Jesus what monster have you unleashed
Please just put it out of it's misery
[QUOTE=DarthTealc;39364443]I posted a few pages back about my map crashing during vrad. I used the cordon tool to try figure out why, but results were inconclusive. I decided to just restart the map so I could rule out potential causes (as I was working from a friend's map and therefore didn't know exactly how he had put everything together). It is a simple build map so it wasn't tricky to re-create the basic structure.
Now I've built it from scratch myself and the vrad crashing as started again. This is what I get from vrad:
[code]4 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file e:\games\steam\steamapps\[username]\sourcesdk\bin\orangebox\bin\lights.rad.
Loading e:\user folder\desktop\gm_ks_build_v4.bsp
Setting up ray-trace acceleration structure... Done (0.10 seconds)
11468 faces
21566630 square feet [3105594624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
11468 patches before subdivision
620146 patches after subdivision
sun extent from map=0.087156
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (49)
BuildVisLeafs: 0...1.[/code]
It crashes where the log cuts off.
(I'm building on normal vbsp, fast vvis, fast vrad. Choosing normal vrad makes no difference)
I've used the cordon tool to try find the problem but it gives confusing results.
This is what the map looks like:
[t]http://i.imgur.com/jjpB23g.png[/t]
It has 2 entities only (info_player_start and light_environment), it has water, 2d skybox, and everything that isn't visible is a nodraw. Point file will not load (doesn't exist) and Hammer says it can't find any errors.
This is what the cordon tool results in:
(image should say 'vrad' not 'vvis', I'm tired >_<)
[t]http://i.imgur.com/rM4F0mU.png[/t]
That result confuses me. North and center are fine. South and center are fine. But north and south and center trigger a vrad crash. If north/center has nothing bad, and south/center has nothing bad, how does north/south/center cause a problem?
Does anyone have any clue what is wrong? Would it help if I uploaded the vmf?[/QUOTE]
Another construct map?
[QUOTE=Mozartkugeln;39365129]JESUS CHRIST CARVE GAHHH
Upload the VMF so someone can fix that horrible carve job manually. No wonder VVIS crashed with so many angled faces.[/QUOTE]
Angled faces won't be crashing vis, the fact he carved might be.
[QUOTE=Legend286;39366255]Angled faces won't be crashing vis, the fact he carved might be.[/QUOTE]
Pretty sure that angled faces cutting each other's visleafs + decimal loss in vertices resulting from carve will.
[QUOTE=Mozartkugeln;39367779]Pretty sure that angled faces cutting each other's visleafs + decimal loss in vertices resulting from carve will.[/QUOTE]
The angled faces are merged, they don't touch visleaves. The ones for the cylinder will cause a bit of an issue but nothing that would cause crashing. The decimal loss is the most probable cause of crashing.
The angled faces don't merge [I]due[/I] to the decimal loss.
[QUOTE=Mozartkugeln;39368228]The angled faces don't merge [I]due[/I] to the decimal loss.[/QUOTE]
VBSP will group vertices that are off grid.
Not if they're more than 0.2 units apart (it's possible to get vertices up to a unit or two apart with carve). You kinda contradicted yourself there; didn't you just say that decimal loss is the most probable cause two posts ago?
Idk in my opinion make the water part a square with the circles in the middle. Then have the respected skybox. Instead of the circle of water.
How do i make these two brushes raise at the same time when i use the displacement tool?
[IMG]http://i50.tinypic.com/2salb2e.png[/IMG]
You ought to align their vertices. What I recommend doing is splitting all your displacements into 512×512 chunks (like a grid) and then manipulating them.
Carve has very limited use cases, so please stay away from it unless you absolutely [I]have[/I] to use it. Try to make the shape you need by hand.
If you want, PM me the VMF and I'll do it for you.
