Okay, this is really starting to piss me off now - for quite a while in both L4D2 Authoring Tools and Source SDK (but not CS:GO SDK) I've had this problem where if I press shift+x when clipping, or ctrl+z when trying to undo something, I have to press the key a few dozen times for Hammer to register it. I've tried reinstalling both of them, and I don't think it's my keyboard because it doesn't happen in CS:GO or indeed anywhere else. Can anyone think of anything? Is there anything I can do to completely reset Hammer, even more so than reinstalling?
Can anyone help me with this stupid grid/model problem?
[img]http://puu.sh/25R8B[/img]
Can't zoom out very far, can't select anything and models are blown up massively.
[editline]21st February 2013[/editline]
[QUOTE=AmatureManga;39639482]could somebody tell me step by step on what i have to do to make this window:
<picture>[/quote]
Just create brushes around the window frame.
Having a bit of trouble, and it's making me feel like a real noob.
So here's what I've got going:
[IMG]http://i.imgur.com/D5YI1Y3.jpg[/IMG]
An env_lightglow within a prop_static. Problem is, I can't get the glow to show through the prop. I know the glow isn't at fault, because if I move it under the light it'll show just fine. Anyone know what values I'd need to change for the glow to show through? Thanks in advance. :)
Glow Proxy Geometry Size set it to around 2 or 4
[QUOTE=SammySung;39662544]Can anyone help me with this stupid grid/model problem?
[img]http://puu.sh/25R8B[/img]
Can't zoom out very far, can't select anything and models are blown up massively.[/QUOTE]
I'm fairly certain its a windows 8 bug.
Did you know you can disable that annoying manifest window? I think it's in the view tab up top, under screen elements.
Correct me if I'm wrong but I've never seen or found a use for it.
Edit: looking into it now actually.
You can just move it under the VisGroups window instead of disabling it.
[QUOTE=Mozartkugeln;39672830]You can just move it under the VisGroups window instead of disabling it.[/QUOTE]
Not always, on my laptop for example, it will not fit at native screen resolution.
It obviously can in his case.
[QUOTE=Firegod522;39672652]I'm fairly certain its a windows 8 bug.[/QUOTE]
It was fine one day, not fine the next. And can anyone give any help besides telling me where my manifest window should be? Second or third time now.
I think it's obvious at this point that no one here really knows what's causing it or how to fix it. Have you tried looking for help elsewhere?
Honestly, I don't think I've ever seen an error like that.
pakrat, packbsp, or bspzip?
[editline]22nd February 2013[/editline]
nvm just went with pakrat
[QUOTE=Tw34k;39672676]Did you know you can disable that annoying manifest window? I think it's in the view tab up top, under screen elements.
Correct me if I'm wrong but I've never seen or found a use for it.
Edit: looking into it now actually.[/QUOTE]
Oh wow, I guess I should have figured it had a toggle switch. To get rid of mine, I just click and dragged on it's edge until it turned into a window and then closed it. :v:
Hello,
I'm having an issue with running rp_evocity_v33x.
[IMG]http://img200.imageshack.us/img200/5733/rpevocityv33x0020.jpg[/IMG]
Full size: [url]https://www.dropbox.com/s/vqfeg3yhfmpl2mv/rp_evocity_v33x0020.jpg[/url]
What can cause this? I've seen the map working on several servers.
[IMG]http://i48.tinypic.com/347beqh.jpg[/IMG]
jesus christ what the fuck am i looking at
Trees.
it's like someone took an ancient playstation game and put them on the smallest monitor ever
to answer your question, write net_graph 0 in the console
Thanks for the answer.
As for the trees, I'm sorry they disappoint you, they're brush based.
why not use props?
[QUOTE=TheOwnageFish;39681286]As for the trees, I'm sorry they disappoint you, they're brush based.[/QUOTE]
You should look into using Propper or something to make them models. It's a lot better that way.
[QUOTE=TCB;39681368]why not use props?[/QUOTE]
The map itself was from a dev map contest and I don't know how to make props.
[IMG]http://i50.tinypic.com/2z3s8jo.jpg[/IMG]
Besides, I thought they looked fairly cool.
[QUOTE=Neo Kabuto;39681391]You should look into using Propper or something to make them models. It's a lot better that way.[/QUOTE]
I might look into that.
[snap]
[B]Edit:[/B] Nevermind, just saw that Logic_Auto has something called "OnMultiNewRound" in it, If that doesn't do what I want I'll un-snip my text again
hi facepunch
I making a space station type map for ttt and Im trying to figure something out. I have an area with plants
and I thought id be cool to make it like dynamic so when someone throws a fire nade a sprinkler system particle activates and (hopefully) maybe also something puts out the fire (i realize particles are just for show)
is this possible? id settle for just activating a particle system though
Im assuming after an incin grenade goes off it just creates env_fire ents around the point it exploded
if you know of an easy way to achieve this id appreciate a reply
[I]This is killing me[/I]
What is the name of the fire particle effect in Episode 2? I found out I can't parent env_fires for some reason (they stay where they spawned at). I was thinking of putting the effect onto a parented info_particle_system.
EDIT: If you can tell me how to successfully parent an env_fire, that would help too.
I just added episode 1 models and textures into my garrysmod>garrysmod folder and it seems to have goofed up some of the props. Just about the deciduous trees and the vehicles... Anybody know how to fix this?
[IMG]http://i.imgur.com/UJ4Ez6G.png[/IMG]
Is there any way to use "rendercolor" outside of L4D?
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