you did make sure that mat_fullbright is 0 right? i've made that mistake a few times :v:
[editline]4th February 2013[/editline]
oh wow ninjad by a few seconds. the command is mat_fullbright 0, not fullbright 0
Thanks guys!
I've never had that problem before, good to know it was an easy fix
[QUOTE=TCB;39474441]you did make sure that mat_fullbright is 0 right? i've made that mistake a few times :v:
[editline]4th February 2013[/editline]
oh wow ninjad by a few seconds. the command is mat_fullbright 0, not fullbright 0[/QUOTE]
I realized 10 sec ago, when I opened gmod and tried to set the fullbright to 0.
[editline]4th February 2013[/editline]
Question: Just I see that the door for the trucks is to big ??
Look how big is the door for people and how big is for the trucks.
[img]https://dl.dropbox.com/u/16648713/FireStation/fire_station%20%282%29.jpg[/img]
I did costum texture (transparent) but in game it white
[img]http://a1302.hizliresim.com/16/5/jsf92.png[/img]
[img]http://a1302.hizliresim.com/16/5/jsfjv.png[/img]
How to i can fix this :I
here my vmt.
"lightmappedgeneric"
{
"$basetexture" "hakan/agac"
}
Do you have an alpha channel in your original texture?
Okay i find it thanks for your help =D
What the hell i find it ?
[QUOTE=hakanefe43;39475943]Okay i find it thanks for your help =D[/QUOTE]
make sure to use $alphatest 1 OR $translucent 1 in the vmt parameters.
Could anyone explain why when I turn my flashlight on, it makes a weird box the colour of my fog around the player?
[t]http://img801.imageshack.us/img801/5664/testmapalternateatmo000.jpg[/t]
What textures does the cs_office ceiling light prop use? I'm trying to put it on my ep2.
No time to explain.
[QUOTE=hakanefe43;39475621]I did costum texture (transparent) but in game it white
[img]http://a1302.hizliresim.com/16/5/jsf92.png[/img]
[img]http://a1302.hizliresim.com/16/5/jsfjv.png[/img]
How to i can fix this :I
here my vmt.
"lightmappedgeneric"
{
"$basetexture" "hakan/agac"
}[/QUOTE]
You might as well want to put the skybox texture all around your map and not just the top
Been trying to make mouse-aimed hover tanks with little luck. How would I go about making it?
[QUOTE=Stiffy360;39476647]make sure to use $alphatest 1 OR $translucent 1 in the vmt parameters.[/QUOTE]
There is any different between alphatest 1 or translucent 1 ?
[editline]5th February 2013[/editline]
[QUOTE=GoldPlatinum;39480586]You might as well want to put the skybox texture all around your map and not just the top[/QUOTE]
But isnt make that fog all over the place?
sorry for english :I
[QUOTE='[yournamehere];39478977']What textures does the cs_office ceiling light prop use? I'm trying to put it on my ep2.
No time to explain.[/QUOTE]
[T]http://i.imgur.com/x4d4NHa.png[/T]
[QUOTE=hakanefe43;39481639]There is any different between alphatest 1 or translucent 1 ?[/QUOTE]
Yes.
[url]https://developer.valvesoftware.com/wiki/$alphatest#Caveats[/url]
[QUOTE=Shirky;39477681]Could anyone explain why when I turn my flashlight on, it makes a weird box the colour of my fog around the player?
[t]http://img801.imageshack.us/img801/5664/testmapalternateatmo000.jpg[/t][/QUOTE]
I encountered a similar thing on a map I was playing round with a while ago.
How many polygons are rendered in the entire area? I think its a coding thing more than a mapping issue.
I've put a NODRAW texture over this prop to stop people being able to jump through it but it messes up lighting and props behind it, anyone have a fix?
Top is with NODRAW, bottom is without
[IMG]http://i49.tinypic.com/2u7oetl.jpg[/IMG]
try a playerclip
Use an invisible texture/clip over it.
Is there a way to pak the ep2 hunter into a map?
If the model and texture of the flechets and the hunter itself were included, would that be enough?
[QUOTE='[yournamehere];39483239']Is there a way to pak the ep2 hunter into a map?
If the model and texture of the flechets and the hunter itself were included, would that be enough?[/QUOTE]
The NPC would need to be in the game playing the map (Gmod can get around that with Lua, but other games need the actual code already). If the game doesn't already have the same npc_hunter EP2 does, you can't put a functional one in your map. It's also questionable legally to include models like that, but it probably wouldn't be that big a deal (especially if the hunter model is somewhere in the TF2 files).
Well the goal is to put it in Gmod, but I can't code lua.
[QUOTE='[yournamehere];39483275']Well the goal is to put it in Gmod, but I can't code lua.[/QUOTE]
In that case, you should be able to just use npc_hunter, and just tell people to mount EP2.
Anywhere to download some nice Skyboxes?
Mr. Chop has a nice selection
[url]http://www.facepunch.com/showthread.php?t=970112[/url]
Firegod's skies
[url]https://dl.dropbox.com/u/3779442/Skybox_website/sunfolder/skybox_list_v2.html[/url]
Hipshot's quake 3 skies (you need to convert though)
[url]http://www.quake3world.com/forum/viewtopic.php?f=10&t=9242&st=0&sk=t&sd=a&sid=17e73883568f098c1d888a4c18c01916[/url]
Thank you both will check those out!
Are prop crates more resource intensive than a brush crate?
Also does this still apply for leaks for CS GO?
[video=youtube;_0DkKyHVlsw]http://www.youtube.com/watch?v=_0DkKyHVlsw[/video]
Also does it matter how big a walls thickness is if you have no draw on the parts that aren't shown?
[QUOTE=xianlee;39484881]
Also does it matter how big a walls thickness is if you have no draw on the parts that aren't shown?[/QUOTE]
It doesn't matter how thick a wall is, it could be 30000px and it could be 1 px. If it seals a map and there are no leaks, you can make it as thick you want, withwhatever texture you want.
Remember, Nodraw only doesn't render the sides of a brush. You can have brushes made out of nodraw to seal them map in areas that are inaccessible to the player.
I know is not a very good question, but I really need this.
If you looked on the 105 page you will see that I post some picture with a fire station. I am basically done with the fire station but I can't post it because I don't like the textures and some models.
The point is, if any of you could send me some links with some texture and models I could use for my fire station would be great and I will appreciate that forever, because I'm stuck at this problem for more then 4 hours. I'm still changing the texture and some models.
[QUOTE=R@Rdeathmatch;39488165]I know is not a very good question, but I really need this.
If you looked on the 105 page you will see that I post some picture with a fire station. I am basically done with the fire station but I can't post it because I don't like the textures and some models.
The point is, if any of you could send me some links with some texture and models I could use for my fire station would be great and I will appreciate that forever, because I'm stuck at this problem for more then 4 hours. I'm still changing the texture and some models.[/QUOTE]
You'd have to be a lot more specific in what kind of textures and models you want.
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