[QUOTE=Mozartkugeln;39370637]You ought to align their vertices. What I recommend doing is splitting all your displacements into 512×512 chunks (like a grid) and then manipulating them.[/QUOTE]
they're surrounding a building but the shape isn't perfectly square so having them all equal sizes might not be possible
Could you post a top view screenshot?
- got it working -
[QUOTE=vladnag;39371128]they're surrounding a building but the shape isn't perfectly square so having them all equal sizes might not be possible[/QUOTE]
They don't necessarily have to all be equally sized. Only the side that's facing up to another displacement needs to share it's size. I highlighted some parts from my own map, as an example of what you should aim for.
[img]http://i.imgur.com/evJzIkD.jpg[/img]
Does anybody know how to make a texture touching the void render?
EDIT:
Or some kind of workaround, because I have a room with a small skybox over it but when I look back at the level geometry, the faces aren't showing up.
If you catch yourself trying to make culled faces visible, you're doing something wrong.
I'm trying to make a radio with 7 different songs that are played. Currently it randomly picks between them, but it's really annoying to get a song that you want. What would be the best way to make them in a list so that it plays song 1 through to 7, in a list?
[QUOTE=Hellohmhello;39373348]I'm trying to make a radio with 7 different songs that are played. Currently it randomly picks between them, but it's really annoying to get a song that you want. What would be the best way to make them in a list so that it plays song 1 through to 7, in a list?[/QUOTE]
I would assume the use of logic_case and math_counter. Each time you press the play button it adds 1 to the math counter and then sends that value to the logic_case.
The logic_case should then output oncase01-oncase07 depending on the value of the math_counter. Make sure that you set oncase07 to set the math_counter back to 0 so it will loop.
[T]http://i.imgur.com/3ehkTby.jpg[/T]
The shadows on those ceiling lights are being gay. And yes, the lightmap scale on that wall is 1, but it still does that.
How do I make a secret passage? (Like a hidden room where you can go through the wall without noclip?)
basically, [img]http://puu.sh/1TqSD[/img]
Make it so I can go through there to get into a room
func_illusionary
Im having this huge problem. Every time i try to compile this map:
[url]http://www.mediafire.com/?ya6oq8resa2u3l0[/url]
It errors. Can someone attempt to compile it and tell me what is wrong?
Its a Gmod map, and it uses css textures.
Do you have a compile log?
I'm making a deahtrun map and how can I make a spinning trap? (A trap that the death activates and turns off after 7 seconds)
i am in the process of finding the new one, but here is an old compile log i found:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\********\sourcesdk\bin\orang ebox\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\********\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\********\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap.vmf
material "tools/toolsnodraw" not found.
Material not found!: TOOLS/TOOLSNODRAW
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "de_train/train_cementwear_01" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENTWEAR_01
material "de_train/train_cement_floor_01" not found.
Material not found!: DE_TRAIN/TRAIN_CEMENT_FLOOR_01
material "metal/metaldoor045a" not found.
Material not found!: METAL/METALDOOR045A
material "metal/metalfloor007a" not found.
Material not found!: METAL/METALFLOOR007A
material "concrete/concretewall001a" not found.
Material not found!: CONCRETE/CONCRETEWALL001A
material "concrete/concretefloor001a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR001A
material "tile/tilewall006a" not found.
Material not found!: TILE/TILEWALL006A
material "concrete/concretewall032d_c17" not found.
Material not found!: CONCRETE/CONCRETEWALL032D_C17
material "props/hazardstrip001a" not found.
Material not found!: PROPS/HAZARDSTRIP001A
material "props/metalstainless01" not found.
Material not found!: PROPS/METALSTAINLESS01
material "metal/metalhull010b" not found.
Material not found!: METAL/METALHULL010B
material "concrete/concretefloor008a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR008A
material "cs_assault/pavement001a" not found.
Material not found!: CS_ASSAULT/PAVEMENT001A
material "wood/woodfloor007a_c17" not found.
Material not found!: WOOD/WOODFLOOR007A_C17
material "brick/brickwall056a" not found.
