• Mapping Question Megathread v3
    4,500 replies, posted
[QUOTE=Ereunity;39062698]Check they are not set to "open on hit" in the flags.[/QUOTE] nvm I figured it was that crowbar hit opens doors was on in ttt_map_settings.
I goof'd up and now my map won't compile -OUT- of cordon mode. There's a whole city and it's only compiling one small block that I cordon'd earlier. I turned it off, too.
[QUOTE=BandClassHAH;39064027]I goof'd up and now my map won't compile -OUT- of cordon mode. There's a whole city and it's only compiling one small block that I cordon'd earlier. I turned it off, too.[/QUOTE] You could try copy pasting to a fresh .vmf If the problem persists then there is likely an actual brush skybox/edge that needs to be removed.
I'm wanting to design really good layout for my map before I start it. Where could I get some good tips to ensure I have a good layout design. The map will be for a very fast paced zombie gamemode. Anybody got some good tips? Or may some layouts you really liked from some other maps?
[QUOTE=Knifey;39064758]I'm wanting to design really good layout for my map before I start it. Where could I get some good tips to ensure I have a good layout design. The map will be for a very fast paced zombie gamemode. Anybody got some good tips? Or may some layouts you really liked from some other maps?[/QUOTE] Draw it on paper, then translate that into a blocked out dev textured map, play it and work the kinks out of it until you have the gameplay flow that you would like. Then you simply work on decorating it and bughunting.
How do I embed custom Goldsrc skybox textures into a map? I know I can embed textures from a wad using wadinclude, but I'm not sure how to embed a skybox into a map like I would normally pakrat it in Source maps.
isn't there a way to link together areas like using a portal (example from the game portal)? i remember making something like it years ago in counter strike source but i can't remember how
[QUOTE=Kwaq;39066945]isn't there a way to link together areas like using a portal (example from the game portal)? i remember making something like it years ago in counter strike source but i can't remember how[/QUOTE] You mean the awful buggy way with a func_monitor and a trigger_teleport ?
[QUOTE=Kwaq;39066945]isn't there a way to link together areas like using a portal (example from the game portal)? i remember making something like it years ago in counter strike source but i can't remember how[/QUOTE] Do you mean this? [url]http://www.youtube.com/watch?v=xk9xfKMZPIU[/url] --- Gmod demonstration [url]http://www.youtube.com/watch?v=vi_VCRV4ZKw[/url] --- Portal 2 Linked_portal_door I never figured out how to make those yet in Half Life ... Its only possible in portal 2 as far i know, its called the linked_portal_door but i dont think you can convert a P0rtal 2 map to Gmod. So the first video is still a big mystery to me
ah i'm stupid i just used trigger_teleport with landmark, does the exact same thing
Alright I found the entity, just restarted my computer really. Anyway is it possible to have a sliding gate for a door? There's a model that seems perfect (exterior_fence001a.mdl) which is pretty much a fence on wheels, but I would like to make it into a sliding door.
im looking for nice modern Texture, anyone know a pack or something ? ive already checked out a lots on Gamebananas and a few others website but im looking for texture made for source or ported. Oh and i got a problem with Portal 2 SDK .. I added Black mesa's texture and for some reason, when i scroll too much in the texture list Hammer crash... I dont know what to do
[QUOTE=timmah1112;39073092]Alright I found the entity, just restarted my computer really. Anyway is it possible to have a sliding gate for a door? There's a model that seems perfect (exterior_fence001a.mdl) which is pretty much a fence on wheels, but I would like to make it into a sliding door.[/QUOTE] Place the model, set it's parent to "gate". Make a func_door over the model, set it's direction accordingly and name it "gate". [QUOTE=pac0master;39073481]Oh and i got a problem with Portal 2 SDK .. I added Black mesa's texture and for some reason, when i scroll too much in the texture list Hammer crash... I dont know what to do[/QUOTE] Some textures may be incompatible and they will crash hammer, check through the .vmt's it is likely a glass/reflective texture or an effect one.
