• Mapping for Radioactive Sandbox
    293 replies, posted
Needs a lot more work. Its not even really a map. And you could of used some Anti-aliasing on the pics.
[QUOTE=Firegod522;21869479]Needs a lot more work. Its not even really a map. And you could of used some Anti-aliasing on the pics.[/QUOTE] I don't have AA on, because I wasn't really worried about how they worked. This is basically just to establish the main set up of the map.
i am working on a Chernobyl stylish map. i might post some pictures when i get along with the project.
greeting j 'ai begins a map for the mod j 'ai the foundation of exodus begins a small front is post which will be in the middle of the card roughly the faction which controls washing you post control 50 % of the map me will put photograph of next time am sorry for my orthography I am French ^^ taile map 10 000ko
[QUOTE=THE-G-MAN;22063365]greeting j 'ai begins a map for the mod j 'ai the foundation of exodus begins a small front is post which will be in the middle of the card roughly the faction which controls washing you post control 50 % of the map me will put photograph of next time am sorry for my orthography I am French ^^ taile map 10 000ko[/QUOTE] ...What?
I call troll.
i use a traducteur i change my traducteur sorry [editline]10:39PM[/editline] I began a map for this mod I shall send photo pleased late is sorry if you understood anything " (-) ____ (-) " Otherwise will need that I find another technique cross(spend) that
[QUOTE=THE-G-MAN;22068386]i use a translator i changed my translator sorry [editline]10:39PM[/editline] I started a map for this gamemode I will post photos later. If you understood any of that. " (-) ____ (-) " Otherwise I will need to find another way to translate.[/QUOTE] I think this is what he said... I hope you have some good content to show us.
HI guys my map [url]http://img99.imageshack.us/i/rsterredesole0022.jpg/[/url] avant post [url]http://img38.imageshack.us/i/rsterredesole0020.jpg/[/url] GDI crash [url]http://img199.imageshack.us/i/rsterredesole0023.jpg/[/url] exodus base [url]http://img687.imageshack.us/i/rsterredesole0027.jpg/[/url] the sas [url]http://img517.imageshack.us/i/rsterredesole0028.jpg/[/url] [url]http://img171.imageshack.us/i/rsterredesole0029.jpg/[/url] steam engine BYE
Y'know what sucks. My map would have been fine if it wasn't for the day/night cycle bollocks making it look like ass and screwing the fog up.
[QUOTE=THE-G-MAN;22078474]HI guys my map [url]http://img99.imageshack.us/i/rsterredesole0022.jpg/[/url] avant post [url]http://img38.imageshack.us/i/rsterredesole0020.jpg/[/url] GDI crash [url]http://img199.imageshack.us/i/rsterredesole0023.jpg/[/url] exodus base [url]http://img687.imageshack.us/i/rsterredesole0027.jpg/[/url] the sas [url]http://img517.imageshack.us/i/rsterredesole0028.jpg/[/url] [url]http://img171.imageshack.us/i/rsterredesole0029.jpg/[/url] steam engine BYE[/QUOTE] Needs some work, I like the idea, just it was poorly implemented. BYE
I'm still newbie in hammer is my 5 th map I have to take the experience
[QUOTE=THE-G-MAN;22080712]I'm still newbie in hammer is my 5 th map I have to take the experience[/QUOTE] You're right. You should have some [B]constructive criticism. [/B]Let me give you some. First off, the skybox is very yellow. Try changing it to fit the sky more. The color settings used in official maps can be found [url=http://developer.valvesoftware.com/wiki/Sky_list]here.[/url] You might want to experiment until you get exactly what you want. Also, try spicing up the buildings. Right now they are not very detailed and blocky. Try looking at [url=http://halfwit-2.com/?page=tutorials&id=177]this,[/url] [url=http://halfwit-2.com/?page=tutorials&id=178]this,[/url] and [url=http://halfwit-2.com/?page=tutorials&id=195]this.[/url] Anyways, I hope this helps.
Thank you for your understanding of my spelling -- " is thank you for your help in hammer (we have all girder of noob in hammer ^^)
said what you mean by evil implemented its time to chosse
Seriously, what the fuck?
I had a bug with my card which I owe begun again I am the need the practical advice
I'm thinking of making a map for this, it's based of a bit of S.T.A.L.K.E.R. a bit of STARGATE and a bit of imagination. You can see the pics in the pimpage thread, its the ones underground in the tunnel.
OP got permabanned. So its kind of pointless.
Awww Well I'm still making a map based on those points.
GOD DAMMIT my map have a bigest bug i reload my map =(
[url=http://www.facepunch.com/showthread.php?t=823800]gm_apocalypse[/url] would probably work very well with this gamemode.
OP is permabanned, please let this thread die.
[QUOTE=cheesywlz;23367888][url=http://www.facepunch.com/showthread.php?t=823800]gm_apocalypse[/url] would probably work very well with this gamemode.[/QUOTE] I made it work with rp_apocalypse! I'm going to post some VMFs that i'm done with. Some of you may have a use for them.
-snip-
Because it's my thread? :v: The gamemode has its own thread again and i'm looking for mappers. [editline]17th February 2011[/editline] [url]http://www.facepunch.com/threads/1060349-Radioactive-Sandbox[/url]
Did you get permission from hazard to use his map?
I'm not "using" it - it's not a part of my gamemode's files. What i have done is include a config file for his map, which allows people using this gamemode to play it on his map. Plus i talked to him back when he was making it and he liked the idea. Check page 2 and you can see one of his posts! I also have config files for gm_atomic and rp_csdesert... Are there any other large wasteland-type maps?
rp_salvation2 (I think that's the name)
I added my old unfinished VMFs to the SVN. If you're making a post-apocalyptic map and need some buildings, you should check it out. Just make sure you credit me if you use my buildings. :v: I'll try and get some pics up when i get a second. SVN link: [url]http://code.google.com/p/radioactive-sandbox/[/url]
Sorry, you need to Log In to post a reply to this thread.