Material not found!: BRICK/BRICKWALL056A
material "plaster/plasterceiling007a" not found.
Material not found!: PLASTER/PLASTERCEILING007A
material "plaster/plasterceiling005a" not found.
Material not found!: PLASTER/PLASTERCEILING005A
material "concrete/concretefloor005a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR005A
material "storefront_template/storefront_template001g" not found.
Material not found!: STOREFRONT_TEMPLATE/STOREFRONT_TEMPLATE001G
material "brick/brickwall049a" not found.
Material not found!: BRICK/BRICKWALL049A
material "tools/toolsskybox" not found.
Material not found!: TOOLS/TOOLSSKYBOX
material "tools/toolsblack" not found.
Material not found!: TOOLS/TOOLSBLACK
material "nature/water_canals03" not found.
Material not found!: NATURE/WATER_CANALS03
material "building_template/building_template003a" not found.
Material not found!: BUILDING_TEMPLATE/BUILDING_TEMPLATE003A
material "building_template/building_template003e" not found.
Material not found!: BUILDING_TEMPLATE/BUILDING_TEMPLATE003E
material "storefront_template/storefront_template001a" not found.
Material not found!: STOREFRONT_TEMPLATE/STOREFRONT_TEMPLATE001A
material "building_template/building_template003d" not found.
Material not found!: BUILDING_TEMPLATE/BUILDING_TEMPLATE003D
material "concrete/concreteceiling003a" not found.
Material not found!: CONCRETE/CONCRETECEILING003A
material "tile/tileroof002a" not found.
Material not found!: TILE/TILEROOF002A
material "concrete/concretefloor013a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR013A
material "tile/tilewall006d" not found.
Material not found!: TILE/TILEWALL006D
material "brick/offwlla" not found.
Material not found!: BRICK/OFFWLLA
material "dev/dev_lowermetaldoor02a" not found.
Material not found!: DEV/DEV_LOWERMETALDOOR02A
material "metal/metaldoor061a" not found.
Material not found!: METAL/METALDOOR061A
material "metal/metaltruss017a" not found.
Material not found!: METAL/METALTRUSS017A
material "cs_assault/pavement001" not found.
Material not found!: CS_ASSAULT/PAVEMENT001
material "brick/brickwall045a" not found.
Material not found!: BRICK/BRICKWALL045A
material "brick/brickwall045d" not found.
Material not found!: BRICK/BRICKWALL045D
material "plaster/plasterwall047b" not found.
Material not found!: PLASTER/PLASTERWALL047B
material "plaster/offwllb" not found.
Material not found!: PLASTER/OFFWLLB
material "tile/ceilingtilea" not found.
Material not found!: TILE/CEILINGTILEA
material "cs_assault/concretefloor026a" not found.
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
material "concrete/concretewall034a" not found.
Material not found!: CONCRETE/CONCRETEWALL034A
material "cs_assault/assault_warehouse_02" not found.
Material not found!: CS_ASSAULT/ASSAULT_WAREHOUSE_02
material "stone/stonewall051a" not found.
Material not found!: STONE/STONEWALL051A
material "concrete/concretewall004b" not found.
Material not found!: CONCRETE/CONCRETEWALL004B
material "stone/stonewall006a" not found.
Material not found!: STONE/STONEWALL006A
material "plaster/plasterwall048b" not found.
Material not found!: PLASTER/PLASTERWALL048B
material "concrete/offflrb" not found.
Material not found!: CONCRETE/OFFFLRB
material "tile/tilefloor012a" not found.
Material not found!: TILE/TILEFLOOR012A
material "plaster/plasterwall030c_c17" not found.
Material not found!: PLASTER/PLASTERWALL030C_C17
material "props/metallockers003b" not found.
Material not found!: PROPS/METALLOCKERS003B
material "concrete/concretewall013m" not found.
Material not found!: CONCRETE/CONCRETEWALL013M
material "concrete/concretefloor015a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR015A
material "concrete/concretewall037a" not found.
