[QUOTE=Mozartkugeln;39621462]You need to use a decal, not put the texture onto the floor brush's face.[/QUOTE]
ok i changed it to a decal and now for some reason it's displaying it like this:
[IMG]http://img19.imageshack.us/img19/7481/capturexlba.png[/IMG]
and also it resized it from 128x128 to 64x64 i want it to be full sized and only in the center of the room and not repeating here's how my decal coding looks what should i do?
[CODE]"LightmappedGeneric"
{
"$basetexture" "decals/pokemonrug1"
"$decal" 1
"$decalscale" 0.25
"$translucent" 1
}[/CODE]
[QUOTE=AmatureManga;39625330]ok i changed it to a decal and now for some reason it's displaying it like this:
[IMG]http://img19.imageshack.us/img19/7481/capturexlba.png[/IMG]
and also it resized it from 128x128 to 64x64 i want it to be full sized and only in the center of the room and not repeating here's how my decal coding looks what should i do?
[CODE]"LightmappedGeneric"
{
"$basetexture" "decals/pokemonrug1"
"$decal" 1
"$decalscale" 0.25
"$translucent" 1
}[/CODE][/QUOTE]
No, don't make the floor texture the decal, use the decal tool [img]https://developer.valvesoftware.com/w/images/c/c2/Mt-decal.png[/img]
Select the image, and then click where you want it.
If you want to be able to rotate & scale the decal, use the Overlay tool. [img]https://developer.valvesoftware.com/w/images/4/45/Mt-overlay.png[/img]
i have a prefab of a bed i need to add to hl2 for my map but i cant figure out where to put it the file, the file extensions are rmf and wad
[QUOTE=AmatureManga;39626304]i have a prefab of a bed i need to add to hl2 for my map but i cant figure out where to put it the file, the file extensions are rmf and wad[/QUOTE]
rmf and wad are goldsrc crap lol
Wad is completely useless, unless you want the keep the textures, try wally [url]http://www.slackiller.com/hlprograms/wally_155b.exe[/url]
as for the rmf, open it in hammer file>open (then select rmf for the file extension dropdown)
and just select the entire thing and copy and paste.
How would I go about making random gusts on wind in a 3d skybox desert? Tried the func_dustcloud which ended up with fps dropping from 300 to 30 and it looking like a massive sandstorm made of lag. I can build the random trigger thing but I need help with the func_dustcloud settings or if there is a better way to do it, please let me know cause I'm lost in this.
i need a computer from my map and i cant seem to find one in the hl2 entity list only thing i'm finding is a computer keyboard any tips and where i could find one
I've been trying to figure out how to use hint/skip textures correctly, but I can never seem to get it right. How would I go about applying those tools for a layout like this?
[t]http://i.imgur.com/w4KsRff.jpg[/t]
[QUOTE=AmatureManga;39628385]i need a computer from my map and i cant seem to find one in the hl2 entity list only thing i'm finding is a computer keyboard any tips and where i could find one[/QUOTE]
Search for the "monitor" prop.
[QUOTE=pkhzor;39628048]How would I go about making random gusts on wind in a 3d skybox desert? Tried the func_dustcloud which ended up with fps dropping from 300 to 30 and it looking like a massive sandstorm made of lag. I can build the random trigger thing but I need help with the func_dustcloud settings or if there is a better way to do it, please let me know cause I'm lost in this.[/QUOTE]
Pretty sure there was a prefab for this somewhere … it's called SmartWind or something.
[QUOTE=AmatureManga;39625330][IMG]http://img19.imageshack.us/img19/7481/capturexlba.png[/IMG][/QUOTE]
Unrelated to your specific problem, but important nonetheless: don't use negative texture scales.
i'm having trouble creating a window i want the window to be not that far to the left of the table:
[IMG]http://img838.imageshack.us/img838/6976/capturewhb.png[/IMG]
i tried using the clipping tool but it deleted the entire wall any tips?
[QUOTE=AmatureManga;39633517]i'm having trouble creating a window i want the window to be not that far to the left of the table:
[IMG]http://img838.imageshack.us/img838/6976/capturewhb.png[/IMG]
i tried using the clipping tool but it deleted the entire wall any tips?[/QUOTE]
When you're using the clipping tool and you have drawn the line where you want to clip but you haven't yet pressed enter, you should look at the 2D views. Chances are that one side of the brush is red and the other side is white. If you pressed enter now, the red part will be removed and the white part will stay. You should click on the clip icon until both sides of the brush appear white. Then press enter. Both sides will remain and you will now have two brushes.
