• Mapping for Radioactive Sandbox
    293 replies, posted
[QUOTE=Neux;20851426]Me and Rambo will probably test the map on the official server later today. (I'm Älex by the way.) If the map works well we'll be keeping it on, even if it doesn't work to well we may just because the current one is absolutely horrible.[/QUOTE] Which map? If you mean mine you should be able to fix the wind blowing the loot away by running "ent_remove trigger_wind"
alright, so there are a few guidelines as far as maps go. firstly, underground-only maps is a bad idea. if you want your map to be mainly underground then at least have a few places where you see the skybox, try to have some sort of outdoor areas. secondly, there are a bunch of things not supported by day/night, such as fog control and dust clouds, etc. i need a list of these objects and the names of the keyvalues i need to change. thirdly, try to make faction bases harder to access for the enemy teams. features like one-way doors and such make it harder for enemies to sneak into your base. i started mapping again only to give up shortly after. i don't have the patience for it.
If I had more time Rambo, if only I had more time.
[QUOTE=Rambo_9;20852886]alright, so there are a few guidelines as far as maps go. firstly, underground-only maps is a bad idea. if you want your map to be mainly underground then at least have a few places where you see the skybox, try to have some sort of outdoor areas. secondly, there are a bunch of things not supported by day/night, such as fog control and dust clouds, etc. i need a list of these objects and the names of the keyvalues i need to change. thirdly, try to make faction bases harder to access for the enemy teams. features like one-way doors and such make it harder for enemies to sneak into your base. i started mapping again only to give up shortly after. i don't have the patience for it.[/QUOTE] There should really be a way to disable the day/night system. Can't you code it so that if there's no env_sun, the day/night simply doesn't initialize?
[QUOTE=Neux;20851426]because the current one is absolutely horrible.[/QUOTE] Excuse me but I already explained this to you. I'm not saying don't not use my map, I encourage you to not if a new one has come out. But why are you being such an arsehole about this? I think you need to grow up a little and stop saying my map is so shit. It's not very good, I know. I rushed the hell out of it, hence why it only took me a week or so. So, please. Stop being so immature about it. Anyway, update on V2. It's going well, not too far from finishing the NMA base. Haven't started the Bandoliers or the wasteland yet but I have some good ideas. I'll post some pics soon.
I am making an above-ground research facility. Hope it works out this time.
I have an idea for a unique underground place that won't actually be a base, just a neat little place to find loot and shit. I'm PMing Rambo about it now.
So i've come to realize that its impossible for me to finish a map, i just get bored too quickly. if i supply someone with a shitload of decent house/building prefabs could they set up a nice big map with displacements and shit? because that there is half the battle, all you have to do after that is place the buildings and bases.
[QUOTE=Rambo_9;20860101]So i've come to realize that its impossible for me to finish a map, i just get bored too quickly. if i supply someone with a shitload of decent house/building prefabs could they set up a nice big map with displacements and shit? because that there is half the battle, all you have to do after that is place the buildings and bases.[/QUOTE] Sure, pack them up and send them to me. I'll add them into the map I've already created so I have something decent to add before I fix it up and re-upload it. Also if you want to mod the fog the entity is called "env_fog_controller" and the key you'll need is "fogcolor [R G B]"
Having some GHAY issues with propper... It's not producing the collision models properly.
What's the official server's IP and name? I can't find it.
It's in the OP of the release thread. Also i noticed that the HGN community has a really sweet STALKER-type map for their roleplay. Someone should bribe them to make it public or something. [editline]04:57AM[/editline] Okay so i guess i'm going to scrap changing fog color. [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/gm_atomic0011.jpg[/IMG] env_fog_controller only affects the fog that isn't in the 3d skybox. what a pain in the ass. i don't think it's possible to change the 3d skybox fog.
[QUOTE=Rambo_9;20867061]It's in the OP of the release thread. Also i noticed that the HGN community has a really sweet STALKER-type map for their roleplay. Someone should bribe them to make it public or something. [editline]04:57AM[/editline] Okay so i guess i'm going to scrap changing fog color. [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/gm_atomic0011.jpg[/IMG] env_fog_controller only affects the fog that isn't in the 3d skybox. what a pain in the ass. i don't think it's possible to change the 3d skybox fog.[/QUOTE] Check the properties for the sky_camera. It's got its own fog settings.
it uses keyvalues, which i think you can only set when you spawn it. which means i can't change the 3d sky fog. i'll test tomorrow and see.
Burnt out on mapping... q_q
[QUOTE=Firegod522;20852497]Ctrl A If its messed up as in you click with any tool it drags the grid then end hammer.exe with taskmanager and load it up again, it should work.[/QUOTE] Nope. Its when the grid is messed up. i only have 1 grid left. no more top 3d cam or any of that.
I have a similar problem with my mother. [IMG]http://i41.tinypic.com/vh6k55.png[/IMG]
Lol, Rambo you could turn the density down a bit too.
That doesn't help. I need to control the 3d skybox fog and it's not letting me.
Isn't there a console command already to control the skybox fog anyways? fog_colorskybox
[QUOTE=Rambo_9;20875506]That doesn't help. I need to control the 3d skybox fog and it's not letting me.[/QUOTE] IIRC there are commands for 3d skybox fog too.
Yes it works. [URL=http://img59.imageshack.us/i/displacement0033.jpg/][IMG]http://img59.imageshack.us/img59/2315/displacement0033.th.jpg[/IMG][/URL] [URL=http://img510.imageshack.us/i/displacement0034.jpg/][IMG]http://img510.imageshack.us/img510/1679/displacement0034.th.jpg[/IMG][/URL] [editline]11:25AM[/editline] no auto merge?
Oh nice. I'll look into that command. It's a client cheat, which means it's pretty much worthless to me. Unless servers want to have sv_cheats 1. e: note to self: deleting the sky_camera makes the game crash.
I would just scrap the Day/Night cycle for now, Rambo. It's more trouble than it's worth.
[QUOTE=Psychokitten;20896658]I would just scrap the Day/Night cycle for now, Rambo. It's more trouble than it's worth.[/QUOTE] Agreed. It doesn't even look good.
And it stops me from playing at all.
[img]http://imgkk.com/i/tCjMhm.jpg[/img] Just ignore the skybox. :v:
Looks pretty good to me.
[QUOTE=darnok;20905694]Looks pretty good to me.[/QUOTE] I have no idea what's wrong with the skybox though. I may have a hunch however.
is that a winter themed map? looks cool. a bit dark though, try going for more of a midday skybox setup.
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