Material not found!: CONCRETE/CONCRETEWALL037A
material "storefront_template/storefront_template001b" not found.
Material not found!: STOREFRONT_TEMPLATE/STOREFRONT_TEMPLATE001B
material "brick/brickwall014b" not found.
Material not found!: BRICK/BRICKWALL014B
material "brick/brickwall014a" not found.
Material not found!: BRICK/BRICKWALL014A
material "metal/metalwall021f_cheap" not found.
Material not found!: METAL/METALWALL021F_CHEAP
material "metal/metalwall021e_cheap" not found.
Material not found!: METAL/METALWALL021E_CHEAP
material "metal/metalroof006a" not found.
Material not found!: METAL/METALROOF006A
material "concrete/concretefloor030a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR030A
material "metal/metalwall021b" not found.
Material not found!: METAL/METALWALL021B
material "de_chateau/wall04pnl" not found.
Material not found!: DE_CHATEAU/WALL04PNL
material "brick/brickwall045f" not found.
Material not found!: BRICK/BRICKWALL045F
material "models/props_animated_breakable/smokestack/brickwall002a" not found.
Material not found!: MODELS/PROPS_ANIMATED_BREAKABLE/SMOKESTACK/BRICKWALL002A
material "glass/glasswindow007a" not found.
Material not found!: GLASS/GLASSWINDOW007A
material "tools/toolsplayerclip" not found.
Material not found!: TOOLS/TOOLSPLAYERCLIP
material "concrete/concretewall065a" not found.
Material not found!: CONCRETE/CONCRETEWALL065A
material "models/props_debris/concretefloor013a" not found.
Material not found!: MODELS/PROPS_DEBRIS/CONCRETEFLOOR013A
material "concrete/concretefloor038a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR038A
material "brick/brickwall034a" not found.
Material not found!: BRICK/BRICKWALL034A
material "concrete/concreteceiling004a" not found.
Material not found!: CONCRETE/CONCRETECEILING004A
material "tools/toolsskip" not found.
Material not found!: TOOLS/TOOLSSKIP
material "tools/toolshint" not found.
Material not found!: TOOLS/TOOLSHINT
material "storefront_template/storefront_template001c" not found.
Material not found!: STOREFRONT_TEMPLATE/STOREFRONT_TEMPLATE001C
material "wood/woodfloor007a" not found.
Material not found!: WOOD/WOODFLOOR007A
material "glass/unbreakable" not found.
Material not found!: GLASS/UNBREAKABLE
material "glass/glasswindow041a" not found.
Material not found!: GLASS/GLASSWINDOW041A
material "brick/brickwall004a" not found.
Material not found!: BRICK/BRICKWALL004A
material "de_train/de_train_plasterwall_01" not found.
Material not found!: DE_TRAIN/DE_TRAIN_PLASTERWALL_01
material "de_piranesi/marblefloor01" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR01
material "plaster/infplasterwall044d" not found.
Material not found!: PLASTER/INFPLASTERWALL044D
material "plaster/plasterceiling003a" not found.
Material not found!: PLASTER/PLASTERCEILING003A
material "props/carpetfloor004a" not found.
Material not found!: PROPS/CARPETFLOOR004A
material "plaster/plasterceiling008a" not found.
Material not found!: PLASTER/PLASTERCEILING008A
material "carpet/offflra" not found.
Material not found!: CARPET/OFFFLRA
material "plaster/plasterwall035c" not found.
Material not found!: PLASTER/PLASTERWALL035C
material "wood/woodstair002c" not found.
Material not found!: WOOD/WOODSTAIR002C
material "plaster/plasterceiling006a" not found.
Material not found!: PLASTER/PLASTERCEILING006A
material "cs_italy/pwood1" not found.
Material not found!: CS_ITALY/PWOOD1
material "plaster/plasterwall018d" not found.
