• Mapping for Radioactive Sandbox
    293 replies, posted
Redid the 3D skybox, but it's still really rough, and fullbright (Think I fixed it now though.) But that's what spending 5 min on it to replace it will do. Also, how should I make this river continue through the mountain pass? [img]http://imgkk.com/i/agTuEZ.png[/img]
Be pretty cool looking if you did. Don't forget a bridge, or an overturned log or something so people can cross.
[QUOTE=darnok;20926759]Be pretty cool looking if you did. Don't forget a bridge, or an overturned log or something so people can cross.[/QUOTE] Oh I know. I plan to have the whole edge fringed with radiation trigger_hurts so people don't hit the edge. I have no idea about the bases though...
[QUOTE=RedBlade2021;20927064]Oh I know. I plan to have the whole edge fringed with radiation trigger_hurts so people don't hit the edge. I have no idea about the bases though...[/QUOTE] Could have bases that resemble arctic research outposts... In other words, steel prefab buildings that look like they could stands some high wind speeds.
Can we alter the radiation entities so that they are lethal to prevent players from going up to the sides of the map? Like in Stalker.
[QUOTE=~ZOMG;20959144]Can we alter the radiation entities so that they are lethal to prevent players from going up to the sides of the map? Like in Stalker.[/QUOTE] You could use trigger_hurts for that, could you not?
or you could use fences to keep players from going anywhere. generally there are a lot better ways to keep players within the map than radiation. i'd suggest using a trigger_hurt if you really want to though, since trigger_hurt can use radiation sounds.
I'd rather use an entity but I guess trigger_hurt will do. Also, fences are generally pretty bad at keeping people in. Not only are there often glitches (especially in a map this size) but they seem sort of lazy.
Make radiation also brush based, please. Gives us more control, and stuff.
Reality/general feel' wise it doesnt make sense that some unguarded fence can restrict a humans progress.
[QUOTE=St33m;20977319]Reality/general feel' wise it doesnt make sense that some unguarded fence can restrict a humans progress.[/QUOTE] Mountains/hills + Radiation = effective means. I'm just going to make a two layer radiation. One will do 4 damage per second, then second will do 10 - 25. Keeps them away without knocking off too much health.
[QUOTE=RedBlade2021;20978459]Mountains/hills + Radiation = effective means. I'm just going to make a two layer radiation. One will do 4 damage per second, then second will do 10 - 25. Keeps them away without knocking off too much health.[/QUOTE] thats exactly what i think is an intelligent approach. have a cookie.
I'd say three layer so it's clear that the radiation is getting worse as you try to escape.
[QUOTE=St33m;20980786]thats exactly what i think is an intelligent approach. have a cookie.[/QUOTE] I don't want anymore cookies. I'm really pissed though because I don't have my Steam account, and Valve time sucks.
[img]http://filesmelt.com/dl/rs_metro0034.jpg[/img] [img]http://filesmelt.com/dl/rs_metro0044.jpg[/img] Comments/criticism?
[QUOTE=darnok;21007529] Comments/criticism?[/QUOTE] Other than the graffiti inexplicably behind the shelves, I think it's good :3
Does anyone know where I can get a sand/rock blend texture? I can't find one suitable for the wasteland.
Just make your own.
I'm no good at textures though.:doom:
[QUOTE=a wet towel;21013017]I'm no good at textures though.:doom:[/QUOTE] It's actually pretty simple; you just need to change a few things in the .vmt. I would tell you how to, but I kind of forgot.
Made a shit ton of progress today. Gonna spam this thread full of images tomorrow. Night all.
Will update soon with pics.
[QUOTE=~ZOMG;21019911]Made a shit ton of progress today. Gonna spam this thread full of images tomorrow. Night all.[/QUOTE] Where are they?
Got my account back. So happy that I mapped for 4 hours straight yesterday.
if anyone is wondering about an acceptable size for maps, gm_atomic is basically the perfect size for radbox. anything roughly that size would work well. maybe with a little more detail though. also, try to make sure the bases are spaced out properly. the distance between each base should be roughly the same.
I've tried retrofitting the following map: dm_radioactive_HD ([url]http://www.fpsbanana.com/maps/130008[/url]) it has a couple shacks that are kinda at the same distance from eachothers, it has a bit of a stalker clear-sky swamp feel, but i think it's too small... What you guys think? I don't like gm_atomic personally because of all the slopes that are just too steep to climb up and force you to walk around, it would be fine if there was any visual cues that it's too steep (cliffside texture or something). Another problem it has is that beside the town in the center with the bunker there is little to no installations to make a proper "faction camp" As a suggestion for an underground map, someone should make a metro2033 type map, with an underground metro tunnel complex with most faction structures, npc enemies and all and an over the ground part that offer alternate routes at the cost of radiation exposure. EDIT Anybody up for making a metro 2033 map? I made the following resource: [url]http://www.garrysmod.org/downloads/?a=view&id=96791[/url] That's basically a layout of the moscow metro system in the valve hammer editor. I would love to do the map myself but i don't have the skill/experience to take such a large project.
I just started work on a map for this. I'll update with pictures when it's presentable.
[QUOTE=Unamed2;21828116]I just started work on a map for this. I'll update with pictures when it's presentable.[/QUOTE] This project is dead, due to OP getting banned.
If the plugin still exsist(and are still available for download), then it isn't dead.
I'm updating with some progress on my map. [b] HUGE ASS PICTURES [/b] [url]http://filesmelt.com/dl/project30000.jpg[/url] [url]http://filesmelt.com/dl/project30001.jpg[/url] [url]http://filesmelt.com/dl/project30002.jpg[/url] [url]http://filesmelt.com/dl/project30003.jpg[/url] [url]http://filesmelt.com/dl/project30004.jpg[/url] [url]http://filesmelt.com/dl/project30005.jpg[/url] [url]http://filesmelt.com/dl/project30006.jpg[/url] 0000 - Bandoliers Camp 0001 - Empty pit 0002 - Place holder for Exodus Base 0003 - The lake. The textures are being gay. 0004 - Place holder for WMA base 0005 - Epic Stove 0006 - Bird's Eye View of the map
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