Now there is another issue with my map. Whenever I try and open it a message at 33% pops up saying,"line 73008, unexpected symbol '{' " I think I know what I did wrong, which is I had an env_message entity, and for the message I had quotes "" in it. I googled and searched that that is a bad thing to do. But since I cant open my map and fix that, how do I even open my map now?
[QUOTE=timmah1112;39087867]Now there is another issue with my map. Whenever I try and open it a message at 33% pops up saying,"line 73008, unexpected symbol '{' " I think I know what I did wrong, which is I had an env_message entity, and for the message I had quotes "" in it. I googled and searched that that is a bad thing to do. But since I cant open my map and fix that, how do I even open my map now?[/QUOTE] Open it in a text editor, go to line 73008.
Working on goldsource here Does anybody know how to make it so entity models show in the hammer editor? I kind of want to see which way the player faces or an npc faces
Has anyone ever made a map that contains no brushes and only models? Like they modeled an entire level in a 3D modeling program and ported it to hammer.
[QUOTE=KnightVista;39090504]Has anyone ever made a map that contains no brushes and only models? Like they modeled an entire level in a 3D modeling program and ported it to hammer.[/QUOTE] It wouldn't work at all. The entire thing would leak and I don't even think it'd compile properly.
[QUOTE=KnightVista;39090504]Has anyone ever made a map that contains no brushes and only models? Like they modeled an entire level in a 3D modeling program and ported it to hammer.[/QUOTE] It wouldn't work, source needs brushes to function properly
You would need six brushes minimum to seal the void. Unlike Unreal which is carving out an already filled space, Source is a void that you have to fill.
I've always wondered about modelling portions of a level and piecing them together using Hammer. Yeah, brushes would need to be utilized for a lot of things, but how would a level using only models for most of the geometry work out? I don't see why not, outside of possible lighting issues but really I don't see why it wouldn't work.
Another question from me. How do I make a prop be able to move? E.G a spaceship to fly away
[QUOTE=wauterboi;39090686]I've always wondered about modelling portions of a level and piecing them together using Hammer. Yeah, brushes would need to be utilized for a lot of things, but how would a level using only models for most of the geometry work out? I don't see why not, outside of possible lighting issues but really I don't see why it wouldn't work.[/QUOTE] In newer engine versions such as CS:GO that has better model lighting support possibly. The collision models would be tricky and would need fine tuning, but they should in theory be fine.
I mean using 6 brushes to seal the map. But then the entire level is model-oriented only. *includes entities of course. I wonder what the shadows would be like, being that some models like to become fully dark even when a small portion is under a shadow.
[QUOTE=KnightVista;39091973]I mean using 6 brushes to seal the map. But then the entire level is model-oriented only. *includes entities of course. I wonder what the shadows would be like, being that some models like to become fully dark even when a small portion is under a shadow.[/QUOTE] You'd have to tweak the lighting origins A LOT.
[QUOTE=Crash15;39089814]Working on goldsource here Does anybody know how to make it so entity models show in the hammer editor? I kind of want to see which way the player faces or an npc faces[/QUOTE]
[QUOTE=Crash15;39089814]Working on goldsource here Does anybody know how to make it so entity models show in the hammer editor? I kind of want to see which way the player faces or an npc faces[/QUOTE] Try this > [url]http://www.flat2d.com/hammer.aspx[/url] Might be helpful
[QUOTE=Ereunity;39077301] Some textures may be incompatible and they will crash hammer, check through the .vmt's it is likely a glass/reflective texture or an effect one.[/QUOTE] Thanks you so much .. I removed the Glass folder and the Decal Glass ... and now it work perfectly fine ! I lost Several hours of work from that crappy bug.. I now can start working again without fearing this <3
-snip fixed my problem-
[QUOTE=Ereunity;39093189]Try this > [url]http://www.flat2d.com/hammer.aspx[/url] Might be helpful[/QUOTE] thank you
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