Material not found!: PLASTER/PLASTERWALL018D
material "plaster/plasterwall043b" not found.
Material not found!: PLASTER/PLASTERWALL043B
material "wood/woodfloor001a" not found.
Material not found!: WOOD/WOODFLOOR001A
material "concrete/prodflrb" not found.
Material not found!: CONCRETE/PRODFLRB
material "brick/brickwall031a" not found.
Material not found!: BRICK/BRICKWALL031A
material "concrete/prodwllf" not found.
Material not found!: CONCRETE/PRODWLLF
material "concrete/concretefloor011a_c17" not found.
Material not found!: CONCRETE/CONCRETEFLOOR011A_C17
material "plaster/plasterwall035e" not found.
Material not found!: PLASTER/PLASTERWALL035E
material "plaster/plasterwall018e" not found.
Material not found!: PLASTER/PLASTERWALL018E
material "cs_italy/wallpap04b" not found.
Material not found!: CS_ITALY/WALLPAP04B
material "plaster/plasterceiling008a_c17" not found.
Material not found!: PLASTER/PLASTERCEILING008A_C17
material "plaster/plasterceiling005b" not found.
Material not found!: PLASTER/PLASTERCEILING005B
material "tools/toolsinvisible" not found.
Material not found!: TOOLS/TOOLSINVISIBLE
material "wood/wooddoor032a" not found.
Material not found!: WOOD/WOODDOOR032A
material "wood/woodfloor005a" not found.
Material not found!: WOOD/WOODFLOOR005A
material "de_dust/sitebwall08" not found.
Material not found!: DE_DUST/SITEBWALL08
material "plaster/plasterwall043c" not found.
Material not found!: PLASTER/PLASTERWALL043C
material "brick/brickwall048d" not found.
Material not found!: BRICK/BRICKWALL048D
material "brick/brickwall048i" not found.
Material not found!: BRICK/BRICKWALL048I
material "plaster/plasterceiling002b" not found.
Material not found!: PLASTER/PLASTERCEILING002B
material "de_piranesi/marblefloor08" not found.
Material not found!: DE_PIRANESI/MARBLEFLOOR08
material "props/acousticceiling002a" not found.
Material not found!: PROPS/ACOUSTICCEILING002A
material "stone/stonewall051b" not found.
Material not found!: STONE/STONEWALL051B
material "tile/tilewall006b" not found.
Material not found!: TILE/TILEWALL006B
material "nature/sewer_waterdarkfog2" not found.
Material not found!: NATURE/SEWER_WATERDARKFOG2
material "metal/prodgratea" not found.
Material not found!: METAL/PRODGRATEA
material "concrete/prodflra" not found.
Material not found!: CONCRETE/PRODFLRA
material "concrete/concretefloor023a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR023A
material "tools/toolsclip" not found.
Material not found!: TOOLS/TOOLSCLIP
material "cs_italy/carpet-sn03" not found.
Material not found!: CS_ITALY/CARPET-SN03
material "test_speakers/cuwoodm" not found.
Material not found!: TEST_SPEAKERS/CUWOODM
material "metal/metalladder001a" not found.
Material not found!: METAL/METALLADDER001A
material "props/sign_cafe01a" not found.
Material not found!: PROPS/SIGN_CAFE01A
material "concrete/concretewall004a" not found.
Material not found!: CONCRETE/CONCRETEWALL004A
material "arleitiss/riotshield/shield_edges" not found.
Material not found!: ARLEITISS/RIOTSHIELD/SHIELD_EDGES
material "glass/glasswindowbreak070a" not found.
Material not found!: GLASS/GLASSWINDOWBREAK070A
material "metal/metaldoor018a" not found.
Material not found!: METAL/METALDOOR018A
material "props/metalfreezerstainless01a" not found.
Material not found!: PROPS/METALFREEZERSTAINLESS01A
material "props/doorbutton002a" not found.
Material not found!: PROPS/DOORBUTTON002A
material "dev/dev_lowerwallmetal01a" not found.
