on your displacements, those are horrendously jagged. Make the ground out of more displacements to get a smoother effect, hills never have straight bits in real life. Also up the texture scale.
[QUOTE=RedBlade2021;20686627]Meh, I'm at a total loss for how a base is going to work in my Siberian map. I'd have no idea how I'd make a bunker below a displacement...
I also need to keep working on the displacements and making it a tad bit bigger.[/QUOTE]
making a bunker go below a displacement would require 2 displacements sewed together. then you'd make a hole between the 2 displacements and use brushes to make a tunnel.
Same way you would make a door/window in a brush. Just on a much larger scale, and with some cleanup at the end.
first vertex crashes... yay! i really dunno how to optimise all of that shit D:
[QUOTE=Cenaf;20700880]first vertex crashes... yay! i really dunno how to optimise all of that shit D:[/QUOTE]
there must be tool that automaticly fix all vertex bugs
No there mustn't...
Just use the tool correctly and in the odd occasion it fucks up, use that brush as a template and clip a brush.
[QUOTE=Rambo_9;20687273]making a bunker go below a displacement would require 2 displacements sewed together. then you'd make a hole between the 2 displacements and use brushes to make a tunnel.[/QUOTE]
Hmm. I wonder if even though the grid on the two different sized displacements is different it would sew together properly. I'll have to test this out later.
[QUOTE=RedBlade2021;20707251]Hmm. I wonder if even though the grid on the two different sized displacements is different it would sew together properly. I'll have to test this out later.[/QUOTE]
I doesn't. Unless one is half or the same size as the other displacement, and they share a common side.
I need help, when I try to add a custom npc info thingy or whatever, it goes to info_player_start. How do I fix this? It's annoying as hell, I really want to put this on my server.
I'll fix that.
THANK YOU SO MUCH! It was as annoying as hell when I couldn't add something, I'm trying to make a map for this gamemode because it looks like a lot of fun. Thanks for making it.
Hmm, I need an idea for a bunker complex kind of thing. Sort of the thing you made Rambo.
Bah, without a better map then the first one, (no offense), I can't really put this on my server in my right mind. Sorry.
[editline]06:18PM[/editline]
Sorry didn't notice you could change the map ingame with the stuff. :/
My heightmap fucked up...dammnit now I try to create an awesome looking map without it...I think I'm working on it the whole day
Okay, I'm tempted to make my map based nearby to my old onslaught level, [url=http://www.garrysmod.org/downloads/?a=view&id=75873]ons_wastelands_v1-1[/url].
I'll probably make it in the mountains, for awesomeness :biggrin:
[QUOTE=Agent Cobra;20719115]Okay, I'm tempted to make my map based nearby to my old onslaught level, [url=http://www.garrysmod.org/downloads/?a=view&id=75873]ons_wastelands_v1-1[/url].
I'll probably make it in the mountains, for awesomeness :biggrin:[/QUOTE]
Yeah. I remember that map. It was pretty good, except there wasn't a whole lot of places to build. Kind of a small map, really.
I was working on a map with an underground mountain base that I had no idea what I was going to do with, but it sounds like fun to put it to use in this gamemode.
[editline]09:12PM[/editline]
I'm surprised more mappers haven't jumped at this, sounds badass :D
someone should try and make a version of the agroprom underground base. that would be so much fun to map out.
So... what prefix should the maps for this gamemode have?
Something like rs_mapname? or rads_mapname?
i.e. gm_mapname gms_mapname etc
RS is the prefix i use, but there's no requirement.
[QUOTE=Psychokitten;20723031]Yeah. I remember that map. It was pretty good, except there wasn't a whole lot of places to build. Kind of a small map, really.[/QUOTE]
Yeah, needed to make it small for performance when the shitload of npcs attacked :biggrin:
Okay, for the bases I'm thinking of having:
Exodus : Underground in the mountains
NMA : Either some kind of combine base or a temperary setup (Tents, camoflague, etc)
Bandoliers : Absolutely no idea, a cave of some sort?
[QUOTE=Rambo_9;20734479]someone should try and make a version of the agroprom underground base. that would be so much fun to map out.[/QUOTE]
I think I'm gonna base my underground base thing on that.
[editline]12:04PM[/editline]
Time to play some stalker :buddy:
I'm turning an old map of mine into something for this. I'll post screenies when I do my next compile (it's frackin' huge so it takes about 11 minutes to compile VRAD, trying not to compile too often :P)
Anywho, currently I've done the Exodus bunker, the Bandolier camp and I'm working on a little base for the NMA now. After that I've gotta go through the tedious process of placing loot about the place and noding it for the NPCs.
Quick question though, should I be placing "info_lootspawn" entities inside of props or just on their own?
Rambo_9, the entities are hard-coded right? We just have to change the name to the right object?
[QUOTE=selby3962;20739429]I'm turning an old map of mine into something for this. I'll post screenies when I do my next compile (it's frackin' huge so it takes about 11 minutes to compile VRAD, trying not to compile too often :P)
Anywho, currently I've done the Exodus bunker, the Bandolier camp and I'm working on a little base for the NMA now. After that I've gotta go through the tedious process of placing loot about the place and noding it for the NPCs.
Quick question though, should I be placing "info_lootspawn" entities inside of props or just on their own?[/QUOTE]
Maybe you could adapt that Brytavka map you're coming out with for the gamemode? That would be awesome! :dance:
[QUOTE=Rambo_9;20737441]RS is the prefix i use, but there's no requirement.[/QUOTE]
cool beans.
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