[IMG]http://i.imgur.com/tXbq6SW.png[/IMG]
Shift+X also works like clicking the clip button again.
Also not sure if you are aware but you can change the size of the grid using [ and ]
[QUOTE=metallics;39634567]Also not sure if you are aware but you can change the size of the grid using [ and ][/QUOTE]
Or with alt+A and alt+S. Or by clicking the buttons on the toolbar thing.
Whether brackets are a good hotkey or not depends on your keyboard. In the standard Finnish keyboard, you have to press Alt Gr + 8 or 9 to make brackets, making them impractical to use.
[QUOTE=Mozartkugeln;39630626]Pretty sure there was a prefab for this somewhere … it's called SmartWind or something.
[/QUOTE]
[url]http://sdknuts.org/tutorials/wiseWind.asp[/url]
Didn't work out so great for the skybox, still causes too much of a framerate loss. Not so much for my pc but I'm worried about the people with lower end computers. I guess this is a lost cause, not going to add it to the skybox. Thanks anyways.
[QUOTE=Miigga;39634727]Or with alt+A and alt+S. Or by clicking the buttons on the toolbar thing.
Whether brackets are a good hotkey or not depends on your keyboard. In the standard Finnish keyboard, you have to press Alt Gr + 8 or 9 to make brackets, making them impractical to use.[/QUOTE]
interesting, never considered that. On a default English US/UK keyboard though they're very handy.
[QUOTE=Miigga;39634727]Or with alt+A and alt+S.[/QUOTE]
That's pretty cool; I didn't know about that. That seems even more convenient that [I][[/I] and [I]][/I].
Does anyone know if Valve has plans to fix the game_text entity for CSS, or if this is something else I could do to counter using this entity?
Anyone remember rp_forester? It was a real mess but entertaining, anyone got an archive link or something?
[B]Edit:[/B]NVM I found it. Search works now that im goed, forgot.
[url]http://facepunch.com/showthread.php?t=798141&highlight=rp_forester[/url]
The guy was a real dingus.
[QUOTE=All0utWar;39637902]Does anyone know if Valve has plans to fix the game_text entity for CSS, or if this is something else I could do to counter using this entity?[/QUOTE]
[URL=https://developer.valvesoftware.com/wiki/Env_hudhint]env_hudhint[/URL]
is there a way to make a trigger brush trigger upon the use of a "use key" opposed to having the player walk into it? If not, is what I want something else?
I've tried an invisible button brush, but that physically got in the way of the player.
could somebody tell me step by step on what i have to do to make this window:
[IMG]http://img585.imageshack.us/img585/7096/captureoym.png[/IMG]
Use the clipping tool.
[QUOTE=Glaber;39639422]is there a way to make a trigger brush trigger upon the use of a "use key" opposed to having the player walk into it? If not, is what I want something else?
I've tried an invisible button brush, but that physically got in the way of the player.[/QUOTE]
Isn't there some type of solidity flag/keyvalue?
[QUOTE=TCB;39639495]Isn't there some type of solidity flag/keyvalue?[/QUOTE]
I'm looking at it now and there is no solidity flag/keyvalue for the button that I can find.
my main problem is that i could get the white brushes on one side but i cant get it on the other side
AmatureManga, what you do is click the clipping tool button until the boxes on both sided of the cutting line are white. Then you can make the cut without losing anything.
[QUOTE=Glaber;39639635]AmatureManga, what you do is click the clipping tool button until the boxes on both sided of the cutting line are white. Then you can make the cut without losing anything.[/QUOTE]
ok i got it now thanks for the help
[QUOTE=Glaber;39639525]I'm looking at it now and there is no solidity flag/keyvalue for the button that I can find.[/QUOTE]
Use the [I]tools/toolsnpcclip[/I] texture on all of the button's faces to make it non-solid to players.
Whenever I launch my map to test, I have to close hammer when I come out of my game because it 'sticks' on the screens I was on before my game launched, is it possible to fix?
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