Material not found!: DEV/DEV_LOWERWALLMETAL01A
material "cs_havana/woodm" not found.
Material not found!: CS_HAVANA/WOODM
material "metal/metaldoor008a" not found.
Material not found!: METAL/METALDOOR008A
material "tile/tilewall006c" not found.
Material not found!: TILE/TILEWALL006C
material "tile/tilefloor007b" not found.
Material not found!: TILE/TILEFLOOR007B
material "metal/metalstair002a" not found.
Material not found!: METAL/METALSTAIR002A
material "concrete/concretestair006a" not found.
Material not found!: CONCRETE/CONCRETESTAIR006A
material "metal/metaldoor053a" not found.
Material not found!: METAL/METALDOOR053A
material "concrete/concretewall026h" not found.
Material not found!: CONCRETE/CONCRETEWALL026H
material "metal/metalwall030a" not found.
Material not found!: METAL/METALWALL030A
material "metal/metalfloor005a" not found.
Material not found!: METAL/METALFLOOR005A
material "de_chateau/wall04pnl02" not found.
Material not found!: DE_CHATEAU/WALL04PNL02
material "metal/metaltruss009a" not found.
Material not found!: METAL/METALTRUSS009A
material "concrete/concretewall013a" not found.
Material not found!: CONCRETE/CONCRETEWALL013A
material "wood/woodstair002b" not found.
Material not found!: WOOD/WOODSTAIR002B
material "concrete/concretefloor038c" not found.
Material not found!: CONCRETE/CONCRETEFLOOR038C
material "cs_havana/ground01grass" not found.
Material not found!: CS_HAVANA/GROUND01GRASS
material "brick/brickwall003d" not found.
Material not found!: BRICK/BRICKWALL003D
material "brick/brickwall031d" not found.
Material not found!: BRICK/BRICKWALL031D
material "wood/woodshelf001a" not found.
Material not found!: WOOD/WOODSHELF001A
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\********\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-897.00 944.97 -61.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 10240.0 -65.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 9728.0 -65.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 8704.0 -65.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 10240.0 -65.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 10240.0 -65.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 9728.0 -65.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 10240.0 -65.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 8704.0 -65.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 248 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
material "skybox/sky_day01_05rt" not found.
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
material "decals/decalmetalgrate001a" not found.
material "decals/decalshipsign004e" not found.
Building Physics collision data...
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\********\sourcesdk\bin\orang ebox\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\********\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap"
Valve Software - vvis.exe (Oct 31 2012)
8 threads
reading c:\program files (x86)\steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap.bsp
Error opening c:\program files (x86)\steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\********\sourcesdk\bin\orang ebox\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\********\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap.bsp
Error opening c:\program files (x86)\steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\********\sourcesdk_content\c strike\mapsrc\rp_testmap.bsp" "c:\program files (x86)\steam\steamapps\********\counter-strike source\cstrike\maps\rp_testmap.bsp"
The command failed. Windows reported the error:
"O sistema não conseguiu localizar o ficheiro especificado."
Also the bsp is in that link, you can get the latest compile log there.
[QUOTE=Shotz;39377634]I'm making a deahtrun map and how can I make a spinning trap? (A trap that the death activates and turns off after 7 seconds)[/QUOTE]
Select the brushes that you want to spin and CTRL+T them into a [I]func_rotating[/I]. After you've set the desired properties of the spinner, go to the button you're using to trigger the trap and add the following two outputs to it:
[QUOTE]OnPressed
[I]targetname of your func_rotating[/I]
Start
<none>
0.00[/QUOTE]
[QUOTE]OnPressed
[I]targetname of your func_rotating[/I]
StopAtStartPos
<none>
7.00[/QUOTE]
[img]http://puu.sh/1TsaV[/img]
I keep getting this in hammer
When I try to compile/launch it
Close Hammer and the SDK and restart Steam.
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